G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech

  • '20 '18 '17 '15

    I’m sorry, i could really speed things up if I’d remember the Russian’s don’t have a turn any more.  :|

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 armour moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to 5 Sea Zone
                1 mech_infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,1,3,5
                Japanese collect 24 PUs (8 lost to blockades); end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 armour moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Timguska to Evenkiyskiy
                2 mech_infantrys moved from Yenisey to Evenkiyskiy
                2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Manchuria
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 armour moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Timguska to Evenkiyskiy
                2 mech_infantrys moved from Yenisey to Evenkiyskiy
                2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Manchuria
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Shantung
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Shantung, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Americans attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Anhwe
                        Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Evenkiyskiy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Evenkiyskiy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Evenkiyskiy
                    Americans win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 aaGun moved from Eastern United States to Quebec
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                2 artilleries and 3 infantry moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2,1,2
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,2,4,3,2,4,6,3,5,3,6,1,5,4
                Americans collect 42 PUs (20 lost to blockades); end with 42 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Hopei to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Hunan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery moved from Belgian Congo to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery moved from Belgian Congo to Kenya

    Non Combat Move - British
                1 artillery moved from 80 Sea Zone to Persia
                1 infantry moved from 80 Sea Zone to Persia

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 armour and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Syria
                3 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 infantry
                    British defend with 1 artillery
                    Italians win, taking Belgian Congo from British with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Syria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Syria to Egypt
                1 transport moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Greece
                1 armour and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                6 transports moved from 45 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                6 transports moved from 45 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Northwest Persia
                    ANZAC attack with 4 armour and 1 mech_infantry
                    Germans defend with 6 armour and 1 infantry
                        ANZAC roll dice for 4 armour and 1 mech_infantry in Northwest Persia, round 2 :  5/5 hits
                        Germans roll dice for 6 armour and 1 infantry in Northwest Persia, round 2 :  4/7 hits
                        1 infantry owned by the Germans , 4 armour owned by the Germans , 3 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northwest Persia
                        ANZAC roll dice for 1 armour in Northwest Persia, round 3 :  0/1 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                        1 armour owned by the ANZAC lost in Northwest Persia
                    Germans win with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 armour and 1 infantry
                    Casualties for ANZAC: 4 armour and 1 mech_infantry
                Battle in Kwangsi
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                3 armour placed in Persia
                3 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to French Guiana
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
                1 armour moved from Brazil to 86 Sea Zone
                1 armour and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 armour moved from 89 Sea Zone to Southeast Mexico
                1 carrier, 2 destroyers and 1 fighter moved from 89 Sea Zone to 101 Sea Zone
                2 fighters and 2 tactical_bombers moved from 101 Sea Zone to Quebec
                1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
                1 transport moved from 118 Sea Zone to 123 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 117 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 105 Sea Zone to 88 Sea Zone
                1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to United Kingdom
                1 transport moved from 112 Sea Zone to 105 Sea Zone
                3 armour moved from Caucasus to Persia
                2 armour moved from Northwest Persia to Persia
                1 bomber moved from Greece to Persia
                3 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Kazakhstan to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                2 infantry moved from Samara to Novosibirsk
                3 armour moved from Vologda to Timguska
                      Germans take Timguska from Americans
                2 infantry moved from Novosibirsk to Timguska
                1 fighter moved from Nenetsia to Timguska
                1 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 1 battleship, 4 carriers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 1 battleship, 4 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 destroyers and 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                Battle in Southeast Mexico
                Battle in French Guiana
                Battle in Persia
                    Germans attack with 5 armour and 1 bomber
                    ANZAC defend with 3 armour and 1 factory_minor; British defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans win, taking Southeast Mexico from Americans, taking French Guiana from French, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 3 armour
                    Casualties for Germans: 4 armour and 1 bomber
                    Casualties for British: 1 aaGun, 1 artillery and 1 infantry
                Battle in Suriname
                Battle in Quebec
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor; Americans defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans win, taking Suriname from Dutch, taking Quebec from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
                Battle in British Guiana
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from Timguska to Novosibirsk
                2 fighters and 2 tactical_bombers moved from Quebec to 101 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Brazil
                1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
                1 armour and 1 infantry placed in Normandy Bordeaux
                1 transport placed in 93 Sea Zone
                1 armour and 1 infantry placed in Southern France
                2 armour and 1 mech_infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 78 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 12 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,6,5,4,5
                Japanese collect 17 PUs (8 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • I’m still kickin, not ready to say uncle yet
    S.A.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu

    Non Combat Move - Japanese

    Place Units - Japanese
                2 armour and 1 fighter placed in Kiangsu
                2 armour and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,6,5,4,3
                Japanese collect 15 PUs (10 lost to blockades); end with 15 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kwangtung
                2 mech_infantrys moved from Jehol to Anhwe
                2 infantry moved from Jehol to Shantung
                1 armour moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Amur
                2 mech_infantrys moved from Korea to Buryatia
                1 artillery and 3 infantry moved from Eastern United States to Quebec
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kwangtung
                2 mech_infantrys moved from Jehol to Anhwe
                2 infantry moved from Jehol to Shantung
                1 armour moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Amur
                2 mech_infantrys moved from Korea to Buryatia
                1 artillery and 3 infantry moved from Eastern United States to Quebec
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to Libya

    Combat - Americans
                Battle in Kwangtung
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Kwangtung, round 2 :  2/7 hits
                        Japanese roll dice for 2 armour and 4 infantry in Kwangtung, round 2 :  3/6 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Kwangtung
                        Americans roll dice for 2 armour and 2 artilleries in Kwangtung, round 3 :  3/4 hits
                        Japanese roll dice for 2 armour and 2 infantry in Kwangtung, round 3 :  2/4 hits
                        2 artilleries owned by the Americans , 1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kwangtung
                        Americans roll dice for 2 armour in Kwangtung, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 4 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Libya
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 3 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Libya, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                        Americans roll dice for 2 artilleries and 1 infantry in Libya, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Libya, round 3 :  2/3 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Libya
                    1 artillery owned by the Americans retreated to Tunisia
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Quebec
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Quebec, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Quebec, round 2 :  1/3 hits
                        1 infantry owned by the Americans lost in Quebec
                        Americans roll dice for 1 artillery and 2 infantry in Quebec, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Quebec, round 3 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Quebec
                        Americans roll dice for 1 artillery in Quebec, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Quebec, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Quebec, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Quebec, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Quebec, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Quebec, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Quebec, round 7 :  1/1 hits
                        Germans roll dice for 1 artillery in Quebec, round 7 :  0/1 hits
                        1 artillery owned by the Germans lost in Quebec
                    Americans win, taking Quebec from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 armour moved from Evenkiyskiy to Yenisey

    Place Units - Americans
                1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                1 armour and 2 infantry placed in Central United States
                1 fighter and 1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Mexico: 1 aaGun
                EDIT: Removing units owned by Americans from Western United States: 1 aaGun
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry placed in Eastern United States
                Americans undo move 3.
                1 fighter placed in Eastern United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1,3,4,5,5,1,1,1,5,2,5,5,6,2,6,6
                Americans collect 48 PUs (14 lost to blockades); end with 48 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 23 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 22 times
                6 was rolled 17 times
            Average roll : 3.612
            Median : 4.000
            Variance : 1.108
            Standard Deviation : 1.053
            Total rolls : 103

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Italians Combat
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.645
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 31


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Kiangsi
                3 infantry moved from Anhwe to Kiangsi
                3 infantry moved from Yunnan to Hunan

Suggested Topics

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Axis & Allies Boardgaming Custom Painted Miniatures

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