@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 Elevenjerk (axis) vs AK_Grown (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 1 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 1 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Gibraltar to Morocco
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
8 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Gibraltar : 2 artilleries and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 bomber
104 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 49 / 59
Russians : 24 / 29
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 3
British : 29 / 29
UK_Pacific : 6 / 10
Italians : 19 / 30
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.074
Median : 5.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.150
Median : 5.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 24 / 29
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 1
British : 29 / 29
UK_Pacific : 6 / 10
Italians : 19 / 30
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.074
Median : 5.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.150
Median : 5.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British win, taking 106 Sea Zone from Germans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Ethiopia to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from India to Burma
1 infantry moved from West India to India
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Morocco : 1 fighter
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 59
Russians : 24 / 29
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 28
UK_Pacific : 6 / 6
Italians : 18 / 30
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.783
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.150
Median : 5.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Iraq from Russians
Italians take Northwest Persia from Russians
1 armour moved from Trans-Jordan to Persia
Italians take Persia from British
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to Rostov
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Rostov to Ukraine
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 6 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from India to EthiopiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Egypt : 2 infantry
Ethiopia : 1 fighterProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 29
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 1
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 24 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 29
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 1
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 24 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Ukraine to Volgograd
2 bombers moved from Eastern Poland to Volgograd
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to 125 Sea Zone
2 armour moved from Ukraine to Tambov
2 tactical_bombers moved from Eastern Poland to Tambov
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to VologdaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Rostov
2 bombers moved from Volgograd to Ukraine
3 armour moved from Novgorod to Archangel
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Belarus to Bryansk
2 armour moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Eastern Poland to Western Germany
1 infantry moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Poland to Belarus
1 armour moved from Western Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Denmark
1 battleship, 1 cruiser, 2 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 artilleries, 2 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Timguska to Urals
2 fighters and 1 tactical_bomber moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Urals, round 1 : 2/5 hits
Germans roll dice for 1 armour in Urals, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun moved from Timguska to NovosibirskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 27 infantry and 1 tactical_bomber
Novosibirsk : 1 aaGun and 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 12 / 14
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 1
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 24 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 cruiser, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from Shensi to Burma
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Burma
2 infantry moved from Sakha to Buryatia
2 artilleries and 1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to Shan State
2 bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 battleship, 1 cruiser and 1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 33 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 33 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 submarines
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Morocco to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
1 artillery and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
8 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Gibraltar : 2 artilleries and 1 infantry
United Kingdom : 2 bombers
Morocco : 1 armour and 1 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 14
Japanese : 72 / 77
Americans : 50 / 70
Chinese : 0 / 1
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 24 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Morocco to MaltaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
41 Sea Zone : 1 flag
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 14
Japanese : 71 / 77
Americans : 50 / 70
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 21 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.158
Median : 3.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Gibraltar
1 armour moved from Northwest Persia to Iraq
1 armour moved from Persia to IraqCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 2 armour
British defend with 1 artillery
Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7,4 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
6 infantry moved from Northern Italy to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Rostov to Bryansk
2 aaGuns, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Bryansk
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,6,3,3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
In sz 33. I would not have kept the carrier. I would have kept the cruiser. Once the carrier was damaged, I already lost the fighters so if you don’t mind editing that in before you do your Anzac move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship in 33 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Ethiopia to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 14
Japanese : 71 / 77
Americans : 50 / 70
Chinese : 0 / 1
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 23 / 28
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 14
Japanese : 71 / 77
Americans : 50 / 70
Chinese : 0 / 1
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 23 / 28
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Archangel to Novosibirsk
1 armour moved from Archangel to Novosibirsk
1 armour moved from Archangel to Urals
1 tactical_bomber moved from Archangel to Urals
1 tactical_bomber moved from Archangel to Samara
1 mech_infantry moved from Bryansk to Samara
2 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Samara
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Urals
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 1 artillery
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,2 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 4,3,6,4 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: airfield = 6, factory_major = 17
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 1 mech_infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 armour and 1 mech_infantry moved from Belarus to Bryansk
3 artilleries moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
1 tactical_bomber moved from Urals to Kansu
1 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Samara to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
2 armour moved from Volgograd to Bryansk
2 armour moved from Rostov to Bryansk
1 armour moved from Caucasus to Bryansk
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 armour moved from Poland to Western Germany
1 mech_infantry moved from Bryansk to Tambov
1 armour moved from Tambov to BryanskPlace Units - Germans
3 bombers placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
Wasn’t sure if you wanted to intercept. If so then you can roll dice on here and we can adjust accordingly.
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No intercept - probably would have lost anyway. Haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 14 PUs;Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 6 PUs; end with 20 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 27 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 60 / 78
Russians : 6 / 20
Japanese : 71 / 77
Americans : 50 / 70
Chinese : 0 / 1
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 23 / 28
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Dang it! Forgot to post before clicking done. Made some last minute edits on my non combat and then just clicked done. sorry:(





