Soul (Axis) vs Soul (Allies +8)


  • The z92 battle was rough for you.  I was happy if you came out of that battle +10 or +21, you came out -41.  The rest has been pretty even, aside from the battle wiped by the LL reroll.  Still, devestating the luftwaffe is going to prove to be a major hurdle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns and 2 infantry moved from New South Wales to Queensland
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to Malta

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Malta : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Central Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @souL:

    The z92 battle was rough for you.  I was happy if you came out of that battle +10 or +21, you came out -41.  The rest has been pretty even, aside from the battle wiped by the LL reroll.  Still, devestating the luftwaffe is going to prove to be a major hurdle.

    You could have used your reroll  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 carriers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Slovakia Hungary to Yugoslavia
                3 armour moved from Greece to Yugoslavia
                2 aaGuns, 1 artillery and 16 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Poland to Germany
                1 aaGun moved from Western Germany to Germany
                5 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 97 Sea Zone
                1 carrier and 1 transport placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 4 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Germany : 2 aaGuns, 1 artillery and 1 factory_major
        Holland Belgium : 2 artilleries and 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag, 3 armour, 1 factory_minor and 2 infantry
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 6 infantry moved from Ukraine to Bessarabia
                2 armour and 3 mech_infantrys moved from Bryansk to Bessarabia
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                3 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 22 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        Belarus : 2 infantry
        Baltic States : 2 aaGuns, 1 artillery and 22 infantry
        Bryansk : 1 aaGun and 3 infantry
        Bessarabia : 2 armour, 2 artilleries, 17 infantry and 3 mech_infantrys
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 1 infantry
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
        Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        124 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 52 / 75
        Chinese : 8 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour and 1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 :  4/6 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Suiyuyan to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                6 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Hunan to Japan
                1 bomber moved from Hainan to Japan
                1 fighter moved from Japan to Caroline Islands

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung
                1 factory_minor placed in Manchuria
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 aaGun and 7 infantry
        Manchuria : 1 flag, 1 factory_minor and 3 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
        Hopei : 1 flag, 2 fighters and 2 tactical_bombers
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 3 artilleries and 3 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 53 / 58
        Americans : 52 / 75
        Chinese : 4 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,647
            Median : 2,000
            Variance : 1,188
            Standard Deviation : 1,090
            Total rolls : 17

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,692
            Median : 2,000
            Variance : 0,917
            Standard Deviation : 0,957
            Total rolls : 13

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island

    Combat - Americans
                Battle in Wake Island
                Battle in Philippines

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Queensland : 3 fighters
        New Zealand : 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 infantry and 1 mech_infantry
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
        Midway : 1 airfield
        31 Sea Zone : 1 transport
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        63 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        United Kingdom : 1 bomber
        101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        Brazil : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 51 / 58
        Americans : 54 / 79
        Chinese : 4 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Kansu to Yunnan
                4 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Kweichow : 4 infantry
        Kansu : 1 infantry
        Szechwan : 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 29 / 34
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Iraq
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 2 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 2 infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 3 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 4 :  0/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 5 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 bomber moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
                1 fighter moved from Malta to Anglo Egyptian Sudan
                1 fighter moved from Morocco to French Central Africa
                1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
                3 aaGuns, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from Shan State to Burma
                1 infantry moved from French Indo China to Shan State

    Place Units - British
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 fighter and 1 tactical_bomber placed in 110 Sea Zone
                British undo move 3.
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shan State : 1 infantry
        Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag
        Eastern United States : 1 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
        Anglo Egyptian Sudan : 1 fighter and 2 mech_infantrys
        French Central Africa : 1 fighter
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 2 transports
        Iraq : 1 flag, 1 armour and 1 infantry
        Eastern Persia : 1 flag, 1 bomber and 1 mech_infantry
        101 Sea Zone : 1 transport
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 31 / 31
        UK_Pacific : 13 / 13
        Italians : 14 / 21
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Tobruk to Gibraltar

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 :  1/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 :  2/4 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Tobruk to Southern Italy
                1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Gibraltar to Algeria

    Place Units - Italians
                3 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
        Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
        Algeria : 1 flag, 1 artillery and 1 bomber
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        97 Sea Zone : 3 transports
        92 Sea Zone : 2 transports
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 31 / 31
        UK_Pacific : 13 / 13
        Italians : 15 / 30
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3,625
            Median : 3,500
            Variance : 0,533
            Standard Deviation : 0,730
            Total rolls : 16

    French Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1,667
            Median : 1,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4,000
            Median : 4,500
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        62 Sea Zone : 2 destroyers and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 46 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 31 / 31
        UK_Pacific : 13 / 13
        Italians : 15 / 30
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from Malta to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 46 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 31 / 31
        UK_Pacific : 13 / 13
        Italians : 15 / 30
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Yugoslavia to 97 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry; French defend with 1 fighter and 1 infantry; British defend with 1 harbour
                        Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 :  4/6 hits
                        British roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  3/4 hits
                        1 infantry owned by the French , 2 infantry owned by the ANZAC , 2 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the French lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for French: 1 fighter and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
                2 artilleries and 1 infantry moved from Holland Belgium to 110 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Germany to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 artillery moved from Slovakia Hungary to Yugoslavia

    Place Units - Germans
                1 carrier and 2 transports placed in 97 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Alexandria : 1 fighter and 1 tactical_bomber
        Gibraltar : 2 artilleries and 1 infantry
        Egypt : 1 flag, 1 armour and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 5 armour, 4 artilleries, 20 infantry and 4 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Germany : 2 aaGuns and 1 factory_major
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
        92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 2 transports
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 37 / 37
        Japanese : 46 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 29 / 31
        UK_Pacific : 13 / 13
        Italians : 15 / 30
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2,700
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 10

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,833
            Median : 2,000
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 armour, 2 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
                2 aaGuns, 1 artillery and 21 infantry moved from Baltic States to Eastern Poland
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                2 infantry moved from Belarus to Novgorod
                1 aaGun and 3 infantry moved from Bryansk to Western Ukraine
                1 artillery and 5 infantry moved from Ukraine to Western Ukraine
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Romania : 1 flag, 1 infantry
        Poland : 1 flag, 1 infantry
        Bryansk : 2 armour, 1 infantry and 1 mech_infantry
        Eastern Poland : 2 aaGuns, 3 armour, 3 artilleries, 37 infantry and 4 mech_infantrys
        Russia : 1 aaGun, 1 airfield and 1 factory_major
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 1 artillery and 8 infantry
        Novosibirsk : 6 infantry
        Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        124 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 40 / 62
        Russians : 42 / 53
        Japanese : 46 / 58
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 29 / 31
        UK_Pacific : 13 / 13
        Italians : 15 / 30
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Germany turn 2 is the end of me. I will try and do my thing for a couple more turns, but losing that much planes essentially killed me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                2 mech_infantrys moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Japan to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Hunan to French Indo China
                      Japanese take French Indo China from UK_Pacific

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 2 destroyers, 2 submarines and 1 transport
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 bombers and 1 destroyer in 26 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 bombers and 1 destroyer in 26 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 3 :  0/2 hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 bombers and 1 destroyer in 26 Sea Zone, round 4 :  3/3 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 4 :  2/2 hits
                        2 destroyers owned by the Americans , 1 bomber owned by the Japanese , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber and 1 destroyer
                    Casualties for Americans: 2 destroyers, 2 submarines and 1 transport
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  3/8 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  4/4 hits
                        1 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kansu to Chahar
                1 aaGun and 7 infantry moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands
                1 fighter moved from 31 Sea Zone to Marshall Islands
                3 infantry moved from Manchuria to Jehol
                1 armour, 3 artilleries and 3 infantry moved from Java to 42 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 3 artilleries, 3 infantry and 4 transports moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Marshall Islands : 1 bomber and 1 fighter
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 3 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 3 infantry
        Manchuria : 1 flag, 1 factory_minor and 3 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 2 artilleries, 2 fighters and 2 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag, 1 aaGun, 1 fighter, 7 infantry and 1 tactical_bomber
        Anhwe : 1 flag, 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 mech_infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
        39 Sea Zone : 1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports
        6 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 40 / 62
        Russians : 42 / 53
        Japanese : 49 / 49
        Americans : 54 / 79
        Chinese : 5 / 14
        British : 29 / 31
        UK_Pacific : 11 / 13
        Italians : 15 / 30
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,472
            Median : 3,000
            Variance : 1,288
            Standard Deviation : 1,135
            Total rolls : 53

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,515
            Median : 4,000
            Variance : 0,281
            Standard Deviation : 0,530
            Total rolls : 33

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 10

    Americans Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 3,500
            Variance : 0,889
            Standard Deviation : 0,943
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                2 mech_infantrys moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Japan to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to 31 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Hunan to French Indo China
                      Japanese take French Indo China from UK_Pacific

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 2 destroyers, 2 submarines and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber and 1 destroyer
                    Casualties for Americans: 2 destroyers, 2 submarines and 1 transport
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kansu to Chahar
                1 aaGun and 7 infantry moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands
                1 fighter moved from 31 Sea Zone to Marshall Islands
                3 infantry moved from Manchuria to Jehol
                1 armour, 3 artilleries and 3 infantry moved from Java to 42 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 3 artilleries, 3 infantry and 4 transports moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • Forgot to move 2 planes. Continue to get diced :-(


  • Looking at the map I believe it is pointless to continue. I might be mistaken. I lost to many planes G2. Planes I need for just about everything. I thought it was G3 and not G4. Otherwise I would have build more infantry and not those 2 planes. as it stands the only way for Germany to survive is to retreat the army. However this means Russia will get Hungary and will be able to free roll into Italy. Basically it is pointless to continue at this point. The only possible way to avert this is to forget about egypt. I can’t really see any way out and I didn’t make any bad moves on top of that. Its just that I got hammered by dice. It is a shame really. It had all the right ingredients to turn out to be a decent game.

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