Of course I will give you a rematch I already offered you that. I will say though that I think you are being a little unfair.
I’m the first to admit that the battle outside Gibraltar was very, very lucky for me, but it was still a 20% shot at defense, so 1/5 you lose -and- you also lose Rome (I have minimum a Battleship left which heals). The french destroyer didn’t really matter since a win outside Gibraltar let me sink that carrier no matter what. Essentially, you should have protected Rome and the carrier against that contingency with a plane or two, without losing Rome the situation wouldn’t have been as dire. Basically you took a 4/5 chance at getting a big lead but a 1/5 chance at ending up even farther behind.
Also, if fights earlier had come out closer to average your chance at the fleet would have been about 10-15% (3 less German planes one more British). I decided to gamble and put the fleet there since I had already let Japan get ahead in the Pacific by retreating a large part of the fleet to the Atlantic, without doing some immediate damage to Axis in Europe I was in a very poor position (I would also have been OK with killing almost all of the German airforce).
I have also specifically stated I thought you played a good game. However I also decided not to take any chances and gamble it away because I would be seriously upset with myself if I somehow lost from that far ahead. Essentially you are saying I played badly here, which I don’t think is true, I played it ultra safe after that battle with the sole purpose of guaranteeing a victory.
Anyways, if you feel set upon I suggest we use the following system (shamelessly stolen from (http://www.axisandallies.org/forums/index.php?topic=31698.0) )
There will be a customised reroll system to prevent extreme dice.
Both sides will be handed 3 reroll tokens for the first 5 rounds. They can be used at any given time, but only ONE reroll in a given battle. Then, as the game progressed, we will add 1 reroll token for every two rounds played. i.e. 1 extra for 6-7 (given in round 6) another extra for 8-9 etc. The tokens from previous rounds don’t expire, and can be used at any given time within the same game (both on offense and defense).
Restrictions to the reroll:
We have agreed that only in battles where the battle calculator says 75% or above, can one CHOOSE to either use Low Luck reroll or another try on with regular dice. The results stands after the reroll and one reroll token is removed. If it is rerolled with regular dice the defender also has a chance to spend a token to once again reroll (not if the reroll was LL)
Rerolls of battles below 75% HAVE to be rolled with Low Luck. This is in order to prevent a “suicide” attack at f.ex. 30%, to try first, for then to get another regular dice try afterward.
I always think the best rematch is to switch sides with the same bid, then if it goes to a final deciding match we can rebid for the decider.