@BobbaRossa need a scramble order
14L arathorn (Axis) vs Ziggurat (Allies +15)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (2) -
Looks like it was just meant to be :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 armour moved from Szechwan to Kazakhstan
1 bomber moved from India to Novosibirsk
1 infantry moved from Siam to Shan State
1 armour moved from Siam to Burma
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag
Siam : 1 flag
Szechwan : 2 armour and 1 mech_infantry
Shan State : 1 armour and 2 infantry
Burma : 1 armour
India : 1 armour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Kazakhstan : 1 armour
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 3 transports
39 Sea Zone : 1 transport
20 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
West India : 2 infantry
Novosibirsk : 1 bomber
80 Sea Zone : 3 submarines
Eastern Persia : 2 armour
81 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 20 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 15
ANZAC : 26 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
125 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 20 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 15
ANZAC : 26 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am growing tired of being diced out in this game. All the way back to your 5/5 killing my bombers early in the game. Lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 2 factory_majors; Remaining resources: 69 PUs;
Germans buy 1 destroyer, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Russians
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo Egyptian Sudan from British
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
14 armour moved from Egypt to Iraq
3 bombers moved from Iraq to Novosibirsk
1 mech_infantry moved from Smolensk to Novosibirsk
1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Novosibirsk
Germans attack with 3 bombers and 1 mech_infantry
ANZAC defend with 1 bomber; British defend with 1 fighter; Americans defend with 1 armour and 1 mech_infantry
retreated to Novosibirsk
Russians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 bomber
Casualties for Germans: 2 bombers and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
13 artilleries and 22 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 armour and 13 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Rostov to Bryansk
7 fighters and 7 tactical_bombers moved from Trans-Jordan to RomaniaPlace Units - Germans
10 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 armour
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Changing PUs for Germans from 65 to 70
EDIT: Turning off Edit Mode -
hang on…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 2 factory_majors; Remaining resources: 69 PUs;
Germans buy 1 destroyer, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Russians
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo Egyptian Sudan from British
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
14 armour moved from Egypt to Iraq
3 bombers moved from Iraq to Novosibirsk
1 mech_infantry moved from Smolensk to Novosibirsk
1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Novosibirsk
Germans attack with 3 bombers and 1 mech_infantry
ANZAC defend with 1 bomber; British defend with 1 fighter; Americans defend with 1 armour and 1 mech_infantry
retreated to Novosibirsk
Russians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 bomber
Casualties for Germans: 2 bombers and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
13 artilleries and 22 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 armour and 13 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Rostov to Bryansk
7 fighters and 7 tactical_bombers moved from Trans-Jordan to RomaniaPlace Units - Germans
10 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 armour
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Changing PUs for Germans from 65 to 70
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Russia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Removing units owned by Germans from Russia: 4 infantry
EDIT: Adding units owned by Germans to Belarus: 4 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Russia: 1 infantry
EDIT: Turning off Edit Mode -
Use this one :)
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Yeah, those were pretty terrible attack dice… The overall battle was definitely a shaky one to begin with, but shouldn’t have gone that badly. That was fairly similar to my failure in Western Germany, but on a much smaller scale :P. Also, with just one attack hit in the first round, I would’ve lost the mech instead of the bomber. Let me know if that would have any impact on your noncoms.
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I forgot to tell you that you could change the casualty as you saw fit :)
If you change it to the mech, then I’ll put one more infantry in Belarus :)You can proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novosibirsk: 1 mech_infantry
EDIT: Adding units owned by ANZAC to Novosibirsk: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
4 artilleries and 30 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 4 artilleries and 32 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 artilleries and 32 infantry in Caucasus, round 2 : 3/36 hits
Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 4 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Volgograd to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Yenisey : 3 infantry
Kazakhstan : 1 infantry
Italian Somaliland : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 2 aaGuns, 5 artilleries, 1 factory_minor and 25 infantry
Caucasus : 2 aaGuns, 4 artilleries and 34 infantry
Eastern Persia : 1 flag, 2 aaGuns and 6 infantryProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 18 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 21 / 23
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 mech_infantry moved from South West Africa to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Belgian Congo to Italian Somaliland
Japanese take Kenya from British
Italians take Italian Somaliland from Russians
1 mech_infantry moved from Belgian Congo to French Central Africa
Japanese take French Central Africa from French
3 artilleries and 5 infantry moved from Iraq to Persia
1 fighter moved from Northwest Persia to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Japanese
3 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,2,5,3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,1,1,4,6,6,2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2,3,4,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6,6,4,3,4
Japanese collect 3 PUs (18 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Norway to Western Germany
1 bomber moved from Norway to Germany
1 bomber moved from Novgorod to Ukraine
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 7,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Norway to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Karelia to Novgorod
4 transports moved from 127 Sea Zone to 126 Sea Zone
4 artilleries and 4 infantry moved from Norway to 126 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 126 Sea Zone to 127 Sea Zone
4 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
5 transports moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to Eire
Americans take Eire from Neutral_Allies
5 artilleries and 5 infantry moved from Scotland to 111 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
2 carriers and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
5 transports moved from 109 Sea Zone to 107 Sea Zone
5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 submarines moved from 70 Sea Zone to 82 Sea Zone
2 submarines moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Volgograd
1 armour and 2 mech_infantrys moved from Yenisey to Novosibirsk
3 mech_infantrys moved from Buryatia to Yenisey
3 mech_infantrys moved from Korea to Buryatia
1 bomber moved from Ukraine to Volgograd
3 bombers moved from Western Germany to Norway
1 bomber moved from Germany to Norway
5 artilleries and 5 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 fighters placed in Novgorod
2 bombers and 1 fighter placed in Norway
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 3 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 3 mech_infantrys
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Quebec : 1 aaGun, 5 artilleries and 5 infantry
Scotland : 1 aaGun, 5 artilleries and 5 infantry
Norway : 1 flag, 1 airfield, 5 artilleries, 6 bombers, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Libya : 1 flag
Karelia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Novosibirsk : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Volgograd : 1 armour and 1 bomber
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
112 Sea Zone : 2 carriers, 2 destroyers and 5 transports
80 Sea Zone : 1 flag, 1 submarine
70 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Eire : 1 flag, 1 infantry
109 Sea Zone : 1 carrier and 5 transports
97 Sea Zone : 1 submarine
72 Sea Zone : 2 submarines
71 Sea Zone : 2 submarines
83 Sea Zone : 1 carrier
82 Sea Zone : 3 submarines
Brazil : 1 flag
127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
98 Sea Zone : 1 submarine
107 Sea Zone : 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 31
British : 19 / 23
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in Sikang
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield and 9 infantry
Kansu : 15 infantry
Tsinghai : 15 infantry
Sikang : 15 infantry
Anhwe : 5 artilleries and 4 infantryProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 23
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 21 PUs;
British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 18 PUs;
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Norway
2 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
3 aaGuns and 5 infantry moved from Karelia to Novgorod
4 fighters moved from Norway to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 fighter moved from Novosibirsk to Novgorod
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
4 infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Novosibirsk
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 20 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 4 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Norway : 1 artillery, 1 bomber and 3 infantry
Novosibirsk : 1 fighter
Novgorod : 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
112 Sea Zone : 2 transports
109 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 2 armour and 2 mech_infantrys
127 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 20
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.
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And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.
At least the theme is consistent - I am experiencing dicing in all of my games - I mean just ridiculous stuff - things that will make things that happened in this game seem like good luck in comparison. I am growing increasingly tired of dice lol. These days, I always ask my opponent if they like dice or low luck - trying to get a low luck game started. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians repair 6 damage on 1 factory_major; Remaining resources: 13 PUs;
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs





