13L G40 Stalingradski (Axis) vs Seththenewb (Allies+10)


  • Oh shoot! I didn’t answer you… I’m ok with or without tech. I don’t remember, and didn’t keep my old PMs, so I’m ok with having it. I don’t remember any games that I’m part of specifying no tech -


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
                1 fighter moved from India to 41 Sea Zone
                1 infantry moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Scotland to Eire
                      British take Eire from Germans
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    2 infantry owned by the British and 1 mech_infantry owned by the British retreated to Northwest Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 41 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 bomber moved from Iraq to Egypt
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 armour moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria

    Place Units - British
                2 submarines placed in 98 Sea Zone
                3 infantry placed in Persia
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 6 infantry


  • @Stalingradski:

    Oh shoot! I didn’t answer you… I’m ok with or without tech. I don’t remember, and didn’t keep my old PMs, so I’m ok with having it. I don’t remember any games that I’m part of specifying no tech -

    I don’t care either way. We’ve played this far without it. I just figured if we were I might try some rolls with US from time to time, but I’m comfortable either way.


  • Let’s just play without and then if there’s a game 3, we can maybe use tech there or something.


  • You got it Seth, but if you feel like throwing down 5 IPCs at some point, it won’t bother me.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                2 armour moved from Baltic States to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                2 armour moved from Baltic States to Belarus

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                3 artilleries and 3 infantry moved from Yugoslavia to Romania
                1 bomber moved from Western Ukraine to Northern Italy

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 49 PUs;
                Germans buy 2 armour, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Karelia to Novgorod
                4 infantry moved from Vyborg to Novgorod
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 bombers moved from Baltic States to Russia
                4 tactical_bombers moved from Baltic States to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                2 transports moved from 114 Sea Zone to 113 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 49 PUs;
                Germans buy 2 armour, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Karelia to Novgorod
                4 infantry moved from Vyborg to Novgorod
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 bombers moved from Baltic States to Russia
                4 tactical_bombers moved from Baltic States to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                2 transports moved from 114 Sea Zone to 113 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 fighters, 7 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 2 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,4,7,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from Russia to Belarus
                4 tactical_bombers moved from Novgorod to Belarus
                7 armour, 8 artilleries and 20 infantry moved from Baltic States to Belarus
                1 armour moved from Poland to Belarus
                4 aaGuns moved from Baltic States to Belarus
                2 fighters moved from Baltic States to Western Germany
                2 infantry moved from France to Western Germany
                1 fighter moved from Germany to Western Germany
                2 fighters moved from Novgorod to 113 Sea Zone
                3 infantry moved from Romania to Eastern Poland
                2 artilleries and 6 infantry moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany
                2 armour, 2 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • Please use this map - revised my German NCM.

    Your bombers are a menace ~


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 27 PUs;
                Russians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Persia to Iraq
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Archangel
                2 mech_infantrys moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour and 2 infantry
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                4 aaGuns, 1 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns, 1 artillery and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                2 fighters placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 18 Sea Zone
                3 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 18 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
                1 aaGun moved from Manchuria to Amur
                10 infantry moved from Manchuria to Amur
                1 armour and 1 mech_infantry moved from Jehol to Manchuria
                2 bombers moved from Japan to 18 Sea Zone
                2 bombers moved from 18 Sea Zone to 35 Sea Zone
                2 bombers moved from 35 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to Japan
                2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
                2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
                3 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 destroyers and 2 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Sikang
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from India to Burma
                3 infantry moved from Persia to Northwest Persia
                2 fighters moved from Egypt to 97 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone


  • scramble sz97?


  • As much as it hurts to say no… no. Goodbye Italian economy.

Suggested Topics

  • 34
  • 36
  • 70
  • 168
  • 47
  • 71
  • 107
  • 273
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts