@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Italians
2 artilleries, 1 fighter and 11 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 fighter and 11 infantry
British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Western Germany : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 11 infantry in Western Germany, round 2 : 6/14 hits
Americans roll dice for 1 aaGun, 8 artilleries, 1 fighter and 4 infantry in Western Germany, round 2 : 5/13 hits
2 infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Americans, 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 3 : 3/9 hits
Americans roll dice for 7 artilleries and 1 fighter in Western Germany, round 3 : 0/8 hits
3 artilleries owned by the Americans lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 4 : 3/9 hits
Americans roll dice for 4 artilleries and 1 fighter in Western Germany, round 4 : 2/5 hits
3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Germany, round 5 : 1/7 hits
Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 5 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 6 : 2/6 hits
Americans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 32
Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 9 infantry
Casualties for Americans: 7 artilleries and 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Smolensk to Bryansk
1 fighter moved from Western Germany to Germany
2 armour moved from Eastern Poland to Bryansk
2 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,5,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,5
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Japan : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns, 2 artilleries and 2 infantry
Germany : 1 fighter
Northern Italy : 1 aaGun and 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 airfield
Tambov : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flagProduction/PUs Summary :
Germans : 45 / 52
Russians : 12 / 21
Japanese : 71 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.382
Median : 3.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 89Null / Other
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.114
Standard Deviation : 1.055
Total rolls : 45Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.622
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37 -
wow, the axis is starting to get their groove on with two huge attacks!
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How the heck am I supposed to make any progress when you keep winning big land battles against the odds :lol:
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no kidding! let’s see if we can make it 3/3 with nw persia on J23!
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i’ll say this - europe looks a heck of a lot better lately.
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i have gotten really good dice in three major battles after round 20… none of them phenomenal but the three together are extremely unlikely.
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that last a a gun was meant to go to France From n ita
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this is easily the tightest game i’ve ever been in at round 23.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 45 / 52
Russians : 12 / 21
Japanese : 71 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
France still doing nothing
Odds, I redo the map
Evens, you redo the map
Rolling 1d10:
(3) -
I dunno if I will be able to do this tonight.
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Oh snap…. my luck continues!! :-P
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I just mailed you the original and rebuilt maps.
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very nice job on the rebuild, looks like you were perfect on the matching of units and bank accounts.
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two things:
1. I posted that I wanted the AA gun from n italy to go to france before you posted so i will go ahead and edit that.
2. The germans had 3 mechs in reserve that they were not able to place last round because when they took n. italy they lost the ability to produce in the factory and the max number of units that could be place were placed last round. -
1. no problem
2. I think technically, Germany gets it’s money back instead?I didn’t mess with political situation edits since I am not sure if that edit function works right … I figured if the Soviets, Japan and America DOW appropriately on their turns, it will be fine.
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i believe that germany doesn’t get the money back but we can ask gamer. even if i got the money back (obviously the preferable scenario in general) i would have bought the same 3 mechs.
we are off and running now with a super speed map! thanks again.
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here’s the map - wouldn’t allow it to post because the 2000 character max was exceeded by your edits. we should now be good to go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters moved from Tambov to Russia
4 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 14 / 23
Japanese : 70 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 20 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to WarPurchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 4 artilleries, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
4 bombers moved from Java to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Java to CelebesCombat - Japanese
Battle in Sumatra
Japanese attack with 4 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
7 armour and 9 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Volgograd to Bryansk
2 armour and 6 mech_infantrys moved from Caucasus to Bryansk
1 aaGun and 1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
15 mech_infantrys moved from Sikang to Caucasus
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 bombers moved from Sumatra to Malaya
1 bomber moved from Celebes to Philippines
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 mech_infantry moved from Manchuria to Buryatia
2 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Anhwe to Shensi
2 mech_infantrys moved from Shensi to Sikang
3 mech_infantrys moved from Kweichow to Sikang
2 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to France
3 fighters and 2 tactical_bombers moved from Southern Italy to Germany
2 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Caucasus
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs





