Great, Iooking forward to see the new upload and start playing.
G40 elevenjerk (axis) vs stalingradski (allies +9)
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So I guess now is as good a time as ever to talk about the game. I think this J4 paired with your G4 would be very hard to stop. I understand things may be a little different if Russia helps china out like in the game we played where the sides were switched but, I had a distinct advantage cause I knew that you were going G4. Things may have been a lot different in our first game if I hadn’t known until turn 2 or 3 that you were not going to attack. With the way I set up Japan, they could have easily secured Cairo so that I could have never gotten it back. I barely got it back as it was. (I know I hosed on Taranto). If you would have had 8-10 transports loaded ready to take Calcutta or move on to Cairo it would have been hopeless. That is neglecting the 20+ airplanes that could have joined as well. Making 70+ ipcs, there would have been no problem shoring up the Japanese capital in order to hold out for the German VC win!!!
You have to remember that my buddy and I have never played VC rules. We have always played till the other surrenders. Makes it tough on the axis a bit but really allowed us to devise good strategies on both sides without the others help.
So far things have gone mostly (could have done without the excessive amount of Russian 2’s:)) to plan for me. My main goal as the axis is to try to get the money situation pretty even. With the allies being a few moves away from acting on any sort of a plan, the axis, (as long as the money is even), can counter pretty easily. I will say that in the games I have played prior to this one, Russia has never been this good as far as getting LOTS of hits. I don’t think I have been diced the whole game by all countries, just in most situations regarding the Russians. It has prompted me to change my first purchase. Here is why….
Most of the time I have had enough cheap units last to make mostly tank purchases acceptable. I found against you that there came a point where I had only tanks to attack with which is far to expensive. I am going to change my G2 purchase to 5 in 5 art and 4 tanks instead of the standard 10 tank purchase I have used in the past. I think that would have been far more beneficial in our game in particular. If the situation arises where I am getting beat down in Russia again that should solve that problem. I can continue to purchase tanks and mech and airforce as needed from that point on.
Would love to hear the thoughts of the #13 ranked player on A&A.org:) Just checked the rankings today!! Impressive!! I knew I was playing the real deal in our first game but that just confirmed it for me!:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to India
1 battleship, 4 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 bomber, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to Gibraltar
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Western United States to 12 Sea Zone
2 bombers moved from 12 Sea Zone to 30 Sea Zone
2 bombers moved from 30 Sea Zone to Caroline Islands
1 infantry moved from British Columbia to Western United States
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
2 infantry placed in Western United States
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
2 submarines placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 39 PUs;
British buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Kazakhstan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
3 infantry moved from India to Burma
1 aaGun moved from Burma to India
2 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Caucasus to Rostov
8 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Eastern Persia to Kazakhstan
1 fighter moved from Kazakhstan to Russia
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun, 1 artillery and 3 infantry moved from Scotland to United Kingdom
2 battleships, 1 carrier, 3 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from India to Burma
1 fighter moved from Shan State to India
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest PersiaPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 3 artilleries and 8 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun, 3 artilleries and 8 infantry
EDIT: Removing units owned by Italians from Southern France: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 artillery and 9 infantry
EDIT: Removing units owned by Italians from Western Germany: 2 aaGuns, 1 artillery and 9 infantry
EDIT: Adding units owned by Italians to France: 2 artilleries and 1 infantry
EDIT: Removing units owned by Italians from Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,2,3,4,5,1,5
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs total -
sorry bout the edits :-( shoulda just waited till the morning to do my move :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 3 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to Iraq
1 armour moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
3 fighters moved from Novgorod to Russia
6 bombers moved from Western Germany to Russia
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from French Indo China to 35 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 tactical_bomber moved from Volgograd to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 armour, 6 bombers, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.Non Combat Move - Germans
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Vologda to Volgograd
1 mech_infantry moved from Finland to Novgorod
1 aaGun, 6 artilleries and 8 infantry moved from Denmark to Western Germany
1 submarine moved from 113 Sea Zone to 119 Sea Zone
7 submarines moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Western Germany
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from Egypt to Greece
5 bombers moved from Russia to Smolensk
1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from Iraq to VolgogradPlace Units - Germans
2 fighters and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
Sorry again!!!
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No worries!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Move - Russians
1 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
Well, you can’t make that stuff up. I threw the single surviving Russian infantry at Moscow, and he took it back. I’m sorry for the crazy Russian luck in this game, because you’re deserving of better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Yunnan
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to Philippines
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
2 battleships, 5 carriers and 1 cruiser moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Shan State to Volgograd
2 bombers moved from Yunnan to Volgograd
1 infantry moved from Siam to French Indo ChinaPlace Units - Japanese
4 fighters and 5 infantry placed in Japan
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total -
I never thought you would go there but hell, why not!! It has just come to be expected that in Russia it will all go bad:) I am actually glad that it has cause, like I said in my earlier post, it has prompted me to change my second purchase with Germany. All the other stuff going on with UK navy and stuff might make me change my strat all together, who knows. I really enjoy playing you though!!! This game is far from over but if stuff doesn’t start falling in my favor a bit then US will just continue to get stronger and start imposing its will on Japan. So far they have been holding good but Germany has failed big time. The main idea of this strategy is for Japan to hold strong while Germany does its thing but that clearly has not been the case. We shall see as the game goes on.
By the way… Getting diced sucks but I think that is what makes the game great. It makes it so variable. I think its fun!!! Hope all is well with you! You were gone for a bit, hopefully it was vacation:)
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Hey eleven, a really fun game - yes to the dice, it makes it fun, but also frustrating at times if you get on the wrong end of it for awhile… :|
After the game is done, it’s be good to talk strategy and debrief, one way or another. I have some suggestions to make your Germany unstoppable 8-) You’re playing a hell of a game, and I’ve been on my heels for a good part of it.
No vacation for me, just really intense at work for awhile -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caucasus to Bryansk
Russians take Bryansk from Germans
1 bomber moved from India to 41 Sea Zone
1 bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 3 bombers and 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to India
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Egypt to Trans-JordanPlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 artillery and 1 fighter placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - British
British repair 9 damage on 9 factory_minors; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Rostov to Tambov
Russians take Tambov from Germans
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from India to Kazakhstan
1 infantry moved from Caucasus to KazakhstanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Rostov to Caucasus
1 armour, 4 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Kazakhstan to Caucasus
2 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 106 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 fighters
British defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
7 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,4,1,1,6,5,3,3,4
Italians collect 4 PUs (12 lost to blockades); end with 9 PUs total





