Good luck and have fun!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Novosibirsk to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Kansu to Russia
2 aaGuns and 20 infantry moved from Buryatia to Yakut S.S.R.
8 infantry moved from Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
6 artilleries, 11 infantry and 3 mech_infantrys moved from Amur to Ulaanbaatar
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Hopei
1 armour moved from Shensi to Hopei
2 bombers moved from Malaya to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
2 submarines moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 5 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to French Indo China
5 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Amur to Ulaanbaatar
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in Malaya
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
10 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to 92 Sea Zone
6 artilleries and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Novosibirsk to Sikang
Chinese take Sikang from Japanese
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Malaya
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Malaya to India
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 aaGuns moved from Tobruk to Alexandria
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to West India
1 bomber moved from Southern France to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 81 Sea Zone to 99 Sea Zone
3 submarines moved from 81 Sea Zone to 94 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
3 submarines moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 harbour placed in Iraq
1 infantry placed in Persia
1 transport placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 infantry
British defend with 2 aaGuns
Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Non Combat Move - Italians
3 fighters moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
Italians undo move 2.
3 infantry placed in Northern Italy
EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 4 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from 92 Sea Zone to 94 Sea Zone
5 infantry moved from Egypt to Alexandria
Combat - French
Battle in 94 Sea Zone
French attack with 1 fighter; British loiter and taunt with
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
French attack with 5 infantry
Italians defend with 1 infantry
French win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
5 armour and 3 mech_infantrys moved from Urals to Timguska
Germans take Timguska from Russians
5 armour and 3 mech_infantrys moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Baltic States to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour, 14 artilleries, 34 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 14 artilleries, 34 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 armour, 14 artilleries, 33 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
3 artilleries and 3 infantry moved from Novgorod to Baltic States
2 artilleries moved from Karelia to Novgorod
2 artilleries, 8 infantry and 2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 bomber moved from Smolensk to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Finland
10 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery moved from Vologda to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Timguska
Russians take Timguska from Germans
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Timguska to Evenkiyskiy
1 bomber moved from Russia to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 5 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour and 3 mech_infantrys
Russians win, taking Evenkiyskiy from Germans with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 5 armour and 3 mech_infantrys
Casualties for Russians: 3 armour and 2 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Evenkiyskiy to Russia
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
5 artilleries and 30 infantry moved from Russia to Bryansk
1 mech_infantry moved from Iraq to Caucasus
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
2 fighters moved from Japan to 19 Sea Zone
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from Ulaanbaatar to Suiyuyan
1 armour moved from Yakut S.S.R. to Buryatia
6 artilleries and 12 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour moved from Hopei to Suiyuyan
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 3 submarines
Japanese win with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Aleutian Islands
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Buryatia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from 19 Sea Zone to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from 36 Sea Zone to French Indo China
3 armour moved from Malaya to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Malaya
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
1 artillery placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 3 fighters, 1 infantry, 10 submarines and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Need battle orders for sz 97
no scramble, submerge the subs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 3 fighters, 1 infantry, 10 submarines and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 5 fighters, 10 submarines and 1 transport
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
3 submarines owned by the Italians Submerged
Americans win, taking Java from Japanese, taking 97 Sea Zone from Italians with 3 carriers, 3 fighters, 10 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 cruiser and 2 fighters
Battle in Greece
Battle in 93 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans win, taking Greece from Italians, taking 93 Sea Zone from Italians with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Italians defend with 1 submarine
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 bombers moved from Western United States to Queensland
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
4 bombers moved from Caroline Islands to Queensland
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,6,5
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 98 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 bomber, 3 fighters and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 artillery moved from West India to India
1 infantry moved from West India to India
3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
3 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Malta
1 fighter moved from Gibraltar to 97 Sea Zone
2 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 armour and 3 mech_infantrys moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
3 mech_infantrys moved from Caucasus to Tsinghai
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 80 Sea Zone
1 destroyer placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 2 submarines
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Italians win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from 96 Sea Zone to Southern Italy
1 infantry moved from France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,6,2,3,2,3,5,3,1,4,5,3,4,5,3,3,1,4,1,6,6,6,5,5,5,4,6,3,4,2,3,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 0 PUs (12 lost to blockades); end with 10 PUs total
In the sz 96 battle I would not have submerged my subs so I will roll my defenses on the forum and we can edit accordingly.
Rolling 3d6:
(5, 6, 6)
So I will lose an additional sub and submerge after that
Forgot to ncm my uk battleship to the fleet in sz54 if you will allow please edit over on your Germany turn thanks.