• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 23 / 28
        Japanese : 49 / 53
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 13 / 13
        Italians : 24 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • java was not that close, 3:1 odds of me wiping it
    z6 however was a coin flip

  • '12

    @hobo:

    java was not that close, 3:1 odds of me wiping it
    z6 however was a coin flip

    small details like that are outside cow’s realm.

  • TripleA

    It was 52-55% You had 2 inf 2 arty 2 fighter 2 tactical 2 bomber 2 bombardments vs 2 inf 2 tacticals 6 fighter.

    10 units vs 10 units, my rolls were bigger, but you had bombardments. If you run the calc it is about even.

  • TripleA

    You had slightly better than pocket pair vs big slick odds.


  • hmm I thought I changed my builds to something else but I didn’t and didn’t realize it until I got to unit placement.

    if you want to allow the change then my intended builds were 3tac,2bom

  • TripleA

    You are talking about germany right?

    Yeah that is the right buy to make. I would do the same thing. At least threaten Russia to force the air units in or attack it the next turn.


  • oh, what it has me building now is 3mec,3bom,1tac

  • TripleA

    you basically planning for next next round then. OK. That is fine.


  • thanks, made changes in edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Nenetsia to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Archangel to Vologda
                1 bomber moved from Western Germany to Vologda
                1 mech_infantry moved from Bryansk to Caucasus
                3 fighters moved from Southern Italy to Caucasus
                3 tactical_bombers moved from Southern Italy to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 1 :  3/7 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Smolensk
                1 bomber moved from Vologda to Archangel
                3 armour moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Archangel
                1 tactical_bomber moved from Western Germany to Novgorod
                2 infantry moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Archangel
                3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
                1 mech_infantry moved from Western Ukraine to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Eastern Poland to Western Ukraine
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                2 mech_infantrys and 1 tactical_bomber placed in Novgorod
                3 bombers and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Archangel: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
                EDIT: Changing PUs for Germans from 66 to 68
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 1 aaGun
        Belarus : 1 flag
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Bryansk : 1 aaGun, 13 armour, 9 artilleries, 21 infantry and 32 mech_infantrys
        Rostov : 3 fighters and 3 tactical_bombers
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 aaGun and 1 infantry
        Western Ukraine : 2 infantry
        Vologda : 1 flag, 1 artillery
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Smolensk : 1 flag, 1 aaGun and 1 infantry
        Samara : 1 flag, 1 armour
        112 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 18 / 28
        Japanese : 49 / 53
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 13 / 13
        Italians : 24 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Russia to Samara
                1 armour moved from Urals to Samara
                1 fighter moved from Russia to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 fighter moved from Urals to Vologda
                1 mech_infantry moved from Urals to Vologda
                1 infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese
                4 infantry moved from Siberia to Soviet Far East
                1 infantry moved from Siberia to Amur
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians
                Battle in Soviet Far East
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Soviet Far East, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Soviet Far East, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Samara
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 tactical_bomber in Samara, round 1 :  0/2 hits
                        Germans roll dice for 1 armour in Samara, round 1 :  1/1 hits
                        1 armour owned by the Russians lost in Samara
                    retreated to Samara
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Volgograd to Russia
                1 mech_infantry moved from Urals to Tsinghai
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 12 infantry
        Tsinghai : 1 mech_infantry
        Soviet Far East : 4 infantry
        Amur : 1 infantry
        Egypt : 1 infantry
        Tobruk : 1 flag, 1 armour
        Russia : 4 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 2 fighters, 71 infantry and 1 tactical_bomber
        Vologda : 1 mech_infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 23 / 29
        Japanese : 45 / 53
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 13 / 13
        Italians : 24 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Hunan to 6 Sea Zone
                1 tactical_bomber moved from Hunan to Tsinghai
                1 armour, 1 artillery, 4 infantry and 7 mech_infantrys moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                2 bombers moved from Shan State to Tsinghai
                1 artillery moved from Shan State to Malaya
                2 infantry moved from Shan State to Malaya
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from 42 Sea Zone to Sumatra
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 battleship, 4 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  4/11 hits
                        Americans roll dice for 1 fighter in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 carrier in 6 Sea Zone, round 1 :  0/1 hits
                        1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                Battle in Dutch New Guinea
                Battle in Malaya
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Celebes from ANZAC, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    ANZAC defend with 1 fighter; British defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 1 :  2/6 hits
                        UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 1 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 fighter in Sumatra, round 2 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; British defend with 1 fighter; Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Tsinghai, round 1 :  6/17 hits
                        Chinese roll dice for 2 fighters, 10 infantry and 1 mech_infantry in Tsinghai, round 1 :  4/13 hits
                        4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 :  6/13 hits
                        Chinese roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Tsinghai, round 2 :  3/7 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 :  3/10 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Japanese: 5 infantry and 3 mech_infantrys
                    Casualties for British: 1 fighter
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 10 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to French Indo China
                4 artilleries and 5 infantry moved from Shan State to French Indo China
                3 mech_infantrys moved from Kiangsu to Hunan
                1 tactical_bomber moved from Tsinghai to Shensi
                1 mech_infantry moved from Hunan to Shensi
                2 bombers moved from Tsinghai to Kweichow
                2 mech_infantrys moved from Hunan to Kweichow
                2 fighters moved from Sumatra to 41 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Kweichow

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Kwangsi : 2 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Shensi : 1 flag, 1 mech_infantry and 1 tactical_bomber
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 bombers, 1 infantry and 2 mech_infantrys
        Hunan : 1 flag, 3 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour, 1 artillery and 4 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 aaGun, 4 artilleries and 5 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
        44 Sea Zone : 1 transport
        45 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 23 / 29
        Japanese : 56 / 59
        Americans : 54 / 74
        Chinese : 4 / 5
        British : 31 / 36
        UK_Pacific : 6 / 13
        Italians : 24 / 24
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Manchuria to Kiangsu
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters and 1 transport
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 110 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Buryatia
                2 fighters moved from 7 Sea Zone to Buryatia
                1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry, 5 submarines and 2 transports moved from 7 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 31 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 destroyers moved from 28 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 tactical_bombers moved from Western United States to Midway
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Americans undo move 3.
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 3 infantry and 2 tactical_bombers
        Buryatia : 1 bomber and 2 fighters
        44 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        26 Sea Zone : 3 destroyers
        25 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier and 1 destroyer
        Central United States : 1 factory_major and 2 mech_infantrys
        Southeast Mexico : 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        British Guiana : 2 infantry
        United Kingdom : 1 artillery and 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        89 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 23 / 29
        Japanese : 56 / 59
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 31 / 36
        UK_Pacific : 6 / 13
        Italians : 24 / 24
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters and 1 tactical_bomber moved from Persia to Samara
                1 fighter moved from Morocco to 93 Sea Zone
                2 cruisers and 4 destroyers moved from 98 Sea Zone to 94 Sea Zone
                1 battleship and 3 carriers moved from 98 Sea Zone to 95 Sea Zone
                1 battleship and 3 carriers moved from 95 Sea Zone to 93 Sea Zone
                2 cruisers and 4 destroyers moved from 94 Sea Zone to 93 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Alexandria to Tobruk
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 bomber moved from Egypt to Russia
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                4 artilleries and 24 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Samara
                    British attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                        British roll dice for 4 fighters and 1 tactical_bomber in Samara, round 1 :  0/5 hits
                        Germans roll dice for 1 armour in Samara, round 1 :  0/1 hits
                        British roll dice for 4 fighters and 1 tactical_bomber in Samara, round 2 :  3/5 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 93 Sea Zone
                    British attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 transport
                    Italians defend with 1 battleship, 2 carriers, 2 cruisers and 3 destroyers
                        British roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 transport in 93 Sea Zone, round 1 :  2/8 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 destroyers in 93 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the British and 3 carriers owned by the British
                        British roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 transport in 93 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 destroyers in 93 Sea Zone, round 2 :  5/8 hits
                        2 destroyers owned by the Italians , 3 carriers owned by the British and 2 destroyers owned by the British lost in 93 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 93 Sea Zone, round 3 :  2/6 hits
                        Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 :  0/6 hits
                        1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 93 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 93 Sea Zone, round 4 :  0/6 hits
                        Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 93 Sea Zone, round 4 :  2/4 hits
                        2 destroyers owned by the British lost in 93 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 93 Sea Zone, round 5 :  3/4 hits
                        Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 93 Sea Zone, round 5 :  2/4 hits
                        1 carrier owned by the Italians , 2 cruisers owned by the British and 2 cruisers owned by the Italians lost in 93 Sea Zone
                        British roll dice for 1 battleship, 1 fighter and 1 transport in 93 Sea Zone, round 6 :  1/2 hits
                        Italians roll dice for 1 battleship in 93 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 battleship and 1 transport remaining. Battle score for attacker is -14
                    Casualties for British: 3 carriers, 2 cruisers, 4 destroyers and 1 fighter
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers and 3 destroyers
                Battle in Southern France

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Samara to Russia
                3 fighters moved from 98 Sea Zone to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 aaGun moved from Burma to Yunnan

    Place Units - British
                3 fighters placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 aaGun, 4 artilleries and 24 infantry
        Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
        Central United States : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Russia : 1 bomber, 4 fighters and 1 tactical_bomber
        93 Sea Zone : 1 flag, 1 battleship and 1 transport
        Eastern Persia : 1 flag
        101 Sea Zone : 1 transport
        Northwest Persia : 1 infantry
        Persia : 1 flag, 3 fighters

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 23 / 29
        Japanese : 53 / 59
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 34 / 39
        UK_Pacific : 7 / 7
        Italians : 21 / 24
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Ukraine to Southern France
                3 fighters moved from Southern Italy to 93 Sea Zone
                3 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 battleship and 1 transport
                        Italians roll dice for 3 fighters in 93 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British , 1 fighter owned by the Italians and 1 battleship owned by the British lost in 93 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 17
                    Casualties for British: 1 battleship and 1 transport
                    Casualties for Italians: 1 fighter
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Southern France to Northern Italy
                1 infantry moved from Bulgaria to Greece
                3 fighters moved from Ukraine to Greece

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 bomber, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 3 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 3 fighters and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 21 / 29
        Japanese : 53 / 59
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 31 / 39
        UK_Pacific : 7 / 7
        Italians : 26 / 31
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    no dice rolled, skipped through by accident. here you go.

    endofround.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Vologda
                3 tactical_bombers moved from Novgorod to Vologda
                3 fighters moved from Rostov to Russia
                2 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Rostov to Russia


  • any intercepts for moscow?

  • TripleA

    Nope.

    I wish defenders had some sort of advantage for intercepting, bombing damage is always ridiculous in global. Just got to hope for aa guns, shooka shooka.

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