League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                1 fighter moved from Russia to Szechwan
                2 aaGuns, 2 artilleries, 13 infantry and 1 mech_infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Ukraine
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Turkmenistan

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 36
        Japanese : 30 / 46
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Japanese take Amur from Russians
                10 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Japanese take Amur from Russians
                10 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  6/8 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kiangsi to Hunan
                2 artilleries and 3 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Suiyuyan
                3 fighters and 2 tactical_bombers moved from Jehol to Manchuria
                1 tactical_bomber moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                2 bombers moved from Yunnan to Jehol
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Korea to Amur
                1 aaGun moved from Manchuria to Jehol
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery, 3 infantry and 1 mech_infantry placed in Japan
                2 transports placed in 6 Sea Zone
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 4 fighters, 4 infantry and 1 tactical_bomber
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
        Manchuria : 1 flag, 3 fighters and 3 tactical_bombers
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries and 5 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag, 1 armour and 11 infantry
        Siberia : 1 flag
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        6 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 37 / 47
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '19 '13

    Bringing to top

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns and 2 infantry moved from Western United States to Central United States
                1 submarine moved from 38 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 37 / 47
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Szechwan to Hopei
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 9 damage on 9 factory_majors; Remaining resources: 22 PUs;
                British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber in 92 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 92 Sea Zone to British Guiana
                2 fighters moved from Gibraltar to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Malta to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry and 1 mech_infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 27 / 27
        UK_Pacific : 24 / 24
        Italians : 13 / 5
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    I forgot to move the US strategic bomber in WUS. Would have sent to Hawaii.

    If that’s okay, let me know and I’ll EDIT it on ANZAC’s turn.

  • '19 '13

    @wheatbeer:

    I forgot to move the US strategic bomber in WUS. Would have sent to Hawaii.

    If that’s okay, let me know and I’ll EDIT it on ANZAC’s turn.

    Ill do it for you

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 fighter moved from Northern Italy to Algeria
                1 bomber and 2 fighters moved from Western Germany to Algeria
                1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 fighter moved from Northern Italy to Algeria
                1 bomber and 2 fighters moved from Western Germany to Algeria
                1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 :  2/6 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Algeria to Morocco
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Bulgaria to Romania
                1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
                2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern France to Northern Italy
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 bomber and 3 fighters
        Algeria : 1 flag, 1 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 armour
        Romania : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Tobruk : 1 armour, 1 artillery and 3 infantry
        Northern Italy : 1 aaGun and 1 factory_major
        Libya : 1 artillery and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser and 1 destroyer
        Yugoslavia : 2 aaGuns and 5 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '19 '13

    I forgot to edit the bomber. Sorry.

  • '17

    No worries

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to South Australia
                2 aaGuns moved from Queensland to South Australia
                1 artillery and 3 infantry moved from New South Wales to South Australia
                2 fighters moved from Queensland to South Australia
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Norway to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
                5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Norway to Finland
                6 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from France to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom

  • '19 '13

    Intercept?

    I am assuming you won’t, since it won’t affect the bombing, so I’ll roll.
    Let me know if you would intercept instead.

  • '19 '13

    Rolling 2 aaguns at Tacts at airbase:

    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Rolling 2 aaguns at Bombers at IC:

    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

  • '19 '13

    Rolling damage at airbase by 2 tacts:

    DiceRolls: 2@6; Total Hits: 22@6: (4, 3)

    Rolling damage at IC by 2 bombers:

    DiceRolls: 2@6; Total Hits: 22@6: (5, 4)

    +2X2 will be added to the two bombers’ roll.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Norway to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
                5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Norway to Finland
                6 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from France to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 5 armour, 3 artilleries and 8 infantry
                    British defend with 1 aaGun, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Germans roll dice for 5 armour, 3 artilleries and 8 infantry in Gibraltar, round 2 :  6/16 hits
                        British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/4 hits
                    2 tactical_bombers killed by AA
                    Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Turning off Edit Mode
                3 fighters moved from United Kingdom to Holland Belgium
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from 112 Sea Zone to 91 Sea Zone
                3 tactical_bombers moved from Western Germany to Morocco
                2 aaGuns moved from Western Germany to Holland Belgium
                11 infantry moved from Western Germany to Germany
                2 aaGuns moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                10 artilleries placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 5 armour, 3 artilleries, 1 harbour and 7 infantry
        Morocco : 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 14 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 armour, 3 bombers, 1 factory_major and 1 harbour
        Germany : 3 aaGuns, 10 artilleries, 1 factory_major and 11 infantry
        Holland Belgium : 2 aaGuns, 3 fighters and 2 tactical_bombers
        Northern Italy : 1 mech_infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 8 transports
        Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.442
            Median : 3.000
            Variance : 0.881
            Standard Deviation : 0.939
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

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