Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
13L Soulblighter (Axis) vs MrRoboto (Allies+x)
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too late :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
3 fighters and 2 tactical_bombers moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 bomber moved from India to Syria
1 fighter moved from Egypt to SyriaCombat - British
Battle in Spain
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Spain, round 2 : 6/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the British and 6 infantry owned by the Neutral_True lost in Spain
British win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Syria
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 4 armour
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/7 hits
Germans roll dice for 4 armour in Syria, round 2 : 1/4 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Syria
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Syria, round 3 : 1/6 hits
Germans roll dice for 2 armour in Syria, round 3 : 1/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Syria, round 4 : 2/5 hits
Germans roll dice for 1 armour in Syria, round 4 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 armour
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in 99 Sea Zone
British attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 battleship and 5 transports
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 5 transports in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 battleship owned by the Germans lost in 99 Sea Zone
5 transports owned by the Germans lost in 99 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 battleship and 5 transports
Casualties for British: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 80 Sea Zone
1 fighter moved from 99 Sea Zone to 80 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yunnan to India
2 artilleries and 9 infantry moved from Shan State to Burma
1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from Spain to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,5
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 36 / 50
Russians : 54 / 62
Japanese : 35 / 35
Americans : 58 / 78
Chinese : 16 / 21
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 11 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
1 bomber and 1 fighter moved from Southern Italy to Spain
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
1 bomber and 1 fighter moved from Southern Italy to Spain
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Spain
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 artillery
Italians win, taking Spain from British with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Libya
Italians attack with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Libya from Americans with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber and 1 fighter moved from Spain to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 36 / 50
Russians : 54 / 62
Japanese : 33 / 35
Americans : 57 / 78
Chinese : 16 / 21
British : 30 / 37
UK_Pacific : 16 / 10
Italians : 14 / 14
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
1 armour moved from Persia to West India
Germans take West India from UK_Pacific
2 fighters and 2 tactical_bombers moved from Southern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
1 armour moved from Persia to West India
Germans take West India from UK_Pacific
2 fighters and 2 tactical_bombers moved from Southern Italy to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Persia to Turkey
Germans take Turkey from Neutral_True
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
6 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
6 infantry moved from Northern Italy to Yugoslavia
2 carriers moved from 97 Sea Zone to 100 Sea Zone
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to 100 Sea Zone
6 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Poland
3 mech_infantrys moved from Poland to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 3.
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5,3,2,4,5,5,5,4,1,1,1
Germans collect 39 PUs (4 lost to blockades); end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Turkey
3 artilleries and 3 infantry moved from Caucasus to Turkey
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 armour moved from Iraq to Turkey
4 mech_infantrys moved from Northwest Persia to Turkey
2 artilleries and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 3 : 3/6 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Turkey
Russians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 8 infantry
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/13 hits
Germans roll dice for 1 armour and 8 infantry in Turkey, round 2 : 5/9 hits
3 infantry owned by the Russians , 6 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Turkey
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/8 hits
Germans roll dice for 1 armour and 2 infantry in Turkey, round 3 : 2/3 hits
2 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Turkey
Russians win, taking Turkey from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 8 infantry
Casualties for Russians: 2 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Turkey to Syria
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Karelia to Eastern Poland
3 artilleries and 6 infantry moved from Sweden to Finland
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 armour moved from Urals to Kazakhstan
4 armour and 2 mech_infantrys moved from Russia to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 59 PUs; end with 59 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 35 / 45
Russians : 59 / 77
Japanese : 33 / 35
Americans : 57 / 78
Chinese : 16 / 21
British : 30 / 37
UK_Pacific : 14 / 10
Italians : 14 / 14
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Chahar
2 fighters moved from Jehol to Chahar
3 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
6 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
5 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Chahar
2 fighters moved from Jehol to Chahar
3 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
6 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
5 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Chahar
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Battle in MalayaNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Japan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Chahar to Jehol
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Argentina to Brazil
1 mech_infantry moved from Brazil to Venezuela
Japanese take Venezuela from Neutral_TruePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,6,1,4,3,6,6,1
Japanese collect 35 PUs (8 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Chile to Argentina
Americans take Argentina from Japanese
3 artilleries and 4 infantry moved from Chile to 65 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 65 Sea Zone to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from 85 Sea Zone to Brazil
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Brazil
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to Spain
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Spain
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Spain, round 2 : 2/6 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Spain, round 2 : 1/3 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Spain, round 3 : 0/5 hits
Italians roll dice for 1 armour in Spain, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Spain
Americans roll dice for 2 artilleries and 2 fighters in Spain, round 4 : 2/4 hits
Italians roll dice for 1 armour in Spain, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Spain
Americans win, taking Philippines from Japanese, taking Spain from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Brazil
Americans attack with 2 artilleries, 1 bomber and 3 infantry
Japanese defend with 5 infantry
Americans roll dice for 2 artilleries, 1 bomber and 3 infantry in Brazil, round 2 : 3/6 hits
Japanese roll dice for 5 infantry in Brazil, round 2 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Brazil
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Brazil, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Brazil, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Brazil
Americans win, taking Brazil from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for Americans: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 artillery
EDIT: Adding units owned by Americans to Brazil: 1 infantry
EDIT: Turning off Edit Mode
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/4 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 2 : 2/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 fighter and 1 tactical_bomber in Venezuela, round 3 : 2/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Venezuela
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Venezuela to Central America
1 bomber moved from Brazil to French Guiana
2 fighters moved from 94 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Spain to 92 Sea ZonePlace Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 35 / 45
Russians : 59 / 77
Japanese : 37 / 37
Americans : 63 / 88
Chinese : 14 / 21
British : 30 / 37
UK_Pacific : 11 / 10
Italians : 12 / 14
ANZAC : 13 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 2 infantry and 3 submarines; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 1 mech_infantry moved from Syria to Persia
British take Persia from Germans
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
2 bombers and 2 fighters moved from Egypt to Eastern Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
1 infantry moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in West India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits
Germans roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the Germans lost in West India
British win, taking West India from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Saudi Arabia
British attack with 2 artilleries and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 2 artilleries and 4 infantry in Saudi Arabia, round 3 : 1/6 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Eastern Persia
British attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Eastern Persia, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British win with 2 bombers and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Eastern Persia to 80 Sea Zone
2 bombers and 2 fighters moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from West India to India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Kweichow to YunnanPlace Units - British
3 submarines placed in 81 Sea Zone
1 artillery and 2 infantry placed in Quebec
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 31 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,2,4,2,4,3,2,5,3,6,6,6,1,3,5,1,6,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 31 / 45
Russians : 59 / 77
Japanese : 37 / 37
Americans : 63 / 88
Chinese : 14 / 20
British : 34 / 41
UK_Pacific : 13 / 12
Italians : 12 / 14
ANZAC : 13 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Spain
1 bomber and 1 fighter moved from Northern Italy to Spain
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 armour moved from Libya to Algeria
Italians take Tunisia from Americans
Italians take Algeria from Americans
1 armour and 3 artilleries moved from Libya to Tunisia -
I surrender. There is literally no point in going on. I can hold out a lot more turns, but there is nothing left for me to try or do.
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Okay.
Was a very funny game, though. I’ve never declared war to the true neutrals.
If the allies have the upper hand already, but struggle to break through, it’s not even such a bad idea. My Income really rises high with all these additional territories.And most importantly is Turkey, giving another way into the balkan.
Normally the loser needs to report the game. But I can do it, if you want.
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It was, but I made to many mistakes. Granted it was my first ever attempt on axis allies global. I did play some games with just Axis allies europe 1940 before, but still. Taking honolulu turn 2 isn’t bad, but it isn’t great either. It gives way to much freedom to the Anzac. You can report if you want to.
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Ok I’ll report it.
Taking Honolulu had the benefit of occupying USA for a couple of turns. However, +6 IPC for Hawaii (and -6 for USA) is far less than the money made from the DEI.
Also, you had a huge fleet off Hawaii, but did not put it to use. It’s always bad to have idle IPC, no matter if you’re axis or allies.
Additionally China and UK PAC were way too strong, since there was no threat from transporters and airforce.A strong Japanese fleet at Malaya, Philip or Caroline means that the UK fleet has to turtle in india or even move away. Anzac fleet needs to move away from queensland to New south wales. And USA probably can’t attack you either, if you’re constantly reinforcing your Japanese fleet.
There are lots of other things you can improve and if you’re interested in it, I can look through the game and give you some more advice. Although you seem to have seen a couple of mistakes yourself already.





