@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Andul (Allies + 10) v MiamiUMike - G40.2, NT
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No scrambles - 2 more kamis - one on each of two cruisers…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 18 Sea Zone
2 tactical_bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 5 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
6 fighters moved from Wake Island to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Wake Island to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from Western United States to Iwo JimaPlace Units - Americans
4 transports placed in 10 Sea Zone
2 bombers placed in Central United States
1 armour, 2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery, 6 bombers, 1 fighter and 3 tactical_bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 destroyer
10 Sea Zone : 4 transports
19 Sea Zone : 1 flag, 1 destroyer and 3 submarines
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 armour, 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 5 transports
Central United States : 2 aaGuns, 2 bombers and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 59 / 53
Americans : 53 / 82
Chinese : 4 / 9
British : 29 / 25
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Kweichow to SzechwanCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Szechwan : 2 artilleries and 4 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 55 / 53
Americans : 53 / 82
Chinese : 8 / 8
British : 29 / 25
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Union of South Africa to EgyptPlace Units - British
2 armour and 1 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,6,2,1,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4,4,2,2,4
British collect 19 PUs (10 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Greece to Bessarabia
1 fighter moved from 98 Sea Zone to BessarabiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
3 artilleries and 3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Greece to Bulgaria
1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 airfield placed in Trans-Jordan
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
bump
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Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 submarines moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Greece to Belarus
3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Norway to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Finland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Germany
5 armour moved from Baltic States to Germany
1 infantry moved from Eastern Poland to Baltic States
2 armour and 10 mech_infantrys moved from Baltic States to Romania
6 aaGuns, 20 artilleries and 10 infantry moved from Eastern Poland to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Greece to Bulgaria
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 99 Sea Zone to Western Germany
1 carrier moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Western Germany
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Western Germany
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
6 transports placed in 113 Sea Zone
2 infantry placed in RomaniaTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Volgograd to Belarus
1 fighter moved from Ukraine to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
6 armour, 1 artillery and 14 infantry moved from Novgorod to Baltic States
6 artilleries, 37 infantry and 14 mech_infantrys moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Volgograd to BessarabiaCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 6 artilleries, 37 infantry and 14 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 6 artilleries, 37 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 6 armour, 1 artillery and 14 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 6 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Vologda to Archangel
2 aaGuns and 14 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Bessarabia to Ukraine
4 aaGuns moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
2 fighters moved from Belarus to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
5 fighters moved from Kwangtung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangtung to Philippines
1 bomber moved from Kwangtung to Philippines
1 tactical_bomber moved from Trans-Jordan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from India to Eastern PersiaCombat - Japanese
Battle in Java
Japanese attack with 4 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Caucasus
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win, taking 19 Sea Zone from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
2 bombers moved from Philippines to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 aaGun, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
1 tactical_bomber moved from Caucasus to Iraq
1 battleship, 3 carriers and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from India to BurmaPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Manchuria
2 mech_infantrys placed in Malaya
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,6,5,4,1,2,5,1,2,6,6,5,3,6,2,5,6,5,5,2,6,5,2,6,2,3,5,3,1,5,4,1,4,5
Japanese collect 48 PUs (18 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Looks like I have to surrender Mike. Fell asleep in England, and nothing I can do to hold off your Nazi assault. Well done, considering you were quite distraught at the start of the match.
I’ll post the result……Congratulations…
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GG to you too - to be honest, the UK attack was a hail-mary. I think I was in bad shape long term - and even if it worked, then I have to deal with Russia - but - it would mean that UK was completely out of the game.
Take care!
MM





