@Jacob16 No scramble
13LG40 PGMatt (+6 allies) vs SeththeNewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 8 PUs;
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from Morocco to 110 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 2 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from India to West India
1 fighter moved from Italian Somaliland to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
39 Sea Zone : 1 destroyer
West India : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Holland Belgium : 1 flag, 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 54
Russians : 29 / 37
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 6 / 14
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 18 / 23
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Americans win, taking Gibraltar from British with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 cruiser, 3 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Bulgaria to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 artillery moved from Libya to TobrukPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 transport
62 Sea Zone : 3 destroyers
Alexandria : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 29 / 37
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 6 / 14
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Syria : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 54
Russians : 29 / 37
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 6 / 14
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Novgorod to Archangel
2 bombers and 1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Belarus to Russia
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
10 armour, 5 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
2 infantry and 2 tactical_bombers moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium -
Intercept? 5 ftr/bmbvs 4 ftr
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yep, full intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Novgorod to Archangel
2 bombers and 1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Belarus to Russia
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
10 armour, 5 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
2 infantry and 2 tactical_bombers moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 14 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Smolensk to Ukraine
1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 fighter moved from Russia to Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Belarus
2 fighters moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter, 4 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Volgograd to Samara
1 armour moved from Caucasus to Samara
1 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Egypt : 1 mech_infantry
Rostov : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 4 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 armour and 1 artillery
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 58
Russians : 26 / 30
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 6 / 14
British : 31 / 39
UK_Pacific : 8 / 5
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Volgograd to Samara
1 armour moved from Caucasus to Samara
1 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 4 aaGuns, 1 armour, 11 artilleries, 4 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 9 artilleries and 18 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Egypt : 1 mech_infantry
Rostov : 2 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 3 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 4 aaGuns, 2 armour, 12 artilleries, 4 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 58
Russians : 26 / 30
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 6 / 14
British : 31 / 39
UK_Pacific : 8 / 5
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Hopei to Shensi
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Shensi
4 fighters and 3 tactical_bombers moved from Yunnan to Shensi
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 15 infantryNon Combat Move - Japanese
3 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery moved from Yunnan to Burma
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from Shensi to Kwangsi
4 fighters and 3 tactical_bombers moved from Shensi to Yunnan
3 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
Japanese collect 56 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Central United States to New Brunswick Nova Scotia
2 submarines moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers
10 Sea Zone : 2 carriers and 1 destroyer
54 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 armour and 1 infantry
Morocco : 1 artillery and 1 infantry
106 Sea Zone : 1 transport
101 Sea Zone : 3 destroyers, 2 submarines and 1 transport
Brazil : 1 flag, 2 infantry
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 49 / 58
Russians : 26 / 30
Japanese : 56 / 66
Americans : 52 / 72
Chinese : 4 / 14
British : 31 / 39
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would the UK - Europe get the income from Sumatra (specifically) and from other liberated UK - Pacific as long as Japan holds India?
I know if the US or ANZAK go into say Malaya, it would switch to the US side and be their income until India is liberated, but not sure what happens if the UK does it.
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Responding to PGMatt PM asking. Here is the answer:
UK Europe can never, ever collect any IPC’s from any territory on the Pacific Board (West Canada is considered Europe, and West India is Pacific, of course) or build anything on the Pacific board.
If UK claims Sumatra (or any other territory on the Pacific boards) from the Dutch or takes one from the Axis when Calcutta is in Axis hands, it would be UK controlled and nobody would collect income from it. -
Thanks for the fast response Gamer, that’s exactly how I understood the rule.
And Matt, feel free to liberate India and claim Sumatra. :evil:
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@seththenewb:
Thanks for the fast response Gamer, that’s exactly how I understood the rule.
And Matt, feel free to liberate India and claim Sumatra. :evil:
I’m prone to game losing mistakes…giving you a chance to collect India’s income twice isn’t one of them. Thanks for the offer though.
I think I’ll just retreat quietly, I can’t see saving that front.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from West India to Persia
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery and 3 infantry
80 Sea Zone : 1 destroyer
76 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 7 mech_infantrys
110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 49 / 58
Russians : 26 / 30
Japanese : 56 / 66
Americans : 52 / 72
Chinese : 4 / 18
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 14 / 24
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 16 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Albania to GreecePlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 16 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Albania to GreecePlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode -
@PGMatt:
@seththenewb:
Thanks for the fast response Gamer, that’s exactly how I understood the rule.
And Matt, feel free to liberate India and claim Sumatra.� :evil:
I’m prone to game losing mistakes…giving you a chance to collect India’s income twice isn’t one of them. Thanks for the offer though.
I think I’ll just retreat quietly, I can’t see saving that front.
Aww, where’s your sense of adventure? Unfortunately probably the right call for you in that situation.