13L Soulblighter (Axis) vs MrRoboto (Allies+x)

  • 19 18

    There is no save file. I suppose you unchecked the box named “Include SaveGame”.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 bomber moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Albania to Northern Italy
                2 infantry moved from Albania to Yugoslavia
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 bomber moved from Southern France to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total

  • 19 18

    Ah ok. Sorry :-)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to Malaya
                2 fighters moved from New Zealand to Queensland
                1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 35 / 35
        Americans : 52 / 71
        Chinese : 10 / 16
        British : 28 / 42
        UK_Pacific : 14 / 14
        Italians : 14 / 11
        ANZAC : 10 / 23
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 fighter
                    Germans defend with 1 armour
                        French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Holland Belgium, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from Holland Belgium to United Kingdom
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 69
        Russians : 37 / 37
        Japanese : 35 / 35
        Americans : 52 / 71
        Chinese : 10 / 16
        British : 28 / 42
        UK_Pacific : 14 / 14
        Italians : 14 / 11
        ANZAC : 10 / 23
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 96 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 armour moved from France to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from France to Holland Belgium
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone


  • Submerge sub in 97?

  • 19 18

    Well it doesnt matter. You cant Hit it and it cant shoot either


  • :-)

    File as attachment.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                9 infantry moved from Belarus to Eastern Poland
                2 aaGuns, 2 artilleries and 11 infantry moved from Novgorod to Belarus
                6 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 35 / 35
        Americans : 52 / 71
        Chinese : 10 / 16
        British : 28 / 42
        UK_Pacific : 14 / 14
        Italians : 14 / 11
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    And when you’re at it:

    I will attack SZ 92 with the sub and all the planes from Malta. Tell me if you want your sub to submerge or not.


  • Are you sure about that? I am considering hunting down those planes no matter the cost.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Kwangsi to 45 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Kwangsi to 45 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 transport
                    Japanese win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                Battle in Borneo

    Non Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from Chahar to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                4 infantry moved from Jehol to Manchuria
                1 infantry moved from Siam to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
                2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Japan to Anhwe
                2 bombers moved from 45 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Anhwe
                1 fighter moved from Japan to Manchuria

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Kwangtung
                Japanese undo move 2.
                Japanese undo move 2.
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs


  • As for the submarine. I will most definitely submerge it if you place that us transport anywhere near Gibraltar. However. If you choose not to place that US transport near Gibraltar, I may choose not to submerge the submarine. I could end up still submerging the submarine tho.

    Then again it doesn’t matter as your planes can’t fire upon my submarine and your submarine won’t be able to reach my fleet. So it might as well stay on the surface and wave and the passing planes.


  • -and +at

  • 19 18

    You did place 2 factories in Kiangsu. And since you undid it and did it again it seems intentional. However, it’s against the rules. TripleA doesn’t forbid it, but still you can only produce 3 units there.

    I’m placing it in shantung for you. It’s basically as good a territory for a factory as Kiangsu. You’re in Yunnan after the same amount of rounds. And it connects to the same seazone. Jehol instead of Kiangsi doesn’t really matter.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 44 / 49
        Americans : 51 / 66
        Chinese : 9 / 16
        British : 28 / 42
        UK_Pacific : 10 / 14
        Italians : 14 / 11
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya

  • 19 18

    forget about the submarine.

    I thought I could attack with my own submarine as well. In that case your sub could have been taken as a casualty, when my sub hits. However, I can’t reach it. So planes only.

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