@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter, 13 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Romania
1 bomber moved from France to Romania
2 bombers moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 carrier and 8 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
2 bombers moved from Poland to Southern Italy
1 bomber moved from Romania to Western Germany
3 armour moved from Yugoslavia to Slovakia Hungary
2 tactical_bombers moved from Poland to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
Place Units - Germans
1 artillery and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
4 artilleries and 6 infantry placed in Germany
2 artilleries, 1 fighter and 3 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 aaGuns, 3 armour, 6 artilleries, 1 fighter, 26 infantry, 3 mech_infantrys and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Romania : 3 infantry
Poland : 2 infantry
Germany : 2 aaGuns, 4 artilleries, 1 factory_major and 6 infantry
Norway : 1 armour, 1 infantry and 1 mech_infantry
Southern Italy : 2 bombers
112 Sea Zone : 1 carrier, 1 submarine and 9 transports
125 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Production/PUs Summary :
Germans : 47 / 53
Russians : 42 / 58
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 3 / 4
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 15 / 15
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Eastern Poland to Western Germany
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
17 infantry moved from Korea to Manchuria
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
need scramble orders
Scared me for a sec :P. Sure, I’ll intercept with both fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Eastern Poland to Western Germany
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
17 infantry moved from Korea to Manchuria
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Air Battle in Western Germany
Russians attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
6 infantry moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to Bryansk
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 bomber moved from Western Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Karelia
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 3.
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,1,1,4
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to India
Japanese take Burma from UK_Pacific
3 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
4 artilleries and 3 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
2 bombers moved from Kiangsi to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Chahar to Sikang
2 fighters moved from Kiangsi to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Chahar to Sikang
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 1/8 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 13/16 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 11 infantry in India, round 2 : 5/13 hits
10 infantry owned by the British , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 3 aaGuns owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 6/11 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in India, round 3 : 0/3 hits
1 infantry owned by the British and 2 artilleries owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries and 11 infantry
Battle in Sikang
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Sikang, round 2 : 5/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 3/3 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Sikang
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Chahar to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
3 fighters moved from Chahar to Japan
1 fighter and 3 tactical_bombers moved from Sikang to Szechwan
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Hopei to Chahar
1 artillery and 1 infantry moved from Yunnan to Hunan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to Shan State: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 fighter, 1 infantry and 3 tactical_bombers
Chahar : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 bombers and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 3 submarines
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 53
Russians : 49 / 55
Japanese : 60 / 78
Americans : 52 / 72
Chinese : 5 / 4
British : 22 / 0
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Very nice move with the Russian bomber. Not used to that can open being an option :).
13/16 round 1 hits? :|
I have a rule question on scrambling vs amphibious assaults. For the attacking side, what units(in that same sz) participate in defending the transports vs scrambled fighters? Namely when I unload french troops off a british transports, do the british warships in the same sz protect the transport?
Only ships of the same nationality participate in the amphib. The French units can’t assault without their destroyer being present.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
any kamikaze in iwo jima?
Yeah sure, let’s throw 2 at him.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 submarine and 9 transports
1 submarine owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 68
Casualties for Germans: 1 carrier and 9 transports
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Western United States to Eastern United States
3 fighters moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Eastern United States
2 tactical_bombers moved from Western United States to Eastern United States
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
Non Combat Move - British
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
Non Combat Move - British
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
use second one, had one more ncm