13L G40.2 hobo (allies +9) vs Ziggurat Round 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to Western Australia
                      ANZAC take South Australia from Japanese
                2 fighters moved from New South Wales to Western Australia

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Western Australia
                    ANZAC attack with 1 armour and 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking 35 Sea Zone from Japanese, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to New South Wales
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 cruiser moved from 50 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Shantung
                2 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,6,1,3,1,4,6,5,1,3,6,4,5,5,1,5,2,2,6,5,4,6,5,6,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 bomber moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                4 artilleries and 3 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany
                1 bomber moved from 112 Sea Zone to Germany
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 fighter and 1 infantry placed in Western Germany
                Germans undo move 1.
                3 artilleries and 6 infantry placed in Germany
                Germans undo move 1.
                2 infantry placed in Western Germany
                1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
                Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Poland : 4 artilleries and 3 infantry
        Germany : 3 artilleries, 1 bomber, 1 factory_major, 2 fighters and 7 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 2 armour, 3 artilleries, 1 fighter and 5 infantry
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 40
        Russians : 40 / 48
        Japanese : 48 / 63
        Americans : 55 / 75
        Chinese : 17 / 18
        British : 29 / 29
        UK_Pacific : 2 / 0
        Italians : 16 / 12
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novgorod to Finland
                      Russians take Finland from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 artillery moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 artilleries and 5 infantry moved from Ukraine to Bryansk
                4 artilleries and 1 infantry moved from Belarus to Bryansk
                8 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Timguska to Kansu
                1 bomber moved from Kiangsu to Kazakhstan
                2 aaGuns and 12 infantry moved from Kiangsu to Shantung
                1 armour and 1 mech_infantry moved from Suiyuyan to Szechwan
                3 infantry moved from Sikang to Szechwan
                1 tactical_bomber moved from Russia to Szechwan
                1 armour and 3 mech_infantrys moved from Turkmenistan to West India
                2 infantry moved from Eastern Persia to West India
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                3 infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 artillery, 1 bomber and 1 infantry placed in Volgograd
                3 infantry placed in Novgorod
                2 artilleries and 4 infantry placed in Russia
                Russians undo move 1.
                Russians undo move 2.
                1 artillery and 2 infantry placed in Volgograd
                2 artilleries, 1 bomber and 3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                Russians collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 4 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Hunan to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsi to Shantung
                      Japanese take Kiangsu from Chinese
                5 fighters and 1 tactical_bomber moved from Kiangsi to Shantung
                1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Shantung
                1 bomber moved from Java to Western Australia
                2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shantung


  • Hooray for last ditch efforts :P. How would you like the OOL to go in Shantung?


  • Keep best dice but if it really gets that close and down to the last 3 units ask me, I may keep 1 Russian inf ahead of the air.


  • Hmm I guess I have to keep 1 Russian inf last, so ask if it gets that close and I may keep 2 or more Russian inf(ie lose the air first if its the very last ool).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 4 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Hunan to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsi to Shantung
                      Japanese take Kiangsu from Chinese
                5 fighters and 1 tactical_bomber moved from Kiangsi to Shantung
                1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Shantung
                1 bomber moved from Java to Western Australia
                2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shantung

    Combat - Japanese
                Battle in Western Australia
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 bomber in Western Australia, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour in Western Australia, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Western Australia, round 3 :  0/1 hits
                        ANZAC roll dice for 1 armour in Western Australia, round 3 :  1/1 hits
                        1 bomber owned by the Japanese lost in Western Australia
                    ANZAC win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber
                Battle in 62 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 4 fighters
                        AA fire in New South Wales :  0/3 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in New South Wales, round 2 :  6/12 hits
                        ANZAC roll dice for 1 aaGun, 1 artillery, 5 fighters, 5 infantry and 1 mech_infantry in New South Wales, round 2 :  7/12 hits
                        5 infantry owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the ANZAC , 3 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in New South Wales, round 3 :  3/5 hits
                        ANZAC roll dice for 1 artillery, 5 fighters and 1 mech_infantry in New South Wales, round 3 :  5/7 hits
                        1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in New South Wales
                    ANZAC win with 4 fighters remaining. Battle score for attacker is -60
                    Casualties for Japanese: 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Anhwe
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 bomber, 10 fighters, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 fighter and 1 tactical_bomber; Russians defend with 2 aaGuns and 12 infantry; Chinese defend with 7 infantry
                        AA fire in Shantung :  1/6 hits
                        1 fighter owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 armour, 1 bomber, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 :  5/16 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 1 tactical_bomber in Shantung, round 2 :  7/21 hits
                        1 armour owned by the Japanese , 3 infantry owned by the Chinese , 5 fighters owned by the Japanese , 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Shantung, round 3 :  5/9 hits
                        Chinese roll dice for 1 fighter, 16 infantry and 1 tactical_bomber in Shantung, round 3 :  2/18 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Shantung, round 4 :  6/7 hits
                        Chinese roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Shantung, round 4 :  7/13 hits
                        6 infantry owned by the Russians , 1 bomber owned by the Japanese , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Shantung
                    Chinese win with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -114
                    Casualties for Japanese: 1 armour, 1 bomber, 10 fighters, 1 mech_infantry and 4 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 7 infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to India
                1 artillery and 6 mech_infantrys moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 fighters placed in India
                1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,1,2,3,5,2,4,5,4,1,3,6,1
                Japanese collect 31 PUs (18 lost to blockades); end with 31 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag, 1 artillery and 6 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 aaGun
        Hopei : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports
        61 Sea Zone : 1 submarine
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 38 / 40
        Russians : 44 / 51
        Japanese : 49 / 41
        Americans : 55 / 75
        Chinese : 16 / 18
        British : 29 / 29
        UK_Pacific : 2 / 0
        Italians : 16 / 12
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Welp, that’ll do it. Good game man. That bomber was devastating, love it.

    I’m going to be taking a break from league play for a while once I finish up my other two games. Hopefully we can finish our series in a month or two once I get a little un-burnt out :).


  • ok thanks for the game, it was interesting and send me a message whenever you want to do another.

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