@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
3 infantry moved from France to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour and 2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 fighters and 7 infantry
Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 7 infantry in Southern France, round 2 : 0/10 hits
Americans roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 4/8 hits
4 infantry owned by the Italians lost in Southern France
1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Northern Italy
Americans win with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,3,6,2,3,2,3,1,5,4,3,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs totalProduction/PUs Summary :
Germans : 38 / 49
Russians : 35 / 39
Japanese : 26 / 30
Americans : 68 / 98
Chinese : 15 / 13
British : 37 / 44
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 19 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Manchuria to 22 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Volgograd to BryanskCombat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 22 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 33 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to SzechwanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery, 1 fighter, 18 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Karelia
Germans take Karelia from Russians
1 armour moved from Belarus to Karelia
9 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Holland Belgium
1 fighter moved from Baltic States to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter, 18 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 18 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/22 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 17 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/21 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,1,1,2,3,6,4,6,6,3
Germans collect 41 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 43 / 48
Russians : 33 / 39
Japanese : 26 / 30
Americans : 65 / 98
Chinese : 15 / 13
British : 37 / 44
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 14 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
4 infantry moved from Rostov to Bryansk
2 armour moved from Rostov to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Novosibirsk to Russia
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
2 artilleries and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Finland to RussiaCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Belarus to RussiaPlace Units - Russians
3 armour placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 armour moved from French Indo China to Shan State
2 armour moved from French Indo China to Kwangtung
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to 20 Sea Zone
2 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour moved from Shensi to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
4 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 armour and 1 bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Japanese roll dice for 3 armour and 1 bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 2 armour and 1 bomber in Kwangtung, round 3 : 3/3 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
1 armour owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 4 fighters and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 4 fighters and 3 tactical_bombers in Shan State, round 2 : 6/10 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the British, 2 armour owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Shan State to Malaya
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangtung to Malaya
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 armour placed in Malaya
1 transport placed in 37 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,1,2,6,4,3,5,1,2,6,3,5,2,4,3,5
Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs totalProduction/PUs Summary :
Germans : 39 / 48
Russians : 37 / 43
Japanese : 32 / 25
Americans : 65 / 98
Chinese : 13 / 13
British : 37 / 44
UK_Pacific : 13 / 17
Italians : 8 / 0
ANZAC : 14 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 armour, 3 artilleries, 1 destroyer, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Jehol to Suiyuyan
Chinese take Chahar from Japanese
1 bomber moved from Korea to Suiyuyan
2 armour moved from Korea to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
3 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Caucasus to Persia
1 armour moved from Iraq to Eastern PersiaCombat - Americans
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 25
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Americans attack with 3 armour and 1 bomber
Japanese defend with 2 armour and 1 artillery
Americans win, taking Suiyuyan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 1 artillery
Casualties for Americans: 2 armourNon Combat Move - Americans
1 bomber moved from Suiyuyan to Szechwan
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 harbour placed in Formosa
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
3 artilleries and 3 infantry placed in Eastern United States
2 armour placed in Korea
1 submarine placed in 6 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 40 PUs;
British buy 1 artillery, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Kwangtung
1 armour moved from Hunan to Kwangtung
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Kwangtung
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 armour moved from Ukraine to Romania
British take Romania from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery and 1 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Caucasus to UkraineCombat - British
Battle in Kwangtung
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 2 armour and 1 harbour
British win, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 1 armour
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Shan State to India
5 aaGuns, 3 artilleries and 9 infantry moved from Burma to India
1 tactical_bomber moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Gibraltar
2 fighters and 2 tactical_bombers moved from Russia to GreecePlace Units - British
1 factory_minor placed in Greece
1 artillery and 3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,6,4,4,3
UK_Pacific collect 14 PUs (5 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,6,5,3,4,1,1,6,5,6,5
Italians collect 0 PUs (3 lost to blockades); end with 0 PUs totalProduction/PUs Summary :
Germans : 33 / 48
Russians : 37 / 43
Japanese : 20 / 25
Americans : 69 / 94
Chinese : 19 / 24
British : 44 / 50
UK_Pacific : 19 / 14
Italians : 3 / 0
ANZAC : 14 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 20 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 22 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 1 infantry, 4 submarines and 1 transport moved from 22 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 aaGun, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 34 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Szechwan to IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 16 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
5 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 4 infantry moved from Baltic States to Belarus
1 armour moved from Karelia to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
Germans take Norway from Russians
9 armour, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 fighter moved from Novgorod to Romania
1 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 fighter and 1 infantry
British defend with 1 armour
Germans roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Romania, round 3 : 1/2 hits
British roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 11 armour, 5 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 11 armour, 5 artilleries and 8 infantry in Belarus, round 2 : 13/24 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 5 infantry
British defend with 1 armour
Germans roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits
British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 infantry in Yugoslavia, round 4 : 0/3 hits
British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Yugoslavia, round 5 : 1/3 hits
British roll dice for 1 armour in Yugoslavia, round 5 : 0/1 hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 aaGuns, 3 artilleries, 1 bomber, 2 fighters and 8 infantry; Americans defend with 3 armour, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/5 hits
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/23 hits
Americans roll dice for 2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Normandy Bordeaux, round 2 : 1/19 hits
1 bomber owned by the British, 3 infantry owned by the British, 2 infantry owned by the French, 1 infantry owned by the Germans and 2 aaGuns owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/22 hits
Americans roll dice for 3 armour, 3 artilleries, 2 fighters and 5 infantry in Normandy Bordeaux, round 3 : 7/13 hits
5 infantry owned by the British, 7 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/15 hits
Americans roll dice for 3 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 4/6 hits
4 infantry owned by the Germans, 1 artillery owned by the British and 2 armour owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/11 hits
Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 5 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 13 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 3 artilleries, 1 bomber, 2 fighters and 8 infantry
Casualties for Americans: 3 armourNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Romania to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,5,5,1,2,2,6,4,3,3,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 31 / 43
Japanese : 20 / 25
Americans : 67 / 94
Chinese : 19 / 24
British : 39 / 50
UK_Pacific : 19 / 14
Italians : 3 / 0
ANZAC : 14 / 39
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Bessarabia to Poland
Russians take Poland from Germans
2 armour moved from Ukraine to Romania
3 armour moved from Ukraine to Belarus
5 artilleries and 9 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to BelarusCombat - Russians
Battle in Romania
Russians attack with 2 armour
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 7 artilleries, 1 bomber, 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 11 armour, 5 artilleries and 7 infantry
Russians win, taking Belarus from Germans with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 11 armour, 5 artilleries and 7 infantry
Casualties for Russians: 4 artilleries and 12 infantryNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
7 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Rostov to UkrainePlace Units - Russians
7 artilleries and 1 infantry placed in Russia
2 armour placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to 20 Sea Zone
4 fighters moved from Malaya to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from Malaya to 20 Sea Zone
3 tactical_bombers moved from Malaya to 20 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
4 armour moved from Malaya to Shan StateCombat - Japanese
Battle in Java
Battle in Shan State
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Java from ANZAC, taking Shan State from UK_Pacific with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery, 1 carrier, 1 cruiser, 7 destroyers, 1 infantry, 4 submarines and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 12/17 hits
Units damaged: 1 battleship owned by the Americans, 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
ANZAC roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 battleship, 6 carriers, 3 cruisers, 11 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 13/25 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Japanese and 4 submarines owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 6/11 hits
ANZAC roll dice for 1 battleship, 6 carriers, 3 cruisers, 10 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 12/24 hits
3 destroyers owned by the Americans, 2 cruisers owned by the Japanese, 1 bomber owned by the Japanese, 3 tactical_bombers owned by the Japanese, 3 destroyers owned by the ANZAC, 3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -165
Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 tactical_bombers
Casualties for ANZAC: 3 destroyers and 4 submarines
Casualties for Americans: 4 destroyers
3 fighters owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in KwangtungNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 infantry placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,6,2,3,1,4,1,3
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs totalProduction/PUs Summary :
Germans : 36 / 54
Russians : 41 / 50
Japanese : 25 / 17
Americans : 67 / 94
Chinese : 19 / 24
British : 39 / 50
UK_Pacific : 18 / 14
Italians : 3 / 0
ANZAC : 10 / 39
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 88 PUs;
Americans buy 7 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 units repaired.
3 armour moved from Southern France to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
3 armour moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Northern Italy to Southern Italy
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from Korea to Jehol
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 armour moved from Suiyuyan to Kweichow
1 armour moved from Eastern Persia to India
1 armour moved from Persia to West India
1 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 battleship, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 armour moved from Jehol to Kweichow
1 bomber moved from Szechwan to GreeceCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 7 armour, 2 artilleries and 1 fighter
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns, 2 fighters and 6 infantry
Casualties for Americans: 5 armour and 2 artilleriesNon Combat Move - Americans
1 fighter moved from Southern Italy to Northern Italy
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in Northern Italy
3 armour placed in Southern France
1 armour and 1 infantry placed in Korea
1 transport placed in 6 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to KweichowNon Combat Move - Chinese
1 artillery and 8 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour, 6 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters and 2 tactical_bombers moved from Greece to Yugoslavia
1 mech_infantry moved from Northern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Northern Italy
1 mech_infantry moved from Ukraine to Romania
3 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Yugoslavia
British attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Yugoslavia from Germans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Yugoslavia to Northern Italy
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Alexandria to Tobruk
6 aaGuns, 3 artilleries, 3 fighters and 17 infantry moved from India to Burma
1 armour moved from Kwangtung to French Indo China
3 fighters moved from Burma to French Indo China
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Greece
1 armour and 6 infantry placed in United Kingdom
1 transport placed in 80 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 2 transports -
You won! I cant do nothing…
Congratz
-
Let me know if you want a third game. I believe we’re 1 and 1 now.





