0% for April

Topic: 13L G40 Hobo (axis) vs Amon-Sul (allies +9)


  • World War II Global 1940 2nd Edition
    Engine Version: 1.7.0.3 Game: World War II Global 1940 2nd Edition Game Version:3.7


  • will get to it tomorrow.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                3 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France


  • scramble orders


  • 1 French fighter from UK and 1 British fighter from Scotland


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Poland to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                2 armour and 1 artillery moved from Holland Belgium to France
                5 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Germany to Yugoslavia
                1 battleship moved from 113 Sea Zone to 111 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Poland to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                2 armour and 1 artillery moved from Holland Belgium to France
                5 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Germany to Yugoslavia
                1 battleship moved from 113 Sea Zone to 111 Sea Zone


  • sorry hobo i posted from the other game i messed up with game id


  • I got 2 hits in z111, need ool.


  • remove 1 cruiser


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                3 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    British win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 armour and 3 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 artilleries and 3 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Western Germany
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • How did U collect 67 IPC?


  • Germans collect 38 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    +19 from france listed in the combat section


  • Yes i realized when i was looking history log. I apologise.


  • I assume we re playing without Tech?


  • no problem, take your time if you need to get familiar.  it took me a while also  :lol:

    and yes, no tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 6 infantry moved from Amur to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 6 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 fighter and 4 infantry
                        Russians roll dice for 2 artilleries and 6 infantry in Korea, round 2 :  2/8 hits
                        Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 :  4/5 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 2 artilleries and 2 infantry in Korea, round 3 :  1/4 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Korea, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    2 artilleries owned by the Russians retreated to Amur
                    Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 6 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Amur
                2 aaGuns and 6 infantry moved from Sakha to Amur
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Yunnan
                2 infantry moved from Caucasus to Rostov
                3 infantry moved from Baltic States to Belarus
                1 aaGun moved from Novgorod to Karelia
                1 aaGun moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                4 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Sikang

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                2 mech_infantrys placed in Volgograd
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yunnan : 1 fighter and 1 tactical_bomber
        Sikang : 1 armour, 1 fighter and 1 mech_infantry
        Amur : 2 aaGuns, 2 artilleries and 12 infantry
        Kazakhstan : 1 armour and 1 mech_infantry
        Belarus : 11 infantry
        Karelia : 1 aaGun and 1 infantry
        Bryansk : 2 aaGuns
        Rostov : 2 infantry
        Vyborg : 1 aaGun and 1 infantry
        Russia : 1 airfield, 1 armour and 1 factory_major
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 1 artillery and 6 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Smolensk : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12


  • I hope I`ve played an interesting move  8-)

    Just dont get it why didnt i get the Russian National Objective

    ˝5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.˝

    I am still having problems with loading the rulebook. I will contact some of the seniors  from the forum to help me.

    Cheers :)


  • pretty sure you need to be at war with germany for that.  almost everyone declares war on japan the first russian turn.

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