Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Turkmenistan to Persia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Well I feel like an idiot . … I knew that your Italians could can open and I didn’t think that through to what that meant for Novo. :|
I was like yeah he doesn’t have enough transports to touch me here, so I’m perfectly safe. :roll:
Ooops
I’m sorry that happened - I know it’s no consolation, but you’re playing against someone who learns every single lesson the hard way… losing fleets, capitols, underestimating movement of people’s units - you name it, I’ve done it. The only difference between us might be that I’ve probably made more mistakes and learned more lessons :-)
Anyhow, this game is far from over, and anything can happen. Even though it was an important battle for me, I had to give up something to do it (always the case). Right now, you own the Atlantic entirely. Your US bombers and UK fighters are fierce.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
8 infantry moved from Jehol to Manchuria
1 armour moved from Suiyuyan to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Japan to Manchuria
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Caroline Islands to 23 Sea Zone
2 bombers moved from 23 Sea Zone to Japan
1 mech_infantry moved from Szechwan to Kweichow
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 factory_minor placed in Malaya
Japanese undo move 4.
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
I’m trying to remember if this was a tech or NT game. I know I’ve started a couple games with tech lately, I’m just trying to remember them all. :-P
Ok, so that was a definite misclick. I was supposed to be bombing the factory and not the airbase, not sure why someone would send 3 strat bombers against a single airbase when there’s no enemy units that could benefit from the airbase and nothing to take advantage of a wrecked AB. Do you mind if I edit the damage to the correct facility?
No problem at all ~
No problem at all ~
I appreciate it and I’m assuming NT right? I’m pretty sure this was NT … . but you remember (maybe you don’t :wink:) that we both had issues trying to figure out what the terms of our first game had been.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5,5 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Western Germany to United Kingdom
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 0
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 14
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Oh shoot! I didn’t answer you… I’m ok with or without tech. I don’t remember, and didn’t keep my old PMs, so I’m ok with having it. I don’t remember any games that I’m part of specifying no tech -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British and 1 mech_infantry owned by the British retreated to Northwest Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Iraq to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
Place Units - British
2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 airfield placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 6 infantry
Oh shoot! I didn’t answer you… I’m ok with or without tech. I don’t remember, and didn’t keep my old PMs, so I’m ok with having it. I don’t remember any games that I’m part of specifying no tech -
I don’t care either way. We’ve played this far without it. I just figured if we were I might try some rolls with US from time to time, but I’m comfortable either way.
Let’s just play without and then if there’s a game 3, we can maybe use tech there or something.
You got it Seth, but if you feel like throwing down 5 IPCs at some point, it won’t bother me.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour moved from Baltic States to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour moved from Baltic States to Belarus
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Romania to Bessarabia
3 artilleries and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Western Ukraine to Northern Italy
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French