Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns and 3 bombers moved from Germany to Western Germany
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
Place Units - Germans
5 bombers and 5 mech_infantrys placed in Western Germany
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 14/71 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Samara to West India
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total
Territory Summary for Russians :
West India : 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 1 infantry
Samara : 4 aaGuns, 2 armour, 8 artilleries, 58 infantry and 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 62 / 84
Russians : 6 / 8
Japanese : 70 / 76
Americans : 50 / 70
Chinese : 0 / 1
British : 31 / 35
UK_Pacific : 6 / 3
Italians : 26 / 48
ANZAC : 10 / 4
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
4 carriers, 8 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 42 Sea Zone to 36 Sea Zone
3 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
3 bombers moved from Caroline Islands to French Indo China
1 bomber and 3 fighters moved from Japan to French Indo China
1 infantry moved from Kazakhstan to Novosibirsk
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 artilleries, 3 bombers and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 12 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 4 fighters, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 4 battleships, 6 carriers, 4 cruisers, 4 destroyers, 10 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 89 Sea Zone to Western United States
3 mech_infantrys moved from Eastern United States to Western United States
Place Units - Americans
10 infantry placed in Western United States
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 67 Sea Zone to 69 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 98 Sea Zone to 76 Sea Zone
3 aaGuns, 4 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
Place Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,5,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Iraq to Egypt
Italians take Trans-Jordan from British
5 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 6 infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Scramble in SZ98?
No scram
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Iraq to Egypt
Italians take Trans-Jordan from British
5 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 6 infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Combat - Italians
Battle in West India
Italians attack with 1 armour
Russians defend with 1 tactical_bomber
UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Egypt
Italians attack with 2 armour, 9 artilleries, 4 bombers, 14 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians win, taking Egypt from British with 2 armour, 3 artilleries, 4 bombers and 4 infantry remaining. Battle score for attacker is 75
Casualties for French: 2 infantry
Casualties for British: 3 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 6 artilleries, 10 infantry and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Egypt to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from Egypt to Alexandria
Place Units - Italians
3 mech_infantrys placed in Southern Italy
4 artilleries, 4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 fighters moved from Burma to India
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 2 infantry moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Vologda to Tambov
3 aaGuns, 7 armour, 11 artilleries, 26 infantry and 27 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Volgograd to Tambov
2 armour moved from Novosibirsk to Caucasus
3 bombers moved from Russia to Germany
8 bombers moved from Western Germany to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 battleship, 1 carrier and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 artillery and 3 infantry moved from Samara to Russia
1 artillery and 2 infantry moved from Samara to Vologda
1 artillery and 2 infantry moved from Samara to Volgograd
2 armour, 5 artilleries, 51 infantry and 2 mech_infantrys moved from Samara to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 2/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys in Vologda, round 2 : 19/63 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Vologda
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Territory Summary for Russians :
West India : 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 4 aaGuns, 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 59 / 103
Russians : 7 / 7
Japanese : 73 / 85
Americans : 50 / 67
Chinese : 0 / 1
British : 28 / 31
UK_Pacific : 6 / 4
Italians : 28 / 44
ANZAC : 10 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_major, 5 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from Yunnan to West India
Combat - Japanese
Battle in West India
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 tactical_bomber
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Midway
Battle in Guam
Battle in Gilbert Islands
Battle in Wake Island
Battle in New Zealand
Battle in Solomon Islands
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
8 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from French Indo China to 38 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Yakut S.S.R. to Timguska
3 bombers moved from Japan to French Indo China
2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
1 factory_major placed in Korea
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 7/15 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - Americans
7 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 armour, 7 artilleries, 8 fighters, 9 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery
112 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
101 Sea Zone : 5 transports
91 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 9 transports
Production/PUs Summary :
Germans : 56 / 103
Russians : 7 / 7
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 28 / 31
UK_Pacific : 5 / 4
Italians : 27 / 44
ANZAC : 8 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 fighters and 3 tactical_bombers
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/7 hits
Italians roll dice for 3 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 2/6 hits
3 tactical_bombers owned by the Japanese , 2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/5 hits
Italians roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for British: 3 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 69 Sea Zone to 84 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
Place Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Western United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Scotland : 1 airfield and 2 infantry
South West Africa : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
84 Sea Zone : 1 destroyer
70 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
71 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 56 / 103
Russians : 7 / 7
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 27 / 44
ANZAC : 8 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Italians
Battle in Kenya
Battle in Tanganyika Territory
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Alexandria to Egypt
3 bombers moved from Southern Italy to Egypt
Place Units - Italians
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;
Combat Move - ANZAC
5 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 5 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 5 fighters in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
4 fighters moved from Yunnan to India
1 fighter moved from New South Wales to Western Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2
ANZAC collect 4 PUs (4 lost to blockades); end with 10 PUs total
Territory Summary for ANZAC :
India : 4 fighters
Queensland : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Western Australia : 1 airfield and 1 fighter
Production/PUs Summary :
Germans : 56 / 103
Russians : 7 / 7
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 24 / 28
UK_Pacific : 5 / 6
Italians : 32 / 48
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0