13L Playoff R1 AllWeNeedIsLove allies (+12ipc) v Hank13

  • TripleA

    @JDOW:

    Hello folks, just a quick question. I saw that the bid was 2 subs 98. I thought there is a limit on 1 unit per territory or sz, did you guys mutually agree on something else or is multiple units in one sz ok in general? Just need to know for my further games.

    Thanks and cheers,
    Tobias

    the 2013 league rules was

    4b - Bidding - You will be bidding for the Axis.
    An Auction style of bidding will be used.  Players may announce their desired bid in IPCs while trying to find an opponent.  Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached.  The ipcs can then be spent on units.
    If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
    Standard bid placement rules apply for all bids.  (Same as previous leagues)  
    Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup

    you could place multiple units a territory.

    2014 league bidding has changed slightly

    4b - Bidding Bidding will be used in order that both players are satisfied with the side they are playing and the starting setup.  Players may negotiate with one another, with the following default settings:

    1. Adding units to sea zones - There must already be a unit of the same power in the sea zone
    2. Adding units to territories Territory must be controlled by the power placing units (e.g. UK can be added to Egypt, ANZAC cannot, French can be added to France, UK cannot)
      Players may agree prior to bidding to change these default settings for their game.

    i feel the bidding rules are a little unclear for newcomers and should be reworded.

    most players now like to play one unit per territory and will specify it at the beginning. however, i did not give hank13 a chance to discuss any particular bid rules so we went with standard. which hank13 succinctly pointed out as a dirtbag move.

  • TripleA

    @arathorn:

    We are excited!!

    i am too.
    we both know each others strategies.
    it’s going to be like boxing my shadow

  • TripleA

    @allweneedislove:

    @JDOW:

    Hello folks, just a quick question. I saw that the bid was 2 subs 98. I thought there is a limit on 1 unit per territory or sz, did you guys mutually agree on something else or is multiple units in one sz ok in general? Just need to know for my further games.

    Thanks and cheers,
    Tobias

    the 2013 league rules was

    4b - Bidding - You will be bidding for the Axis.
    An Auction style of bidding will be used.  Players may announce their desired bid in IPCs while trying to find an opponent.  Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached.  The ipcs can then be spent on units.
    If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
    Standard bid placement rules apply for all bids.  (Same as previous leagues)  
    Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup

    you could place multiple units a territory.

    2014 league bidding has changed slightly

    4b - Bidding Bidding will be used in order that both players are satisfied with the side they are playing and the starting setup.  Players may negotiate with one another, with the following default settings:

    1. Adding units to sea zones - There must already be a unit of the same power in the sea zone
    2. Adding units to territories Territory must be controlled by the power placing units (e.g. UK can be added to Egypt, ANZAC cannot, French can be added to France, UK cannot)
      Players may agree prior to bidding to change these default settings for their game.

    i feel the bidding rules are a little unclear for newcomers and should be reworded.

    most players now like to play one unit per territory and will specify it at the beginning. however, i did not give hank13 a chance to discuss any particular bid rules so we went with standard. which hank13 succinctly pointed out as a dirtbag move.

    To summarize:

    “blah blah blah”…

    dirtbag move.

    (for the record that’s 1 page and 3 times I have called you a dirtbag)

  • '15 '14

    Thanks for the explanations!

  • '15 '14

    @allweneedislove:

    @arathorn:

    We are excited!!

    i am too.
    we both know each others strategies.
    it’s going to be like boxing my shadow

    Well, I might have the guess that a player like you might have multiple strategies plus the ability to adjust and deviate ;)

  • TripleA

    @allweneedislove:

    @arathorn:

    We are excited!!

    i am too.
    we both know each others strategies.
    it’s going to be like boxing my shadow

    There is some definite lowering of expectations here. I believe you are on a 20 game win streak against me. The one thing I have going for me is your irrational fear of your shadow (also known as sciaphobia - I googled it).

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery and 1 fighter moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Baltic States : 1 artillery
        Bryansk : 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
        Rostov : 2 infantry
        Bessarabia : 1 artillery and 1 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 15 infantry and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine
        111 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Formosa to Philippines
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                1 fighter moved from Korea to Japan
                1 fighter and 2 tactical_bombers moved from Japan to Kwangtung
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 bomber moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Shantung to Anhwe
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                1 fighter moved from 6 Sea Zone to Kwangtung

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 4 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 5 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 cruiser
                    British defend with 1 battleship
                        Japanese roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 battleship
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  0/7 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  3/4 hits
                        3 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 3 :  4/4 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 3 :  1/4 hits
                        4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  6/7 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Philippines, round 3 :  1/3 hits
                        Americans roll dice for 1 fighter in Philippines, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 35 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangsi
                3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 bomber and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun and 5 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 aaGun and 5 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        French Indo China : 1 flag, 2 infantry
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        20 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        62 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 37 / 42
        Americans : 50 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • TripleA

    So here’s my new strategy:

    1. Think about what I usually do
    2. Think about what I should do
    3. Do something else, preferably something I have never done before. Hence, J1 attack.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Morocco
                1 bomber moved from Central United States to United Kingdom
                1 fighter moved from Western United States to Eastern United States
                2 aaGuns moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                2 aaGuns moved from Eastern United States to Central United States
                1 artillery moved from Eastern United States to Central United States

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield and 2 fighters
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        United Kingdom : 1 bomber
        Morocco : 1 fighter, 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        91 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 37 / 42
        Americans : 50 / 70
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Szechwan to Hunan
                2 infantry moved from Kweichow to Hunan
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Hunan to Burma

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Shensi : 6 infantry
        Yunnan : 1 infantry
        Hunan : 1 infantry
        Szechwan : 2 infantry
        Chahar : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 34 / 42
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 fighter moved from Burma to French Indo China

  • TripleA

    would you like to scramble in sz97?

  • TripleA

    Nope.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 fighter moved from Burma to French Indo China

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 fighter in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 3 :  1/1 hits
                    British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 destroyers; Americans loiter and taunt with
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 91 Sea Zone, round 3 :  2/4 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                    British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  4/7 hits
                        Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 1 fighter and 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  4/5 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 fighter moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Scotland to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 fighter moved from Scotland to United Kingdom
                1 battleship moved from 111 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 armour, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        96 Sea Zone : 1 submarine
        109 Sea Zone : 1 battleship and 1 destroyer
        Greece : 1 flag, 1 artillery and 5 infantry
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 34 / 42
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 30 / 37
        UK_Pacific : 14 / 14
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    can you edit my transport in sz99 to sz97.

    thanks

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Greece
                1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 bomber moved from Northern Italy to Greece
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 artillery and 5 infantry
                        Italians roll dice for 1 cruiser in Greece, round 2 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 :  3/7 hits
                        British roll dice for 1 artillery and 5 infantry in Greece, round 2 :  1/6 hits
                        4 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 :  3/6 hits
                        British roll dice for 1 artillery and 1 infantry in Greece, round 3 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 artillery and 1 infantry moved from Libya to Tobruk

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,3,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 1 artillery and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Slovakia Hungary : 1 armour
        Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        96 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag, 5 infantry
        Greece : 1 flag, 1 armour, 1 artillery and 1 infantry
        99 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 34 / 42
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 37
        UK_Pacific : 14 / 14
        Italians : 18 / 14
        ANZAC : 10 / 10
        French : 10 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    i got one lousy hit in sz62

    i am sure you are going to whiff so it is no big deal.

    what is your ool?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 fighters moved from New Zealand to 62 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                        ANZAC roll dice for 3 fighters in 62 Sea Zone, round 3 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 carrier in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 carrier in 62 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 6 :  2/2 hits
                        Japanese roll dice for 1 carrier in 62 Sea Zone, round 6 :  0/1 hits
                        1 carrier owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 1 fighter
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 9 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 9 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 10 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 10 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 11 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 11 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 12 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 12 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 62 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from Queensland to New South Wales
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 42
        Japanese : 34 / 42
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 37
        UK_Pacific : 14 / 14
        Italians : 18 / 14
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Syria to Trans-Jordan

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