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13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • sure, let’s kill that brave bomber, all 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                3 infantry moved from Trans-Jordan to Iraq
                1 artillery, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                    Italians win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to France
                1 artillery moved from Western Germany to France
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Southern Italy
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Southern France to Western Germany
                2 fighters moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,3,6,6,1,4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • I had 55-60 or so chance of surviving the air battle and then 5/6 of getting past the aa gun and take out the AB. Too bad the aa guns shot me down, otherwise that could’ve been 4 sunk transports  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 submarine moved from 33 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                3 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 infantry moved from Western Germany to France
                2 infantry moved from Novgorod to Archangel
                2 armour and 5 mech_infantrys moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Tambov
                1 bomber and 1 fighter moved from Bryansk to Tambov
                10 armour moved from Bryansk to Caucasus
                9 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                6 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Novgorod to Karelia

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 12 armour and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Bryansk to Novgorod
                1 bomber and 1 fighter moved from Tambov to Ukraine
                1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Tambov

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                Germans undo move 2.
                1 artillery, 1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 armour, 43 infantry and 2 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 4 infantry
                    Germans defend with 1 aaGun and 1 artillery
                    Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 armour, 43 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun and 2 mech_infantrys
                    Russians win, taking Tambov from Germans with 1 armour, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Tambov
                1 fighter moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 aaGun moved from Russia to Tambov
                2 infantry moved from Urals to Evenkiyskiy
                1 aaGun and 2 infantry moved from Finland to Norway

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 carriers; Remaining resources: 3 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 mech_infantrys moved from Manchuria to Buryatia
                1 artillery moved from Sakha to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 bomber moved from French Indo China to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from Shantung to 20 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,4,3,6,1,5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
                Japanese collect 27 PUs (9 lost to blockades); end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany


  • orders for w.ger and z6


  • for some reason I always get paranoid I didn’t click the right button. those 3 bombers are obviously bombing not attacking.


  • intercept bombers, scramble air in sz6, kamis 1ea on dds and ca.


  • sorry I just want to get this right since it’s a big battle

    ca = carrier?

    so 2 kami on 2 destroyers, 1 each

    and 4 kami on 4 carriers, 1 each?

    or just 3 kamis total, 2 on 2 des and 1 on the cruiser?


  • Sorry, CA is cruiser. It’s military parlance, but I guess I could’ve been more clear. So 1 kami each on both destroyers and then 1 kami on the cruiser. I could be wrong, but I thought I saw that I only had 3 kamis left. If I have more in addition to the above, send 1 ea on the carriers until my kamis are gone.


  • kinda need ools also. do you want to try to keep carriers or keep best dice since it’s a fairly contested battle


  • got 10 hits total in round 1 so all your capital hits are used up. got 3 hits with subs in round 2. you have:

    2 des, 5 car with 1 hit, 1 cru, 2 bat with 1 hit


  • I’m trying to take a turn on another game. Didn’t I have a sub or two in there as well?

    Um, sink two carriers. Keep one undamaged and keep the cruiser for now. Sink fewer carriers if I had the subs there.


  • yeah I am keeping best dice for you, the one sub was killed in round 1.

    5 more hits with air… i lost 2 car and a des with the subs assuming you want to keep 1 des.

    now you have 1 des, 3 cars with 1 hit, 1 cru, and 2 bat with 1 hit, plus your air… so 5 hits


  • dude, I’m not even following anymore. Please post the map so I can keep track og this . .


  • fairly easy, all I need to know is do you want to keep the 1 des and losing some 3s first since I have 9 subs… you are going to lose your carriers unless you really want to gamble…

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