scrambles?
14L Steveo(axis)v juanspain(allies+10) tech game
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Kami?
Subs submerge?
OOL?
Thx
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3 kamikaze on battleship 3 on cruiser thanks, I will give ool when I know number of hits. I’ll watch to update quickly.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
3 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Java to 45 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,5,2
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 9 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 submarines -
7
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3 hits on carriers 2 on battleships then lose 2 subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
3 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Java to 45 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,5,2
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 9 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 submarines
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -40
Casualties for Japanese: 3 carriers, 2 cruisers, 5 destroyers and 2 submarines
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 9 fighters and 1 submarine
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 2 factory_minors and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
2 fighters moved from India to Burma
12 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
British take 106 Sea Zone from Germans
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from 76 Sea Zone to British Somaliland
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 cruisers moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters and 12 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 101 Sea Zone
French loiter and taunt with ; British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 101 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarineNon Combat Move - British
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Burma to India
3 aaGuns moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 factory_minor placed in Iraq
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 92 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns and 2 infantry moved from 97 Sea Zone to Greece
3 infantry moved from Albania to Greece
2 armour moved from Romania to Western Ukraine
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Java to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 artilleries and 2 bombers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Baltic States
6 armour moved from Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Southern Italy to Iraq
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Belarus
4 bombers moved from Western Germany to Baltic StatesCombat - Germans
Strategic bombing raid in Iraq
2 bombers killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Novgorod
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 4 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 bomber moved from Novgorod to Western Germany
4 bombers moved from Baltic States to Western Germany
3 aaGuns moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
3 artilleries moved from France to Western Germany
3 submarines moved from 105 Sea Zone to 92 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Ukraine: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
2 bombers placed in Western Germany
7 artilleries placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
10 artilleries moved from Russia to BryanskPlace Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from Borneo to Yunnan
1 fighter moved from Japan to Yunnan
1 bomber moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
1 fighter moved from Korea to Yunnan
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Jehol to ChaharCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 bomber moved from 17 Sea Zone to Korea
1 bomber moved from 5 Sea Zone to KoreaPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in Korea
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
6 submarines moved from 10 Sea Zone to 26 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 carriers and 4 transports placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from India to 39 Sea Zone
2 cruisers moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 fighters moved from India to SumatraCombat - British
Battle in Sumatra
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Sumatra to 41 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,3,4,3,6,1
British collect 27 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New Guinea to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Java to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French





