@VictoryFirst lastly, here is my proton email for the next game.
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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@seththenewb:
Well, I try to be at least cordial and not be a dick about things. I just offered to let Wheatbeer reroll a battle in LL which he accepted and then he returned the graciously returned the favor by offering me a LL reroll. So the game wasn’t ruined by horribly one sided dice, it’s still a competitive game that neither of us wants to lose, and yeah we’re being gentlemanly about it. I’ve given players units back, including air; I’ve let them walkin to terr; I’ve let them kill undefended subs; or manually roll a battle that they forgot about (ie I forgot to kill that sub). Some things are a ‘no’ and others I’m ok with. It just depends on the player, the game, and the circumstance.
But we’re playing this one strict, I given hobo fair warning about it so neither of us can complain in the future about something. There are no edits. It doesn’t matter if dice were rolled, if it’s combat, or if it’s noncombat. It’s just no edits period end of story. You can side with whoever you want, but that’s my decision and it’s final.
no problem that’s totally cool seth - sorry if i was out of place - i just like to see reason prevail and i’ve only ever had one guy tell me there would be no edits of any kind and that’s cow in our GRUDGE MATCH, in which i DESTROYED him handily. :-D
looking forward to pasting you in our game…. i think i know what direction i’m going. :-)
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bump
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I finally started working again. So moves will be a little slower now and I’m sorry for any delay. I should get in a move at least every other day now, although I’ll try for a faster move if possible.
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no problem and no rush either
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from French Indo China to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Shan State
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Kiangsu to Shantung
3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
2 mech_infantrys moved from Amur to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Korea
3 infantry placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Anhwe to Shantung
1 fighter moved from Shensi to Shantung
1 artillery moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantryNon Combat Move - Chinese
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
2 fighters moved from Finland to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 41 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
scramble orders for z112
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Finland to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 41 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese win with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Japanese: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 13 infantry and 1 tactical_bomber
1 fighter owned by the British retreatedNon Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 fighter moved from French Indo China to Yunnan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Southern France to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
3 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to United Kingdom -
intercept?
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sure, let’s kill that brave bomber, all 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
3 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to France
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Iraq to Egypt
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
2 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,3,6,6,1,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
I had 55-60 or so chance of surviving the air battle and then 5/6 of getting past the aa gun and take out the AB. Too bad the aa guns shot me down, otherwise that could’ve been 4 sunk transports :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Western Germany to France
2 infantry moved from Novgorod to Archangel
2 armour and 5 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Tambov
10 armour moved from Bryansk to Caucasus
9 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
6 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Novgorod to KareliaCombat - Germans
Battle in Caucasus
Germans attack with 12 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 bomber and 1 fighter moved from Tambov to Ukraine
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to TambovPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 2.
1 artillery, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 armour, 43 infantry and 2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Iraq
Russians attack with 2 infantry
Italians defend with 1 armour
Russians win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 43 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 armour, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Russia to Tambov
2 infantry moved from Urals to Evenkiyskiy
1 aaGun and 2 infantry moved from Finland to NorwayPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 3 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Manchuria to Buryatia
1 artillery moved from Sakha to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from Shantung to 20 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,4,3,6,1,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 27 PUs (9 lost to blockades); end with 30 PUs total





