@simon33 nvm. I see the actual game now.
13L G40 PGMatt (Allies +10) vs Amon-Sul (Axis)
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OK, I’ll need sub defend / OOL for Z6, and OOL for z4 if possible please.
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z4
ac first shots
des
tac bombers
ac second shots
fighterz6
first subs then destroyers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
5 bombers moved from Western United States to 4 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Spain
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 7 destroyers and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 7 destroyers in 6 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 7 destroyers in 6 Sea Zone, round 3 : 0/7 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 6 destroyers in 6 Sea Zone, round 4 : 3/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 destroyers in 6 Sea Zone, round 5 : 0/4 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 7 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 8 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 10 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Spain from Germans with no units remaining. Battle score for attacker is 26
Casualties for Japanese: 7 destroyers and 2 submarines
Casualties for Americans: 7 submarines
Battle in 4 Sea Zone
Americans attack with 5 bombers
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
3 submarines owned by the Japanese Submerged
Americans roll dice for 5 bombers in 4 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 4 Sea Zone
Americans roll dice for 4 bombers in 4 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 4 Sea Zone, round 3 : 0/5 hits
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 4 bombers in 4 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 4 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 4 Sea Zone
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports
Casualties for Americans: 2 bombersNon Combat Move - Americans
3 bombers moved from 4 Sea Zone to British Columbia
1 aaGun and 3 infantry moved from Western United States to British Columbia
1 armour moved from Alaska to Western United States
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 4 destroyers and 9 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun, 3 bombers and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 1 harbour and 3 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 4 destroyers
10 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 4 bombers
101 Sea Zone : 2 submarines and 1 transport
Spain : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
91 Sea Zone : 1 cruiser, 6 destroyers, 13 submarines and 3 transportsProduction/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 61 / 60
Americans : 52 / 71
Chinese : 8 / 17
British : 27 / 28
UK_Pacific : 17 / 21
Italians : 28 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 2 infantry
Suiyuyan : 1 infantry
Hunan : 2 artilleries, 1 fighter and 8 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 58 / 60
Americans : 52 / 71
Chinese : 11 / 17
British : 27 / 28
UK_Pacific : 17 / 21
Italians : 28 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i cant believe the dice in sz 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers, 8 infantry and 6 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
4 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Sumatra, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys
Japanese defend with 3 aaGuns, 3 artilleries, 1 harbour and 5 infantry
AA fire in Kwangtung : 0/3 hits
British roll dice for 2 bombers, 1 fighter, 8 infantry and 6 mech_infantrys in Kwangtung, round 2 : 3/17 hits
Japanese roll dice for 3 aaGuns, 3 artilleries and 5 infantry in Kwangtung, round 2 : 3/8 hits
3 infantry owned by the British and 3 aaGuns owned by the Japanese lost in Kwangtung
British roll dice for 2 bombers, 1 fighter, 5 infantry and 6 mech_infantrys in Kwangtung, round 3 : 1/14 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kwangtung, round 3 : 3/8 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys in Kwangtung, round 4 : 3/11 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kwangtung, round 4 : 3/7 hits
2 infantry owned by the British , 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 bombers, 1 fighter and 5 mech_infantrys in Kwangtung, round 5 : 5/8 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 5 : 2/4 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 aaGuns, 3 artilleries and 5 infantry
Casualties for British: 8 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Gibraltar from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Scotland to Spain
3 fighters moved from United Kingdom to Spain
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Yunnan
2 bombers moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to KwangsiPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 fighter
Siam : 1 flag
Yunnan : 2 mech_infantrys
Kweichow : 1 infantry
Hunan : 1 aaGun, 2 bombers and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 aaGun, 1 harbour and 3 mech_infantrys
French Indo China : 1 flag
Sumatra : 1 flag, 3 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 artillery, 3 infantry and 3 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Mozambique : 1 flag
Eire : 1 flag
Angola : 1 flag
Eastern Persia : 1 aaGun, 1 armour and 7 mech_infantrys
Spain : 1 aaGun, 5 fighters and 1 infantry
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 65 / 94
Russians : 3 / 5
Japanese : 51 / 60
Americans : 52 / 71
Chinese : 11 / 17
British : 28 / 28
UK_Pacific : 24 / 30
Italians : 27 / 47
ANZAC : 18 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Turkey to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 3 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 4 artilleries, 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 artilleries and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Caucasus to Turkey
3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Bessarabia to Iraq
3 fighters moved from Anglo Egyptian Sudan to Saudi Arabia
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 bombers moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Saudi Arabia
3 infantry placed in Iraq
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 4 artilleries and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag
Bessarabia : 1 flag
Caucasus : 1 flag, 1 factory_minor
Turkey : 1 artillery and 1 infantry
Saudi Arabia : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters and 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
81 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Northwest Persia : 1 flag, 3 aaGuns and 2 artilleries
Persia : 1 aaGun, 6 artilleries and 5 infantry -
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
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@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
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@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers. Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.Â
I’d like to redo it completely, either low luck or regular. I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
You’re right about the game state. Did you want Axis again?
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@PGMatt:
@PGMatt:
I was thinking on the way home that the z6 battle needs to be revised a bit; either a complete redo, or give you back some destroyers.� Neither of us rolled particularly well, but I didn’t scramble your fighter, thinking it couldn’t hit at all, but you had a pile of destroyers so of course you could have.�
I’d like to redo it completely, either low luck or regular.� I didn’t consider the fighter so I can’t promise I wont just retreat after a round or so :)
Sorry for the mistake, I’ll await your reply.
And yes, the dice in z4 were pretty crazy.
I think Ur chances to win this game are very low… I am offering U a surrender and a rematch with same amount of bid…
AS for Japan there ok , redice the batlle, put the fig, U can do either low luck or dice it whatever u want
You’re right about the game state. Did you want Axis again?
i prefer switching sides, but if u wish to play the allies again with the same bid, be my guest
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Nope, I’m fine with the Axis this time. Where would you like your bid?
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2 inf, 1 art Yunnan
Thank U :)