@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Russia to Szechwan
2 aaGuns, 2 artilleries, 13 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to TurkmenistanPlace Units - Russians
2 artilleries and 7 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 36
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
10 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
10 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsi to Hunan
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Suiyuyan
3 fighters and 2 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
2 bombers moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 4 fighters, 4 infantry and 1 tactical_bomber
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 3 fighters and 3 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries and 5 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 armour and 11 infantry
Siberia : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 15
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Bringing to top
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to Central United States
1 submarine moved from 38 Sea Zone to 39 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 37 / 47
Americans : 52 / 53
Chinese : 5 / 15
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 92 Sea Zone to British Guiana
2 fighters moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 27 / 27
UK_Pacific : 24 / 24
Italians : 13 / 5
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I forgot to move the US strategic bomber in WUS. Would have sent to Hawaii.
If that’s okay, let me know and I’ll EDIT it on ANZAC’s turn.
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I forgot to move the US strategic bomber in WUS. Would have sent to Hawaii.
If that’s okay, let me know and I’ll EDIT it on ANZAC’s turn.
Ill do it for you
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Northern Italy to Algeria
1 bomber and 2 fighters moved from Western Germany to Algeria
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Northern Italy to Algeria
1 bomber and 2 fighters moved from Western Germany to Algeria
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Algeria
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Algeria to Morocco
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
2 infantry moved from Bulgaria to Romania
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 20 PUs totalTerritory Summary for Italians :
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
Morocco : 1 flag, 1 bomber and 3 fighters
Algeria : 1 flag, 1 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 armour
Romania : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Tobruk : 1 armour, 1 artillery and 3 infantry
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser and 1 destroyer
Yugoslavia : 2 aaGuns and 5 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
I forgot to edit the bomber. Sorry.
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No worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 artillery and 3 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to South Australia
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs totalProduction/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 44 / 52
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 103 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to Finland
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom -
Intercept?
I am assuming you won’t, since it won’t affect the bombing, so I’ll roll.
Let me know if you would intercept instead. -
Rolling 2 aaguns at Tacts at airbase:
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Rolling 2 aaguns at Bombers at IC:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
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Rolling damage at airbase by 2 tacts:
Rolls: 2@6; Total Hits: 22@6: (4, 3)
Rolling damage at IC by 2 bombers:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
+2X2 will be added to the two bombers’ roll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 103 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to Finland
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in Gibraltar
Germans attack with 5 armour, 3 artilleries and 8 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries and 8 infantry in Gibraltar, round 2 : 6/16 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
3 fighters moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from Western Germany to Morocco
2 aaGuns moved from Western Germany to Holland Belgium
11 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
10 artilleries placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 5 armour, 3 artilleries, 1 harbour and 7 infantry
Morocco : 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 14 infantry
Western Germany : 1 aaGun, 1 airfield, 4 armour, 3 bombers, 1 factory_major and 1 harbour
Germany : 3 aaGuns, 10 artilleries, 1 factory_major and 11 infantry
Holland Belgium : 2 aaGuns, 3 fighters and 2 tactical_bombers
Northern Italy : 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 8 transports
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.442
Median : 3.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.579
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.579
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19British Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5