13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)

  • '16

    OK, I’ll need sub defend / OOL for Z6, and OOL for z4 if possible please.


  • z4

    ac first shots
    des
    tac bombers
    ac second shots
    fighter

    z6

    first subs then destroyers

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                5 bombers moved from Western United States to 4 Sea Zone
                6 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Spain
                Battle in 6 Sea Zone
                    Americans attack with 7 submarines
                    Japanese defend with 7 destroyers and 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 7 destroyers in 6 Sea Zone, round 2 :  1/7 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 3 :  1/5 hits
                        Japanese roll dice for 7 destroyers in 6 Sea Zone, round 3 :  0/7 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 6 destroyers in 6 Sea Zone, round 4 :  3/6 hits
                        3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 4 destroyers in 6 Sea Zone, round 5 :  0/4 hits
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 6 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 6 :  1/2 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 7 :  0/2 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 8 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 8 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 9 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 9 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 10 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 10 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking Spain from Germans with no units remaining. Battle score for attacker is 26
                    Casualties for Japanese: 7 destroyers and 2 submarines
                    Casualties for Americans: 7 submarines
                Battle in 4 Sea Zone
                    Americans attack with 5 bombers
                    Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 5 bombers in 4 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 2 :  1/6 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 4 Sea Zone
                        Americans roll dice for 4 bombers in 4 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 3 :  0/5 hits
                        2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 4 Sea Zone
                        Americans roll dice for 4 bombers in 4 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 4 Sea Zone, round 4 :  1/2 hits
                        1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 4 Sea Zone
                        1 transport owned by the Japanese lost in 4 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is 62
                    Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                3 bombers moved from 4 Sea Zone to British Columbia
                1 aaGun and 3 infantry moved from Western United States to British Columbia
                1 armour moved from Alaska to Western United States
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 4 destroyers and 9 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    British Columbia : 1 aaGun, 3 bombers and 3 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 4 destroyers
        10 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 4 bombers
        101 Sea Zone : 2 submarines and 1 transport
        Spain : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 cruiser, 6 destroyers, 13 submarines and 3 transports

    Production/PUs Summary :

    Germans : 65 / 94
        Russians : 3 / 5
        Japanese : 61 / 60
        Americans : 52 / 71
        Chinese : 8 / 17
        British : 27 / 28
        UK_Pacific : 17 / 21
        Italians : 28 / 47
        ANZAC : 18 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                6 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Shensi : 2 infantry
        Suiyuyan : 1 infantry
        Hunan : 2 artilleries, 1 fighter and 8 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 94
        Russians : 3 / 5
        Japanese : 58 / 60
        Americans : 52 / 71
        Chinese : 11 / 17
        British : 27 / 28
        UK_Pacific : 17 / 21
        Italians : 28 / 47
        ANZAC : 18 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • i cant believe the dice in sz 4

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 bombers, 8 infantry and 6 mech_infantrys moved from Kwangsi to Kwangtung
                1 fighter moved from 43 Sea Zone to Kwangtung
                4 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sumatra
                    British attack with 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 infantry in Sumatra, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys
                    Japanese defend with 3 aaGuns, 3 artilleries, 1 harbour and 5 infantry
                        AA fire in Kwangtung :  0/3 hits
                        British roll dice for 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys in Kwangtung, round 2 :  3/17 hits
                        Japanese roll dice for 3 aaGuns, 3 artilleries and 5 infantry in Kwangtung, round 2 :  3/8 hits
                        3 infantry owned by the British and 3 aaGuns owned by the Japanese lost in Kwangtung
                        British roll dice for 2 bombers, 1 fighter, 5 infantry and 6 mech_infantrys in Kwangtung, round 3 :  1/14 hits
                        Japanese roll dice for 3 artilleries and 5 infantry in Kwangtung, round 3 :  3/8 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys in Kwangtung, round 4 :  3/11 hits
                        Japanese roll dice for 3 artilleries and 4 infantry in Kwangtung, round 4 :  3/7 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 2 bombers, 1 fighter and 5 mech_infantrys in Kwangtung, round 5 :  5/8 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 5 :  2/4 hits
                        1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 aaGuns, 3 artilleries and 5 infantry
                    Casualties for British: 8 infantry and 3 mech_infantrys
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Gibraltar from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Scotland to Spain
                3 fighters moved from United Kingdom to Spain
                1 aaGun moved from Kwangsi to Kwangtung
                1 aaGun moved from Yunnan to Hunan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from India to Yunnan
                2 bombers moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Kwangsi

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 fighter
        Siam : 1 flag
        Yunnan : 2 mech_infantrys
        Kweichow : 1 infantry
        Hunan : 1 aaGun, 2 bombers and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 aaGun, 1 harbour and 3 mech_infantrys
        French Indo China : 1 flag
        Sumatra : 1 flag, 3 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 artillery, 3 infantry and 3 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Mozambique : 1 flag
        Eire : 1 flag
        Angola : 1 flag
        Eastern Persia : 1 aaGun, 1 armour and 7 mech_infantrys
        Spain : 1 aaGun, 5 fighters and 1 infantry
        91 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 65 / 94
        Russians : 3 / 5
        Japanese : 51 / 60
        Americans : 52 / 71
        Chinese : 11 / 17
        British : 28 / 28
        UK_Pacific : 24 / 30
        Italians : 27 / 47
        ANZAC : 18 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 bomber moved from Western Germany to Anglo Egyptian Sudan
                1 bomber moved from Bessarabia to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 bomber moved from Western Germany to Anglo Egyptian Sudan
                1 bomber moved from Bessarabia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry
                    British defend with 1 artillery, 3 infantry and 3 mech_infantrys
                    Italians win, taking Anglo Egyptian Sudan from British with 4 artilleries, 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                2 artilleries and 1 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Caucasus to Turkey
                3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
                1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 fighters moved from Bessarabia to Iraq
                3 fighters moved from Anglo Egyptian Sudan to Saudi Arabia
                1 bomber moved from Anglo Egyptian Sudan to Iraq
                2 bombers moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Saudi Arabia
                3 infantry placed in Iraq
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Cyprus : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 4 artilleries and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Bryansk : 1 flag
        Bessarabia : 1 flag
        Caucasus : 1 flag, 1 factory_minor
        Turkey : 1 artillery and 1 infantry
        Saudi Arabia : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 1 infantry
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
        81 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        Northwest Persia : 1 flag, 3 aaGuns and 2 artilleries
        Persia : 1 aaGun, 6 artilleries and 5 infantry

  • '16

    I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.  Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.

    I’d like to redo it completely, either low luck or regular.  I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)

    Sorry for the mistake, I’ll await your reply.

    And yes, the dice in z4 were pretty crazy.


  • @PGMatt:

    I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.  Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.

    I’d like to redo it completely, either low luck or regular.  I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)

    Sorry for the mistake, I’ll await your reply.

    And yes, the dice in z4 were pretty crazy.

    I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…

    AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want

  • '16

    @Amon-Sul:

    @PGMatt:

    I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.  Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.Â

    I’d like to redo it completely, either low luck or regular.  I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)

    Sorry for the mistake, I’ll await your reply.

    And yes, the dice in z4 were pretty crazy.

    I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…

    AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want

    You’re right about the game state.  Did you want Axis again?


  • @PGMatt:

    @Amon-Sul:

    @PGMatt:

    I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.�  Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.�

    I’d like to redo it completely, either low luck or regular.�  I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)

    Sorry for the mistake, I’ll await your reply.

    And yes, the dice in z4 were pretty crazy.

    I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…

    AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want

    You’re right about the game state.  Did you want Axis again?

    i prefer switching sides, but if u wish to play the allies again with the same bid, be my guest

  • '16

    Nope, I’m fine with the Axis this time.  Where would you like your bid?


  • 2 inf, 1 art Yunnan

    Thank U :)

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