@peirce Hey Peirce. I am moving these weekend, so my free time is a bit narrowed.
I will try to set it up soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
Scotland : 2 infantry
79 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 39
Japanese : 49 / 53
Americans : 56 / 76
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 123 Sea Zone
9 armour and 9 mech_infantrys moved from Novgorod to Eastern Poland
Germans take Baltic States from Russians
8 infantry moved from Romania to Eastern Poland
1 armour and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys and 1 tactical_bomber moved from Germany to Eastern Poland
2 bombers and 3 fighters moved from Western Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries, 11 infantry and 2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 artilleries, 11 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 11 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 10 armour, 2 bombers, 3 fighters, 8 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 11 artilleries, 25 infantry and 8 mech_infantrys
Germans roll dice for 10 armour, 2 bombers, 3 fighters, 8 infantry, 21 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/45 hits
Russians roll dice for 2 armour, 11 artilleries, 25 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 18/46 hits
15 infantry owned by the Russians , 8 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 10 armour, 2 bombers, 3 fighters, 11 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/27 hits
Russians roll dice for 2 armour, 11 artilleries, 10 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 13/31 hits
10 infantry owned by the Russians , 2 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 11 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 8 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 6/14 hits
Russians roll dice for 2 armour, 11 artilleries and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
6 armour owned by the Germans and 6 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 4/8 hits
Russians roll dice for 2 armour and 11 artilleries in Eastern Poland, round 5 : 6/13 hits
1 tactical_bomber owned by the Germans , 2 armour owned by the Germans , 4 artilleries owned by the Russians and 3 fighters owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 2 armour and 7 artilleries remaining. Battle score for attacker is -86
Casualties for Germans: 10 armour, 3 fighters, 8 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 artilleries, 25 infantry and 8 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Germany
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
well, no complaints when relying on so many dice and just not getting it my way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
7 artilleries moved from Eastern Poland to Belarus
1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belarus
Russians attack with 1 armour, 8 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 artilleries, 11 infantry and 2 mech_infantrys
AA fire in Belarus : 0/3 hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Belarus, round 2 : 8/23 hits
Germans roll dice for 3 aaGuns, 3 artilleries, 11 infantry and 2 mech_infantrys in Belarus, round 2 : 8/16 hits
8 infantry owned by the Russians , 5 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/15 hits
Germans roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 3 : 4/11 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 7 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 7/11 hits
Germans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Belarus, round 4 : 4/8 hits
3 infantry owned by the Germans , 4 artilleries owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 3 aaGuns, 2 artilleries, 11 infantry and 2 mech_infantrys
Casualties for Russians: 5 artilleries and 11 infantry
Non Combat Move - Russians
2 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
6 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 mech_infantrys placed in Ukraine
1 infantry and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Romania : 1 flag
Bryansk : 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 6 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Vologda : 6 infantry
Volgograd : 1 factory_minor
Bulgaria : 1 flag, 1 armour
99 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 42 / 59
Russians : 36 / 42
Japanese : 49 / 53
Americans : 56 / 76
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangsi to Celebes
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Shan State to 37 Sea Zone
1 armour moved from Shan State to Kwangsi
1 artillery moved from Shan State to Siam
1 artillery moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Celebes, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Celebes to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kweichow
1 fighter moved from Manchuria to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 fighter and 1 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 4 bombers
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 artillery, 5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Queensland : 1 bomber, 5 infantry and 3 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 bomber
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine and 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 mech_infantry
United Kingdom : 1 armour and 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 42 / 59
Russians : 36 / 42
Japanese : 50 / 53
Americans : 56 / 78
Chinese : 7 / 8
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter
Szechwan : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 42 / 59
Russians : 36 / 42
Japanese : 48 / 53
Americans : 56 / 78
Chinese : 9 / 11
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Burma to Sumatra
2 fighters and 1 tactical_bomber moved from Egypt to Greece
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to 123 Sea Zone
Combat - British
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greece
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Greece, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Greece
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 123 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from India to Yunnan
1 bomber moved from Sumatra to India
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to Yunnan
2 infantry moved from India to Burma
Place Units - British
1 transport placed in 110 Sea Zone
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 4 artilleries, 13 infantry and 3 mech_infantrys
Shan State : 1 infantry
Burma : 2 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
39 Sea Zone : 1 cruiser and 1 destroyer
Iceland : 1 airfield, 1 armour and 1 infantry
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 1 destroyer
Bulgaria : 2 fighters and 1 tactical_bomber
Iraq : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag
110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 40 / 59
Russians : 36 / 42
Japanese : 42 / 53
Americans : 56 / 78
Chinese : 10 / 11
British : 35 / 35
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
that answers my question re your last US build. I did not see ships and was content….never noticed the 5 bombers on the main land. Sigh, so many mistakes.
@alexgreat:
that answers my question re your last US build. I did not see ships and was content….never noticed the 5 bombers on the main land. Sigh, so many mistakes.
Sneaky bmbs.
yes, but thats why I was given eyes at birth :)
Its psychology, I think, happy to see no boats and not wanting to know more than that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Yugoslavia
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to France
Place Units - Italians
2 transports placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 40 / 59
Russians : 36 / 42
Japanese : 39 / 53
Americans : 56 / 78
Chinese : 10 / 11
British : 33 / 35
UK_Pacific : 14 / 10
Italians : 17 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
2 infantry placed in France
1 infantry placed in France
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Nenetsia
4 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter moved from Bryansk to Nenetsia
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
2 mech_infantrys moved from Ukraine to Belarus
1 armour, 5 artilleries and 6 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys in Belarus, round 2 : 1/20 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 5 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 fighter moved from Nenetsia to Vologda
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Russia to Bryansk
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Albania : 1 flag
Belarus : 4 aaGuns, 1 armour, 5 artilleries, 5 infantry and 8 mech_infantrys
Bryansk : 1 fighter, 1 infantry and 1 tactical_bomber
Nenetsia : 2 infantry
Archangel : 4 infantry
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Vologda : 1 fighter
Volgograd : 1 factory_minor
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 55
Russians : 40 / 51
Japanese : 39 / 53
Americans : 56 / 78
Chinese : 10 / 11
British : 33 / 35
UK_Pacific : 14 / 10
Italians : 14 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I dont think it makes a lot of sense to continue this game just because a Rd 10 loss might look less embarassing than a Rd 6 one. I made judgment mistakes, I overlooked things, it simply wasnt a good game from my side.
Congratulations, convincing play nonetheless. And its good to get the win percentage ranking better reflecting real strenght.
thanks for the game alex, it was fun.
i look forward to playing you in the playoffs, next years league, and/or in a future tournament