13L G40 bmnielsen vs. andul (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 3 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                4 carriers, 8 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                2 destroyers and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Yunnan
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 artilleries, 1 destroyer and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                3 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                3 bombers moved from Caroline Islands to French Indo China
                1 bomber and 3 fighters moved from Japan to French Indo China
                1 infantry moved from Kazakhstan to Novosibirsk
                1 aaGun moved from Jehol to Anhwe

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in French Indo China
                3 artilleries, 3 bombers and 3 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 fighter, 12 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 4 fighters, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 4 battleships, 6 carriers, 4 cruisers, 4 destroyers, 10 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 89 Sea Zone to Western United States
                3 mech_infantrys moved from Eastern United States to Western United States

    Place Units - Americans
                10 infantry placed in Western United States
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 67 Sea Zone to 69 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 98 Sea Zone to 76 Sea Zone
                3 aaGuns, 4 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,5,5
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Iraq to Egypt
                      Italians take Trans-Jordan from British
                5 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
                4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
                4 artilleries, 1 battleship, 1 cruiser, 6 infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Tobruk to Egypt
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from British


  • Scramble in SZ98?


  • No scram


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Iraq to Egypt
                      Italians take Trans-Jordan from British
                5 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
                4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
                4 artilleries, 1 battleship, 1 cruiser, 6 infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Tobruk to Egypt
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in West India
                    Italians attack with 1 armour
                    Russians defend with 1 tactical_bomber
                    UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    Italians attack with 2 armour, 9 artilleries, 4 bombers, 14 infantry and 1 mech_infantry
                    French defend with 2 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians win, taking Egypt from British with 2 armour, 3 artilleries, 4 bombers and 4 infantry remaining. Battle score for attacker is 75
                    Casualties for French: 2 infantry
                    Casualties for British: 3 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 6 artilleries, 10 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Egypt to Southern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                2 bombers moved from Egypt to Alexandria

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                4 artilleries, 4 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                5 fighters moved from Burma to India

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,4
                ANZAC collect 5 PUs (5 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Gibraltar

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers and 2 infantry moved from Bryansk to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Vologda to Tambov
                3 aaGuns, 7 armour, 11 artilleries, 26 infantry and 27 mech_infantrys moved from Bryansk to Tambov
                1 armour moved from Volgograd to Tambov
                2 armour moved from Novosibirsk to Caucasus
                3 bombers moved from Russia to Germany
                8 bombers moved from Western Germany to Southern Italy
                1 fighter moved from Alexandria to Southern Italy
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 battleship, 1 carrier and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to Egypt

    Place Units - Germans
                3 artilleries placed in Southern France
                3 artilleries placed in France
                10 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 artillery and 3 infantry moved from Samara to Russia
                1 artillery and 2 infantry moved from Samara to Vologda
                1 artillery and 2 infantry moved from Samara to Volgograd
                2 armour, 5 artilleries, 51 infantry and 2 mech_infantrys moved from Samara to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys in Vologda, round 2 :  19/63 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Russia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Russia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Samara to Vologda

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    West India : 1 tactical_bomber
        Russia : 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Vologda : 4 aaGuns, 2 armour, 6 artilleries, 53 infantry and 2 mech_infantrys
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 103
        Russians : 7 / 7
        Japanese : 73 / 85
        Americans : 50 / 67
        Chinese : 0 / 1
        British : 28 / 31
        UK_Pacific : 6 / 4
        Italians : 28 / 44
        ANZAC : 10 / 6
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_major, 5 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
                1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Yunnan to West India

    Combat - Japanese
                Battle in West India
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 tactical_bomber
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 tactical_bomber
                Battle in Midway
                Battle in Guam
                Battle in Gilbert Islands
                Battle in Wake Island
                Battle in New Zealand
                Battle in Solomon Islands

    Non Combat Move - Japanese
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                8 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Burma
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
                3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
                1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                2 fighters moved from French Indo China to 38 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Yakut S.S.R. to Timguska
                3 bombers moved from Japan to French Indo China
                2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia

    Place Units - Japanese
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 artilleries and 4 infantry placed in Japan
                3 transports placed in 6 Sea Zone
                1 factory_major placed in Korea

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 artillery, 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 :  7/15 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway

    Non Combat Move - Americans
                7 fighters moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                4 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 7 artilleries, 8 fighters, 9 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        Norway : 1 flag, 1 artillery
        112 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        101 Sea Zone : 5 transports
        91 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 9 transports

    Production/PUs Summary :

    Germans : 56 / 103
        Russians : 7 / 7
        Japanese : 76 / 91
        Americans : 54 / 70
        Chinese : 0 / 1
        British : 28 / 31
        UK_Pacific : 5 / 4
        Italians : 27 / 44
        ANZAC : 8 / 6
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 fighters and 3 tactical_bombers
                        British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 :  4/7 hits
                        Italians roll dice for 3 fighters and 3 tactical_bombers in Eastern Persia, round 2 :  2/6 hits
                        3 tactical_bombers owned by the Japanese , 2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
                        British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 :  2/5 hits
                        Italians roll dice for 2 fighters in Eastern Persia, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Japanese: 3 fighters and 3 tactical_bombers
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 69 Sea Zone to 84 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Western United States : 1 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Scotland : 1 airfield and 2 infantry
        South West Africa : 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        84 Sea Zone : 1 destroyer
        70 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour
        71 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 56 / 103
        Russians : 7 / 7
        Japanese : 76 / 91
        Americans : 54 / 70
        Chinese : 0 / 1
        British : 28 / 28
        UK_Pacific : 5 / 6
        Italians : 27 / 44
        ANZAC : 8 / 6
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take Anglo Egyptian Sudan from British
                      Italians take French Equatorial Africa from French
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Italians
                Battle in Kenya
                Battle in Tanganyika Territory

    Non Combat Move - Italians
                1 battleship and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
                1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 bombers moved from Alexandria to Egypt
                3 bombers moved from Southern Italy to Egypt

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                5 fighters moved from India to Yunnan

    Combat - ANZAC
                Battle in Yunnan
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 fighter
                        ANZAC roll dice for 5 fighters in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 1 fighter in Yunnan, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                4 fighters moved from Yunnan to India
                1 fighter moved from New South Wales to Western Australia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2
                ANZAC collect 4 PUs (4 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    India : 4 fighters
        Queensland : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Western Australia : 1 airfield and 1 fighter

    Production/PUs Summary :

    Germans : 56 / 103
        Russians : 7 / 7
        Japanese : 76 / 91
        Americans : 54 / 70
        Chinese : 0 / 1
        British : 24 / 28
        UK_Pacific : 5 / 6
        Italians : 32 / 48
        ANZAC : 8 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 91 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Germans
                2 armour moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Tambov to Volgograd
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                7 armour, 10 artilleries, 24 infantry and 29 mech_infantrys moved from Tambov to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 8 armour, 10 artilleries, 24 infantry and 29 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans captures 7PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 8 armour, 10 artilleries, 24 infantry and 29 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Tambov to Russia
                3 bombers and 5 mech_infantrys moved from Germany to Western Germany
                3 artilleries moved from Southern France to France
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 battleship, 1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 bombers, 3 fighters and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 72 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                6 artilleries and 52 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 armour and 2 mech_infantrys moved from Vologda to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 3 mech_infantrys in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 3 mech_infantrys in Novgorod, round 3 :  2/3 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour in Novgorod, round 4 :  0/2 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 4 :  1/2 hits
                        1 armour owned by the Russians lost in Novgorod
                        Russians roll dice for 1 armour in Novgorod, round 5 :  1/1 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 5 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour in Novgorod, round 6 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 6 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win with no units remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 armour and 2 mech_infantrys

    Non Combat Move - Russians
                4 aaGuns moved from Vologda to Archangel

    Turn Complete - Russians

    Territory Summary for Russians :

    Archangel : 6 artilleries and 52 infantry
        Vologda : 4 aaGuns
        Novgorod : 2 armour and 2 mech_infantrys
        Smolensk : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 97
        Russians : 3 / 0
        Japanese : 76 / 91
        Americans : 54 / 70
        Chinese : 0 / 1
        British : 24 / 28
        UK_Pacific : 5 / 6
        Italians : 32 / 48
        ANZAC : 8 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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