Game set-Up:
Bid Spending.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 carriers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Siberia to Sakha
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
3 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 carriers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Siberia to Sakha
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
3 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers and 3 transports in 37 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Sakha
Japanese win, taking Malaya from UK_Pacific, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Kwangtung, round 1 : 1/2 hits
Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 1 : 3/12 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
3 bombers moved from Kwangtung to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Siberia : 1 flag
French Indo China : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
20 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 48 / 48
Americans : 52 / 55
Chinese : 3 / 6
British : 25 / 26
UK_Pacific : 17 / 24
Italians : 19 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 44 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 44 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/5 hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 destroyers and 3 submarines
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/5 hits
Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 fighter
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 48 / 48
Americans : 52 / 77
Chinese : 3 / 6
British : 25 / 26
UK_Pacific : 17 / 24
Italians : 19 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.754
Median : 4.000
Variance : 1.183
Standard Deviation : 1.088
Total rolls : 61
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.062
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.558
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 7 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 4 / 4
British : 25 / 26
UK_Pacific : 17 / 24
Italians : 19 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.787
Median : 4.000
Variance : 1.392
Standard Deviation : 1.180
Total rolls : 75
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.500
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.062
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.300
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.558
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 battleship moved from 39 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 battleship moved from 39 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
Combat - British
Battle in 45 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 bomber, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Iraq to Belgian Congo
1 aaGun moved from Burma to Yunnan
5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 8 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 1 aaGun and 3 infantry
Burma : 6 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 cruiser
45 Sea Zone : 1 battleship and 1 destroyer
Belgian Congo : 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
109 Sea Zone : 2 destroyers
Iraq : 1 flag, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.690
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 100
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.875
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.062
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.300
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.558
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the Italians retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
95 Sea Zone : 1 submarine
Greece : 1 artillery and 1 infantry
97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I sank your carrier in z91 for max defense. if you want the damaged CV back instead of the CA, feel free to swap it.
Also, I landed your fighters in Gib, but they could have also landed in Morocco if you wanted to.
thanks, ill check it out
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Airborne Attack Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Airborne Attack Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 cruiser and 1 transport
34 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 fighter and 3 infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Romania to Novgorod
6 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour moved from Romania to Ukraine
1 infantry moved from Vyborg to Finland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Romania to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Romania to Novgorod
6 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour moved from Romania to Ukraine
1 infantry moved from Vyborg to Finland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Romania to Volgograd
Combat - Germans
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 submarines
Americans defend with 1 cruiser and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 3 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
4 infantry moved from Bulgaria to Romania
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
2 armour and 8 mech_infantrys moved from Baltic States to Vyborg
6 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Poland
1 aaGun, 2 artilleries and 4 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 aaGun and 4 infantry
Poland : 1 aaGun
Germany : 1 aaGun, 1 factory_major and 8 mech_infantrys
Baltic States : 1 flag, 1 aaGun, 3 artilleries, 2 fighters, 12 infantry, 6 mech_infantrys and 2 tactical_bombers
Vyborg : 1 flag, 2 armour and 8 mech_infantrys
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 9 armour, 2 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 32
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
20 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 armour moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
3 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Archangel to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
20 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 armour moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
3 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Archangel to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 2 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 11/29 hits
Germans roll dice for 9 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Ukraine, round 1 : 10/22 hits
10 infantry owned by the Russians , 7 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/19 hits
Germans roll dice for 9 armour and 2 artilleries in Ukraine, round 2 : 3/11 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 4/16 hits
Germans roll dice for 8 armour in Ukraine, round 3 : 7/8 hits
7 infantry owned by the Russians and 4 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 3/9 hits
Germans roll dice for 4 armour in Ukraine, round 4 : 2/4 hits
1 infantry owned by the Russians , 3 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 5 : 3/7 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 9 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
Casualties for Russians: 21 infantry and 2 mech_infantrys
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 1 : 1/7 hits
Germans roll dice for 2 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Archangel to Smolensk
9 infantry moved from Archangel to Smolensk
1 fighter moved from Novgorod to Smolensk
2 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Belarus
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kansu to Shensi
1 infantry moved from Olgiy to Kansu
1 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Territory Summary for Russians :
Shensi : 2 infantry
Kansu : 1 infantry
Yakut S.S.R. : 2 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 1 aaGun
Rostov : 2 infantry
Archangel : 2 infantry
Eastern Poland : 1 armour, 1 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 6 infantry and 1 mech_infantry
Ukraine : 2 armour, 2 artilleries and 1 factory_minor
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 infantry
Smolensk : 2 aaGuns, 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 42 / 60
Russians : 34 / 37
Japanese : 46 / 48
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.568
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 162
Germans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.527
Median : 4.000
Variance : 0.056
Standard Deviation : 0.236
Total rolls : 55
Russians Combat
1 was rolled 14 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 23 times
5 was rolled 11 times
6 was rolled 22 times
Average roll : 3.589
Median : 4.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 107