@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Andul (Allies + 10) v MiamiUMike - G40.2, NT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter and 3 tactical_bombers moved from 38 Sea Zone to India
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Siam to India
1 armour and 1 infantry moved from Shan State to Malaya
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
2 infantry moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Hunan to French Indo China
3 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to 39 Sea Zone
2 bombers and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Malaya to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
6 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to JeholPlace Units - Japanese
1 factory_minor, 1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 fighter and 5 infantry placed in Japan
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 25 PUs;Combat Move - Americans
3 destroyers moved from 31 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers and 3 tactical_bombers
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 destroyers and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 armour moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Wake IslandPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 fighters placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 52 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
31 Sea Zone : 3 carriers, 2 cruisers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers and 2 tactical_bombers
10 Sea Zone : 1 carrier, 2 fighters and 1 submarine
17 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 46 / 67
Americans : 52 / 102
Chinese : 4 / 13
British : 27 / 30
UK_Pacific : 11 / 0
Italians : 22 / 31
ANZAC : 14 / 15
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries, 1 fighter and 3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 artillery and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Hunan
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,1,2
Chinese collect 6 PUs (1 lost to blockades); end with 7 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kweichow : 2 artilleries and 3 infantry
Hunan : 1 artillery and 9 infantry
Szechwan : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 67
Americans : 52 / 102
Chinese : 7 / 7
British : 27 / 30
UK_Pacific : 11 / 0
Italians : 22 / 31
ANZAC : 14 / 15
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
3 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Burma to India
1 infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
2 destroyers moved from 82 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 3 armour
Italians defend with 1 infantry
British roll dice for 3 armour in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
British roll dice for 2 infantry in India, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits
British roll dice for 2 infantry in India, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,2
British collect 22 PUs (8 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,6,6,1,1,4,3,1,3,5,3,6
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
West India : 1 artillery
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
Tanganyika Territory : 3 armour
French Equatorial Africa : 1 flag, 1 armour and 2 infantry
Tobruk : 1 flag, 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 2 destroyers
81 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
82 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 40 / 67
Americans : 52 / 102
Chinese : 7 / 7
British : 30 / 24
UK_Pacific : 14 / 11
Italians : 19 / 31
ANZAC : 14 / 15
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern France to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Southern Italy to Greece
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in 105 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Cyprus
Battle in SyriaNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from 105 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 2.
Italians undo move 1.
1 transport placed in 93 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 1.
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Queensland to Western Australia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to 115 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Southern Italy to Greece
3 fighters moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Western Germany to Greece
2 artilleries moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Germany to Romania
3 armour moved from Greater Southern Germany to Romania
1 artillery moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to BulgariaCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Germany
3 aaGuns moved from Western Germany to Germany
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Greece to RomaniaPlace Units - Germans
1 airfield placed in Greece
1 destroyer and 2 transports placed in 99 Sea Zone
2 artilleries and 1 infantry placed in Romania
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Ukraine to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
9 infantry moved from Belarus to Novgorod
2 fighters moved from Bessarabia to Ukraine
4 aaGuns, 3 artilleries, 30 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
6 infantry moved from Russia to Smolensk
3 armour moved from Bryansk to Novgorod
2 mech_infantrys moved from Bryansk to Ukraine
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Baltic States : 1 artillery
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 4 mech_infantrys
Ukraine : 4 aaGuns, 4 artilleries, 1 factory_minor, 2 fighters, 33 infantry and 10 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 15 infantry and 1 tactical_bomber
Smolensk : 6 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 36 / 41
Japanese : 40 / 67
Americans : 52 / 102
Chinese : 7 / 7
British : 30 / 24
UK_Pacific : 14 / 11
Italians : 20 / 32
ANZAC : 14 / 14
French : 3 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Shan State to India
2 tactical_bombers moved from 39 Sea Zone to India
1 bomber moved from Shan State to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from Shan State to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
4 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 mech_infantry moved from French Indo China to Siam
1 bomber moved from Shan State to West India
1 tactical_bomber moved from 39 Sea Zone to India
1 artillery moved from Kiangsi to Kiangsu
2 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in India
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in West India
Japanese attack with 2 bombers and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from West India to 39 Sea Zone
2 tactical_bombers moved from India to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 bombers moved from West India to Shan State
1 armour and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Siam to Shan State
1 tactical_bomber moved from Kwangsi to Siam
1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters and 4 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 cruisers moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
5 fighters moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 31 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Wake Island to 30 Sea Zone
1 bomber moved from Wake Island to Queensland
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports
30 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
17 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 factory_major and 1 fighter
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 41
Japanese : 43 / 44
Americans : 52 / 77
Chinese : 5 / 7
British : 30 / 24
UK_Pacific : 14 / 11
Italians : 20 / 32
ANZAC : 14 / 14
French : 3 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 6 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 7 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
2 infantry moved from Szechwan to Yunnan
6 infantry moved from Hunan to Yunnan
2 artilleries moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,2
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Shensi : 1 infantry
Yunnan : 3 artilleries, 1 fighter and 9 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 41
Japanese : 38 / 44
Americans : 52 / 77
Chinese : 10 / 15
British : 30 / 24
UK_Pacific : 14 / 11
Italians : 20 / 32
ANZAC : 14 / 14
French : 3 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 armour moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
2 destroyers moved from 71 Sea Zone to 81 Sea Zone
2 aaGuns, 3 fighters and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 68 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 3 fighters and 2 infantry
Kenya : 1 armour
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 2 armour
Ethiopia : 1 flag, 1 armour
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Persia : 1 flag
68 Sea Zone : 1 infantry and 1 transportProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 41
Japanese : 38 / 44
Americans : 52 / 77
Chinese : 10 / 15
British : 33 / 30
UK_Pacific : 14 / 16
Italians : 17 / 32
ANZAC : 14 / 14
French : 3 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Libya
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from British Somaliland to Ethiopia
1 fighter moved from Greece to Libya
1 submarine moved from 105 Sea Zone to 125 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Battle in Ethiopia
Italians attack with 1 artillery
British defend with 1 armour
Italians win, taking Alexandria from British, taking Ethiopia from British with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Libya to 97 Sea Zone
1 artillery moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Trans-Jordan to Greece
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Western Australia to Caroline Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
7 armour, 15 artilleries, 19 infantry and 5 mech_infantrys moved from Romania to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 7 armour, 15 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 7 armour, 15 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Romania to Bessarabia
2 armour and 2 infantry moved from Greece to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Greece
1 bomber moved from Eastern Poland to Greece
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
2 artilleries and 7 infantry moved from Karelia to Finland
1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
3 aaGuns and 1 artillery moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to GreecePlace Units - Germans
2 submarines placed in 110 Sea Zone
3 artilleries placed in Romania
Germans undo move 2.
2 artilleries and 1 mech_infantry placed in Greece
1 artillery and 2 mech_infantrys placed in Romania
2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Ukraine
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Russia to Ukraine
6 infantry moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 6 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Ukraine : 4 aaGuns, 7 artilleries, 1 factory_minor, 2 fighters, 32 infantry, 14 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 16 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 36 / 36
Japanese : 38 / 44
Americans : 52 / 77
Chinese : 10 / 15
British : 30 / 30
UK_Pacific : 14 / 16
Italians : 22 / 34
ANZAC : 14 / 15
French : 3 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Shan State to Hopei
2 infantry moved from Chahar to Hopei
2 infantry moved from Shantung to Anhwe
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Burma to India
1 fighter moved from Shan State to India
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery moved from Kiangsu to Anhwe
1 bomber moved from Shan State to India
1 tactical_bomber moved from Siam to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in India
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 16PUs while taking UK_Pacific capital
Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Iraq
1 tactical_bomber moved from Iraq to Syria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Hopei to Manchuria
4 infantry moved from Korea to Manchuria
1 bomber moved from India to Malaya
1 fighter moved from India to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Manchuria to ChaharPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 infantry placed in Malaya
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 cruiser moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 carriers, 1 destroyer, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs





