@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
AK_Grown (Axis) vs. Bar91 G40 - No bid
-
scramble option ANZ
going after DNG
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Amur to Buryatia
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
4 fighters and 4 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Kweichow
3 bombers moved from Anhwe to Kweichow
1 armour moved from Jehol to Kweichow
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 45 Sea Zone
3 artilleries and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Dutch New Guinea
2 carriers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 21 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 4 transports
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 transports in 45 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 transports in 45 Sea Zone, round 3 : 4/5 hits
ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Dutch New Guinea
Japanese attack with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 3 fighters and 3 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/10 hits
ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 2/7 hits
3 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 6/8 hits
ANZAC roll dice for 3 fighters in Dutch New Guinea, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 armour, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Chinese defend with 1 artillery and 6 infantry
AA fire in Kweichow : 0/6 hits
Japanese roll dice for 2 armour, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 12/14 hits
Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry in Kweichow, round 2 : 3/16 hits
4 infantry owned by the British , 2 armour owned by the Japanese , 1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kweichow
Japanese roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/11 hits
Chinese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 3/6 hits
1 infantry owned by the British , 1 artillery owned by the Chinese , 1 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kweichow
Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Kweichow, round 4 : 5/8 hits
Chinese roll dice for 2 fighters in Kweichow, round 4 : 2/2 hits
1 tactical_bomber owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kweichow
Japanese win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 6 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Buyant-Uhaa
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu
3 bombers moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Japan to 45 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in Korea
2 infantry placed in Japan
1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 35 PUs (3 lost to blockades); end with 37 PUs total -
Scramble or Kamikaze seazone 6?
-
no kamikaze
scramble fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine; Italians defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
3 submarines owned by the Americans Submerged
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 cruiser moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Egypt
2 bombers moved from Eastern United States to Morocco
2 fighters moved from Russia to Yakut S.S.R.
1 fighter moved from Midway to 16 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Chahar to Hopei
1 artillery and 3 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hopei
1 artillery moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in Hunan
2 infantry placed in Kwangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 2 submarines
British win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
5 fighters moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 3 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 3 armour, 3 artilleries, 4 infantry and 5 mech_infantrys
EDIT: Removing units owned by British from Northwest Persia: 3 artilleries and 4 infantry
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Removing units owned by British from Egypt: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Hunan: 1 aaGun, 1 artillery, 6 infantry and 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Removing units owned by British from India: 3 mech_infantrys
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Java to Hunan
2 aaGuns, 1 infantry and 1 mech_infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from Smolensk to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Germany to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Germany to Rostov
1 artillery moved from Belarus to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Belarus to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 1 bomber and 6 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 6 infantry in Bryansk, round 2 : 2/10 hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Bryansk, round 3 : 4/8 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
12 armour moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Archangel
5 artilleries moved from Belarus to Archangel
3 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
5 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries and 5 transports moved from 112 Sea Zone to 105 Sea Zone
5 artilleries moved from 105 Sea Zone to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to France
4 fighters moved from Holland Belgium to France
4 tactical_bombers moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 105 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 105 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in France
1 submarine placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
3 infantry placed in Germany
2 infantry placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Tambov to Rostov
1 infantry moved from Caucasus to Rostov
8 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Urals
1 infantry moved from Tambov to Bryansk
2 artilleries moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 fighters moved from Russia to Rostov
1 fighter moved from Russia to Urals
1 armour moved from Russia to Urals
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 aaGun, 1 armour, 2 artilleries and 3 infantry
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 3 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Urals to Yakut S.S.R.
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Tambov to RostovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 artilleries moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 artilleries and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Malaya
1 cruiser moved from 45 Sea Zone to 43 Sea Zone
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 battleship moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Buyant-Uhaa to Jehol
1 artillery moved from Buryatia to Ulaanbaatar
1 bomber moved from Kiangsu to Ulaanbaatar
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
2 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Kiangsi
2 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Ulaanbaatar, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 bombers and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 bombers and 2 infantry in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
3 bombers moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
1 bomber moved from Ulaanbaatar to Amur
3 infantry moved from Korea to AmurPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 infantry placed in Korea
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,3,1,5
Japanese collect 36 PUs (6 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Morocco to 104 Sea Zone
1 bomber moved from Egypt to Ukraine
2 fighters moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Ulaanbaatar
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to 98 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Morocco to Algeria
2 artilleries and 6 infantry moved from Morocco to Algeria
1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to 3 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
2 transports moved from 91 Sea Zone to 82 Sea Zone
3 transports moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
2 destroyers and 3 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
4 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangtung
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to HopeiPlace Units - Chinese
1 artillery and 6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
4 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from India to Malaya
3 mech_infantrys moved from Yunnan to MalayaCombat - British
Battle in Malaya
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine
British attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking Ukraine from Germans with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to West India
3 armour, 3 artilleries and 4 infantry moved from Caucasus to Rostov
1 armour and 9 mech_infantrys moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 carrier and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from India to Yunnan
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Ukraine to RostovPlace Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 1.
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
British undo move 3.
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,5,6,6
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to UkraineCombat - Italians
Battle in 93 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 1 carrier and 2 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 98 Sea Zone, round 2 : 8/9 hits
2 submarines owned by the Italians lost in 98 Sea Zone
British win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
British defend with 4 mech_infantrys; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 2/4 hits
1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Ukraine
Russians win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 bomber moved from Hunan to Yakut S.S.R.Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
2 aaGuns, 3 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 30 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
2 infantry moved from Egypt to 81 Sea ZoneNon Combat Move - French
Turn Complete - French





