@cds playing this game with low luck is a lot different than with the regular dice… not sure if I like it really. It kind of takes the fun out of rolling… no suspense or agony of defeat. lol
G40 elevenjerk (axis) vs stalingradski (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to Iraq
1 armour moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
3 fighters moved from Novgorod to Russia
6 bombers moved from Western Germany to Russia
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from French Indo China to 35 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 tactical_bomber moved from Volgograd to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 armour, 6 bombers, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.Non Combat Move - Germans
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Vologda to Volgograd
1 mech_infantry moved from Finland to Novgorod
1 aaGun, 6 artilleries and 8 infantry moved from Denmark to Western Germany
1 submarine moved from 113 Sea Zone to 119 Sea Zone
7 submarines moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Western Germany
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from Egypt to Greece
5 bombers moved from Russia to Smolensk
1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from Iraq to VolgogradPlace Units - Germans
2 fighters and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
Sorry again!!!
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No worries!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Move - Russians
1 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
Well, you can’t make that stuff up. I threw the single surviving Russian infantry at Moscow, and he took it back. I’m sorry for the crazy Russian luck in this game, because you’re deserving of better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Yunnan
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
2 battleships, 5 carriers and 1 cruiser moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Shan State to Volgograd
2 bombers moved from Yunnan to Volgograd
1 infantry moved from Siam to French Indo ChinaPlace Units - Japanese
4 fighters and 5 infantry placed in Japan
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total -
I never thought you would go there but hell, why not!! It has just come to be expected that in Russia it will all go bad:) I am actually glad that it has cause, like I said in my earlier post, it has prompted me to change my second purchase with Germany. All the other stuff going on with UK navy and stuff might make me change my strat all together, who knows. I really enjoy playing you though!!! This game is far from over but if stuff doesn’t start falling in my favor a bit then US will just continue to get stronger and start imposing its will on Japan. So far they have been holding good but Germany has failed big time. The main idea of this strategy is for Japan to hold strong while Germany does its thing but that clearly has not been the case. We shall see as the game goes on.
By the way… Getting diced sucks but I think that is what makes the game great. It makes it so variable. I think its fun!!! Hope all is well with you! You were gone for a bit, hopefully it was vacation:)
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Hey eleven, a really fun game - yes to the dice, it makes it fun, but also frustrating at times if you get on the wrong end of it for awhile… :|
After the game is done, it’s be good to talk strategy and debrief, one way or another. I have some suggestions to make your Germany unstoppable 8-) You’re playing a hell of a game, and I’ve been on my heels for a good part of it.
No vacation for me, just really intense at work for awhile -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caucasus to Bryansk
Russians take Bryansk from Germans
1 bomber moved from India to 41 Sea Zone
1 bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 3 bombers and 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to India
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Egypt to Trans-JordanPlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 artillery and 1 fighter placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - British
British repair 9 damage on 9 factory_minors; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Rostov to Tambov
Russians take Tambov from Germans
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from India to Kazakhstan
1 infantry moved from Caucasus to KazakhstanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Rostov to Caucasus
1 armour, 4 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Kazakhstan to Caucasus
2 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 106 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 fighters
British defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
7 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,4,1,1,6,5,3,3,4
Italians collect 4 PUs (12 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
2 destroyers and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
5 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Greece to Caucasus
5 bombers moved from Smolensk to Caucasus
1 bomber moved from French Indo China to Caucasus
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to SmolenskCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Bryansk
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking 119 Sea Zone from Americans, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 8 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 armour, 1 bomber, 12 infantry and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for ANZAC: 1 infantry
Casualties for Germans: 4 bombers, 4 fighters and 2 tactical_bombers
Casualties for British: 2 armour, 1 bomber, 12 infantry and 4 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
4 bombers moved from Caucasus to Volgograd
1 mech_infantry moved from Norway to Karelia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
7 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 fighters placed in Volgograd
3 tactical_bombers placed in Ukraine
2 bombers placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Samara
Japanese take Samara from Russians
1 bomber moved from Volgograd to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 bomber moved from Volgograd to Shan StateCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British lost in 39 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 bomber moved from Kazakhstan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
1 artillery placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers, 1 fighter and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs total -
Just wanted to post the dice details on that round.
7 for 7 on 2’s till you missed the last two. This is getting pretty ridiculous :-D Certainly ruined some plans!!!
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Whatever happens with the dice, you’re playing a winning Axis.
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Well thank you!!! You certainly are no scrub! The last two guys I played, I started at the same time as this game and they have been long since over. In fact the two games combined were 14 rounds. I am sure this will be that many easily.





