@max334 Any moves with France? DD in Indian ocean or Fighter in UK?
L13 G40 Arathorn (Axis) vs Boldfresh (Allies +6) Game 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 99 Sea Zone to Rostov
4 fighters moved from Russia to Rostov
1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from Greece to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
1 mech_infantry moved from Greece to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Germans defend with 1 submarine
British win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 8 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British win with 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
8 fighters moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 aaGun moved from Greece to Turkey
1 artillery and 2 infantry moved from Iraq to Turkey
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
1 transport moved from 97 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Iraq to Turkey
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to SpainPlace Units - British
2 infantry placed in United Kingdom
3 fighters placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour
EDIT: Adding units owned by British to Turkey: 1 armour
EDIT: Removing units owned by British from Turkey: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from British Guiana: 3 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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zero sleep last night. might need to reconsider the location of the pacific fleet
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if you don’t mind, i would like to send the fleet to NZ.
can barely see straight - time for bed. let me know how you are feeling about the axis in the morning. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 fighter moved from Bryansk to 100 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Italy
Italians attack with 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 100 Sea Zone to Ukraine
2 fighters moved from Bryansk to Ukraine
2 aaGuns, 2 armour, 7 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 45 Sea Zone
3 fighters moved from Persia to Samara
1 fighter moved from Russia to SamaraCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Samara
ANZAC attack with 4 fighters
Germans defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to New South Wales
1 artillery moved from South Australia to New South Wales
2 aaGuns and 2 mech_infantrys moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 50 Sea Zone
1 carrier moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 infantry moved from South Australia to New South Wales
3 fighters moved from Samara to Russia
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Iraq to Persia
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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well your chances in russia just got a lot better! :-P
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french edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 1 infantry
EDIT: Adding units owned by French to Turkey: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 6 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Vologda
2 fighters moved from Western Ukraine to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
3 bombers moved from Bryansk to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Germans
3 mech_infantrys moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
7 armour and 9 mech_infantrys moved from Bryansk to Volgograd
7 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
3 armour moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Rostov
7 mech_infantrys moved from Bryansk to Western Ukraine
7 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Ukraine
2 fighters moved from Caucasus to Rostov
3 bombers moved from Caucasus to Germany
4 bombers moved from Bryansk to Western Germany
2 tactical_bombers moved from Bryansk to Western Ukraine
2 tactical_bombers moved from Caucasus to Volgograd
1 armour moved from Rostov to Ukraine
1 armour moved from Rostov to UkrainePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 infantry placed in Rostov
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
You were lucky that I did this at 3am in the morning, after a long days work, and then a 4 hour drive home… I missed something I wanted to do… and that would have caused you pain!
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Redo the entire move if u wish if you are willing to give me no less hits than I got but possibly more.
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I was pretty unlucky not to take rostov and stop ur build there …. :cry:
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Thank you for the generous offer. After having “counted territories”, and realised that certain sz/terr are connected, I have decided to not change my turn after all, and I will let you move ahead with Russia :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 17 PUs -
forgot my russian sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters, 3 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 63 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 carrier and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
3 mech_infantrys moved from Burma to West India
Japanese take West India from UK_Pacific
1 armour moved from Kazakhstan to West India
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Chahar to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from French Indo China to New Guinea
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Smolensk to Bryansk
4 carriers, 2 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier and 1 submarine; Americans defend with 2 carriers, 3 cruisers and 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in Alaska
Battle in Caroline Islands
Battle in New Guinea
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese winAmericans win with 3 carriers and 3 cruisers remaining, taking Alaska from Americans, taking Caroline Islands from Americans, taking New Guinea from ANZAC with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bryansk
Japanese attack with 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Yunnan to India
2 bombers moved from New Guinea to Dutch New GuineaPlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
hey alex, i spaced it that you bombed the moscow AB. i don’t know but i may
request that 1 repair 1 less, buy 1 less inf, and repair the AB down to 2 damage.if i asked, would you allow it?
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hey alex, i spaced it that you bombed the moscow AB. i don’t know but i may
request that 1 repair 1 less, buy 1 less inf, and repair the AB down to 2 damage.if i asked, would you allow it?
On this particular point I think I would want to deny it, since I completed Japan.
I was hoping with all my heart that you’d do go ahead with Russia and not repair the AB.
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hey alex, i spaced it that you bombed the moscow AB. i don’t know but i may
request that 1 repair 1 less, buy 1 less inf, and repair the AB down to 2 damage.if i asked, would you allow it?
On this particular point I think I would want to deny it, since I completed Japan.
I was hoping with all my heart that you’d do go ahead with Russia and not repair the AB.
ok then.
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keep in mind, what you did with japan had nothing to do with the russian build.