TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
2 fighters moved from New South Wales to Western Australia
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Western Australia
ANZAC attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking 35 Sea Zone from Japanese, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,6,1,3,1,4,6,5,1,3,6,4,5,5,1,5,2,2,6,5,4,6,5,6,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
3 artilleries and 5 infantry moved from Poland to Eastern Poland
4 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from 112 Sea Zone to Germany
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Germans undo move 1.
3 artilleries and 6 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Poland : 4 artilleries and 3 infantry
Germany : 3 artilleries, 1 bomber, 1 factory_major, 2 fighters and 7 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 armour, 3 artilleries, 1 fighter and 5 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 40
Russians : 40 / 48
Japanese : 48 / 63
Americans : 55 / 75
Chinese : 17 / 18
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Non Combat Move - Russians
2 artilleries and 5 infantry moved from Ukraine to Bryansk
4 artilleries and 1 infantry moved from Belarus to Bryansk
8 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Timguska to Kansu
1 bomber moved from Kiangsu to Kazakhstan
2 aaGuns and 12 infantry moved from Kiangsu to Shantung
1 armour and 1 mech_infantry moved from Suiyuyan to Szechwan
3 infantry moved from Sikang to Szechwan
1 tactical_bomber moved from Russia to Szechwan
1 armour and 3 mech_infantrys moved from Turkmenistan to West India
2 infantry moved from Eastern Persia to West India
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery, 1 bomber and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
1 artillery and 2 infantry placed in Volgograd
2 artilleries, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Russians collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 4 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
5 fighters and 1 tactical_bomber moved from Kiangsi to Shantung
1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Shantung
1 bomber moved from Java to Western Australia
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
1 fighter and 2 tactical_bombers moved from Kwangsi to Shantung
Hooray for last ditch efforts :P. How would you like the OOL to go in Shantung?
Keep best dice but if it really gets that close and down to the last 3 units ask me, I may keep 1 Russian inf ahead of the air.
Hmm I guess I have to keep 1 Russian inf last, so ask if it gets that close and I may keep 2 or more Russian inf(ie lose the air first if its the very last ool).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 4 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
5 fighters and 1 tactical_bomber moved from Kiangsi to Shantung
1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Shantung
1 bomber moved from Java to Western Australia
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
1 fighter and 2 tactical_bombers moved from Kwangsi to Shantung
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 bomber in Western Australia, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Western Australia, round 3 : 0/1 hits
ANZAC roll dice for 1 armour in Western Australia, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Western Australia
ANZAC win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 4 fighters
AA fire in New South Wales : 0/3 hits
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in New South Wales, round 2 : 6/12 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 5 fighters, 5 infantry and 1 mech_infantry in New South Wales, round 2 : 7/12 hits
5 infantry owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the ANZAC , 3 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 3/5 hits
ANZAC roll dice for 1 artillery, 5 fighters and 1 mech_infantry in New South Wales, round 3 : 5/7 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in New South Wales
ANZAC win with 4 fighters remaining. Battle score for attacker is -60
Casualties for Japanese: 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Casualties for ANZAC: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 bomber, 10 fighters, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 fighter and 1 tactical_bomber; Russians defend with 2 aaGuns and 12 infantry; Chinese defend with 7 infantry
AA fire in Shantung : 1/6 hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour, 1 bomber, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 5/16 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 1 tactical_bomber in Shantung, round 2 : 7/21 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese , 5 fighters owned by the Japanese , 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Shantung, round 3 : 5/9 hits
Chinese roll dice for 1 fighter, 16 infantry and 1 tactical_bomber in Shantung, round 3 : 2/18 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Shantung, round 4 : 6/7 hits
Chinese roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Shantung, round 4 : 7/13 hits
6 infantry owned by the Russians , 1 bomber owned by the Japanese , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Shantung
Chinese win with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -114
Casualties for Japanese: 1 armour, 1 bomber, 10 fighters, 1 mech_infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to India
1 artillery and 6 mech_infantrys moved from Kiangsi to Kiangsu
Place Units - Japanese
3 fighters placed in India
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,1,2,3,5,2,4,5,4,1,3,6,1
Japanese collect 31 PUs (18 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Japanese :
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 artillery and 6 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 aaGun
Hopei : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
44 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports
61 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 38 / 40
Russians : 44 / 51
Japanese : 49 / 41
Americans : 55 / 75
Chinese : 16 / 18
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Welp, that’ll do it. Good game man. That bomber was devastating, love it.
I’m going to be taking a break from league play for a while once I finish up my other two games. Hopefully we can finish our series in a month or two once I get a little un-burnt out :).
ok thanks for the game, it was interesting and send me a message whenever you want to do another.