i am away for the weekend, so maybe sunday night
14L G40 wheatbeer (Axis) vs Rasmustb (Allies +16) no tech, LL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Denmark
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking 97 Sea Zone from Italians, taking Denmark from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 3 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
3 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
3 aaGuns and 5 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Alexandria, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 1/0 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Alexandria to Libya
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs totalProduction/PUs Summary :
Germans : 41 / 59
Russians : 25 / 29
Japanese : 57 / 63
Americans : 57 / 77
Chinese : 9 / 11
British : 36 / 41
UK_Pacific : 6 / 6
Italians : 16 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 bomber
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to NorwayTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Norway
2 bombers, 2 fighters and 5 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Southern Italy to Norway
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
9 artilleries and 29 infantry moved from Bryansk to Rostov
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 5 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns and 5 infantry; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
AA fire in Norway : 2/1 hits
2 tactical_bombers owned by the Germans lost in Norway
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Norway, round 2 : 6/1 hits
Americans roll dice for 3 aaGuns, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry in Norway, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 3 aaGuns owned by the British lost in Norway
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Norway, round 3 : 5/1 hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/1 hits
3 infantry owned by the British, 1 mech_infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Norway, round 4 : 4/0 hits
Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter, 3 infantry and 4 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns and 5 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 1/0 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 9 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 29 infantry in Rostov, round 2 : 9/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
6 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Belarus to Archangel
1 aaGun, 9 armour and 17 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Germany to Denmark
2 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Denmark
1 artillery moved from Western Germany to Denmark
2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Germany to Western Germany
2 bombers moved from Norway to Southern Italy
2 infantry moved from Germany to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
5 infantry placed in Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 51 / 56
Russians : 23 / 29
Japanese : 57 / 63
Americans : 52 / 77
Chinese : 9 / 11
British : 33 / 41
UK_Pacific : 6 / 6
Italians : 15 / 10
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Are we still playing?
-
Hi Wheat
Im terribly sorry about the delay. I think I got in a bit over my head with my two small children and too many games going at the same time… Now, however, Im on vacation and have more free time to concentrate on axis. But I cant promise to keep a regular game pace though I’ll try…
Let me know if you dont wish to continue our game or want to put it on pause until I can keep up the pace. After all axis is best played without too long time between turns.
I thinks it’s an interesting game we got going even though Im afraid I placed too much on the europe side of the board giving the japanese free hands to roam the pacific. Hope its not too late for the allies
cheers
-
Oh and I plan to get a turn out shortly
-
I just wanted to know if you were still active on the forum. There’s no rush at all. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Chahar to Hopei
2 fighters moved from Bryansk to Tambov
4 aaGuns, 16 artilleries and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
30 infantry moved from Russia to Tambov
14 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Tambov
2 infantry moved from Novosibirsk to Urals
2 aaGuns moved from Novosibirsk to Tsinghai
9 infantry moved from Novosibirsk to Samara
5 infantry moved from Kazakhstan to SikangPlace Units - Russians
4 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Anhwe to Kweichow
2 fighters and 3 tactical_bombers moved from Anhwe to Kweichow
2 bombers moved from Yunnan to Kweichow
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 4/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 armour moved from French Indo China to Yunnan
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Manchuria
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from Kweichow to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
2 bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Philippines to Anhwe
2 fighters moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
2 tactical_bombers moved from Philippines to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 23 / 31
Japanese : 61 / 66
Americans : 52 / 77
Chinese : 8 / 11
British : 33 / 41
UK_Pacific : 5 / 6
Italians : 14 / 10
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Norway
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
4 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Greece
Battle in AlbaniaNon Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Syria
1 aaGun moved from Trans-Jordan to Syria
8 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 1 bomber, 7 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Caucasus
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
1 mech_infantry owned by the Italians retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Western Germany to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,5,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 41 / 56
Russians : 23 / 31
Japanese : 59 / 66
Americans : 58 / 81
Chinese : 9 / 11
British : 36 / 41
UK_Pacific : 6 / 6
Italians : 14 / 8
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Libya to Tobruk
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
need OOL for SZ112
Germany opened with 5 hits





