Forgot the walk in on Guam, so edited it in
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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sure, let’s kill that brave bomber, all 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
3 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to France
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Iraq to Egypt
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
2 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,3,6,6,1,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
I had 55-60 or so chance of surviving the air battle and then 5/6 of getting past the aa gun and take out the AB. Too bad the aa guns shot me down, otherwise that could’ve been 4 sunk transports :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Western Germany to France
2 infantry moved from Novgorod to Archangel
2 armour and 5 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Tambov
10 armour moved from Bryansk to Caucasus
9 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
6 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Novgorod to KareliaCombat - Germans
Battle in Caucasus
Germans attack with 12 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 bomber and 1 fighter moved from Tambov to Ukraine
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to TambovPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 2.
1 artillery, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 armour, 43 infantry and 2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Iraq
Russians attack with 2 infantry
Italians defend with 1 armour
Russians win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 43 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 armour, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Russia to Tambov
2 infantry moved from Urals to Evenkiyskiy
1 aaGun and 2 infantry moved from Finland to NorwayPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 3 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Manchuria to Buryatia
1 artillery moved from Sakha to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from Shantung to 20 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,4,3,6,1,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 27 PUs (9 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany -
orders for w.ger and z6
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for some reason I always get paranoid I didn’t click the right button. those 3 bombers are obviously bombing not attacking.
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intercept bombers, scramble air in sz6, kamis 1ea on dds and ca.
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sorry I just want to get this right since it’s a big battle
ca = carrier?
so 2 kami on 2 destroyers, 1 each
and 4 kami on 4 carriers, 1 each?
or just 3 kamis total, 2 on 2 des and 1 on the cruiser?
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Sorry, CA is cruiser. It’s military parlance, but I guess I could’ve been more clear. So 1 kami each on both destroyers and then 1 kami on the cruiser. I could be wrong, but I thought I saw that I only had 3 kamis left. If I have more in addition to the above, send 1 ea on the carriers until my kamis are gone.
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kinda need ools also. do you want to try to keep carriers or keep best dice since it’s a fairly contested battle
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got 10 hits total in round 1 so all your capital hits are used up. got 3 hits with subs in round 2. you have:
2 des, 5 car with 1 hit, 1 cru, 2 bat with 1 hit
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I’m trying to take a turn on another game. Didn’t I have a sub or two in there as well?
Um, sink two carriers. Keep one undamaged and keep the cruiser for now. Sink fewer carriers if I had the subs there.
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yeah I am keeping best dice for you, the one sub was killed in round 1.
5 more hits with air… i lost 2 car and a des with the subs assuming you want to keep 1 des.
now you have 1 des, 3 cars with 1 hit, 1 cru, and 2 bat with 1 hit, plus your air… so 5 hits
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dude, I’m not even following anymore. Please post the map so I can keep track og this . .
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fairly easy, all I need to know is do you want to keep the 1 des and losing some 3s first since I have 9 subs… you are going to lose your carriers unless you really want to gamble…





