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14L G40 Wheat (allies +16) v Bold - game 3

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - Italians
                2 artilleries, 1 fighter and 11 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 2 artilleries, 1 fighter and 11 infantry
                    British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        AA fire in Western Germany :  0/1 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 11 infantry in Western Germany, round 2 :  6/14 hits
                        Americans roll dice for 1 aaGun, 8 artilleries, 1 fighter and 4 infantry in Western Germany, round 2 :  5/13 hits
                        2 infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Americans, 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 3 :  3/9 hits
                        Americans roll dice for 7 artilleries and 1 fighter in Western Germany, round 3 :  0/8 hits
                        3 artilleries owned by the Americans lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 4 :  3/9 hits
                        Americans roll dice for 4 artilleries and 1 fighter in Western Germany, round 4 :  2/5 hits
                        3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Germany, round 5 :  1/7 hits
                        Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 5 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 6 :  2/6 hits
                        Americans roll dice for 1 fighter in Western Germany, round 6 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Western Germany
                    Italians win, taking Western Germany from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 32
                    Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
                    Casualties for Italians: 9 infantry
                    Casualties for Americans: 7 artilleries and 2 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Smolensk to Bryansk
                1 fighter moved from Western Germany to Germany
                2 armour moved from Eastern Poland to Bryansk
                2 aaGuns moved from Northern Italy to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,5,5,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,5
                Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Japan : 2 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 2 aaGuns, 2 artilleries and 2 infantry
        Germany : 1 fighter
        Northern Italy : 1 aaGun and 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour and 1 mech_infantry
        Eastern Poland : 1 flag, 1 airfield
        Tambov : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 12 / 21
        Japanese : 71 / 76
        Americans : 68 / 90
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 6 / 6
        Italians : 21 / 15
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.382
            Median : 3.000
            Variance : 0.602
            Standard Deviation : 0.776
            Total rolls : 89

    Null / Other
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.114
            Standard Deviation : 1.055
            Total rolls : 45

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.622
            Median : 3.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

  • 12

    wow, the axis is starting to get their groove on with two huge attacks!

  • 17

    How the heck am I supposed to make any progress when you keep winning big land battles against the odds  :lol:

  • 12

    no kidding!  let’s see if we can make it 3/3 with nw persia on J23!

  • 12

    i’ll say this - europe looks a heck of a lot better lately.

  • 12

    i have gotten really good dice in three major battles after round 20…  none of them phenomenal but the three together are extremely unlikely.

  • 12

    that last a a gun was meant to go to France From n ita

  • 12

    this is easily the tightest game i’ve ever been in at round 23.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 55 Sea Zone to 54 Sea Zone
                1 aaGun and 2 infantry moved from Northern Territory to South Australia
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 12 / 21
        Japanese : 71 / 76
        Americans : 68 / 90
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 6 / 6
        Italians : 21 / 15
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    France still doing nothing

    Odds, I redo the map
    Evens, you redo the map

    DiceRolling 1d10:
    (3)

  • 17

    I dunno if I will be able to do this tonight.

  • 12

    Oh snap…. my luck continues!!  :-P

  • 17

    I just mailed you the original and rebuilt maps.

  • 12

    very nice job on the rebuild, looks like you were perfect on the matching of units and bank accounts.

  • 12

    two things:

    1. I posted that I wanted the AA gun from n italy to go to france before you posted so i will go ahead and edit that.
    2. The germans had 3 mechs in reserve that they were not able to place last round because when they took n. italy they lost the ability to produce in the factory and the max number of units that could be place were placed last round.

  • 17

    1. no problem
    2. I think technically, Germany gets it’s money back instead?

    I didn’t mess with political situation edits since I am not sure if that edit function works right … I figured if the Soviets, Japan and America DOW appropriately on their turns, it will be fine.

  • 12

    i believe that germany doesn’t get the money back but we can ask gamer.  even if i got the money back (obviously the preferable scenario in general) i would have bought the same 3 mechs.

    we are off and running now with a super speed map!  thanks again.

  • 12

    here’s the map - wouldn’t allow it to post because the 2000 character max was exceeded by your edits.  we should now be good to go.

    G23.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                3 fighters moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 :  3/4 hits
                        Italians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Tambov to Russia
                4 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 14 / 23
        Japanese : 70 / 76
        Americans : 68 / 90
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 6 / 6
        Italians : 20 / 15
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
                Japanese buy 4 artilleries, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Kwangsi to 36 Sea Zone
                4 bombers moved from Java to Sumatra
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber moved from Java to Celebes

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 4 bombers and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Sumatra from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                7 armour and 9 mech_infantrys moved from Bryansk to Novgorod
                2 mech_infantrys moved from Volgograd to Bryansk
                2 armour and 6 mech_infantrys moved from Caucasus to Bryansk
                1 aaGun and 1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                15 mech_infantrys moved from Sikang to Caucasus
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                4 bombers moved from Sumatra to Malaya
                1 bomber moved from Celebes to Philippines
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 mech_infantry moved from Manchuria to Buryatia
                2 mech_infantrys moved from Manchuria to Anhwe
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Anhwe to Shensi
                2 mech_infantrys moved from Shensi to Sikang
                3 mech_infantrys moved from Kweichow to Sikang
                2 fighters moved from Southern Italy to Western Germany
                2 fighters moved from Southern Italy to France
                3 fighters and 2 tactical_bombers moved from Southern Italy to Germany
                2 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 artilleries placed in Caucasus
                1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

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