@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
no scramble
just discovered a glitch off guam. It didn’t roll my battleship shot.
Here it is;
Rolls: 1@4; Total Hits: 11@4: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 36 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Kwangsi to Philippines
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with ; Americans defend with 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Kwangsi to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
4 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hunan
1 aaGun moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
well that really backfired.
The only reason I attacked on J2 was hamstring usa in the south pacific. Â You got 3 extra hits and nullified that advantage…
oh well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
Japanese defend with 1 transport
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Western United States
4 fighters moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 airfield, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 bomber moved from Malta to Kenya
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
1 bomber owned by the British retreated
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - British
2 fighters moved from 96 Sea Zone to Gibraltar
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Kenya to Belgian Congo
1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
1 mech_infantry placed in Union of South Africa
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,6,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
holy crap that was some bad luck for you! :-o
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 5/8 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits
6 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 4 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 infantry moved from Albania to Greece
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Spain to 110 Sea Zone
1 armour moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
Place Units - Italians
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
3 fighters moved from Queensland to South Australia
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Well this got interesting fast!
And yeah, I had some bad dice. But you had some bad dice as well. We’ll both have some bad and good dice again before this one is over as well.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
5 infantry moved from Greece to Turkey
3 armour moved from Greece to Turkey
1 tactical_bomber moved from Southern Italy to Turkey
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
scram109, 91?
scramble sz91 but not sz109
scram all?
i cant possibly imagine scrambling less than 3, so im going to play it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
5 infantry moved from Greece to Turkey
3 armour moved from Greece to Turkey
1 tactical_bomber moved from Southern Italy to Turkey
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
French scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Scotland
Battle in Eire
Battle in Sweden
Germans attack with 3 artilleries and 10 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries and 10 infantry in Sweden, round 2 : 3/13 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 artilleries and 9 infantry in Sweden, round 3 : 3/12 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Scotland from British, taking Eire from British, taking Sweden from Neutral_True with 3 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
French defend with 1 cruiser; British defend with 3 fighters and 1 transport; Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/7 hits
French roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the French , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 2 tactical_bombers in 91 Sea Zone, round 3 : 2/4 hits
French roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 3 fighters and 1 transport
Casualties for Americans: 1 destroyer
Battle in Turkey
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 4/9 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Turkey, round 3 : 5/9 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Turkey to Greece
2 artilleries and 7 infantry moved from Bulgaria to Greece
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun, 1 armour, 3 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from 91 Sea Zone to Spain
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
3 armour and 4 mech_infantrys moved from Northern Italy to Bulgaria
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Normandy Bordeaux to Spain
Place Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
1 factory_minor placed in Greece
3 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Yeah, sorry that was a full scramble. So we’re good. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Eastern Poland
1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Russia to Tambov
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Bryansk to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Eastern Poland
6 infantry moved from Yenisey to Timguska
2 infantry moved from Sakha to Amur
2 aaGuns, 1 artillery and 8 infantry moved from Buryatia to Amur
Place Units - Russians
2 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery placed in Novgorod
2 mech_infantrys placed in Ukraine
Russians undo move 5.
1 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total