@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
L13 G40 Arathorn (Axis) vs Boldfresh (Allies +6) Game 1 of 2
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I got your joke, so I threw one back at you since I don’t agree ;)
You would have taken Moscow back with ease and then what? ;) -
At least u had a chance to get lucky thats my thought. Now the allies just grind it out.
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kinda hoping we can keep the game moving pretty well now. it’s gonna be interesting and it’s always more fun if there is a good flow :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
3 mech_infantrys moved from Manchuria to Chahar
3 mech_infantrys moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Chahar
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Novosibirsk to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Iwo Jima
Battle in Aleutian Islands
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Iwo Jima from Americans, taking Aleutian Islands from Americans, taking Celebes from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 1 : 1/5 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Chahar, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 45 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in CeylonNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Chahar to Jehol
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 aaGun moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Japan
2 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 6 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 6 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 tactical_bomber
Manchuria : 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 2 infantry
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 3 mech_infantrys
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 mech_infantrys
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag, 1 fighter and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 6 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 bombers and 1 factory_minor
Celebes : 1 flag, 1 armour, 1 artillery and 2 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 2 transports
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
Olgiy : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
34 Sea Zone : 1 cruiser
Dzavhan : 1 flag
39 Sea Zone : 1 transport
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
17 Sea Zone : 1 transport
8 Sea Zone : 1 transport
6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag, 1 armour
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 64 / 84
Russians : 6 / 18
Japanese : 77 / 92
Americans : 52 / 73
Chinese : 3 / 10
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 10 / 4
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.753
Median : 3.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 77Japanese Combat
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.638
Median : 3.000
Variance : 2.211
Standard Deviation : 1.487
Total rolls : 58ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Americans Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Have you surrendered?
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no way man… just super busy and i want to move so bad
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no way man… just super busy and i want to move so bad
I’ll be expecting to see your white flag over the ditches soon ;)
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sorry - not happening anytime soon alex. i have dastardly plans in store for you.
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sorry - not happening anytime soon alex. i have dastardly plans in store for you.
You’re just a guy wanting to slow down the process before death…. I will spare your life, if you just wave the white flag ;)
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sorry - not happening anytime soon alex. i have dastardly plans in store for you.
You’re just a guy wanting to slow down the process before death…. I will spare your life, if you just wave the white flag ;)
You have a standing offer of a rematch any second you decide to finally concede. It’s up to you.
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ok i am now actively planning your demise. things are not looking good for you.
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Hehe, I am glad to hear that is what you’re thinking. Then the surprise is so much sweeter ;)
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there is only one of us that is going to be surprised. :-o i think you will be surprised to find out who that is. :wink:
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there is only one of us that is going to be surprised. :-o i think you will be surprised to find out who that is. :wink:
I will be very surprised if I am surprised by what your surprise is…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 factory_minor, 1 harbour, 3 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
6 fighters moved from Morocco to 94 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Italians defend with 1 submarine
Americans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 23 Sea Zone to Hawaiian Islands
2 fighters moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 22 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 3 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
2 fighters moved from Persia to 99 Sea Zone
2 artilleries and 3 infantry moved from Greece to 99 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Western United StatesPlace Units - Americans
1 factory_minor and 1 harbour placed in Greece
5 transports placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Sikang
3 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
4 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
here the UK map - skipped calcutta and went straight to italy.
if you want to give up now, i would certainly understand. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Italians
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 2 fighters in 95 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 2 fighters in 94 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Albania
1 fighter moved from 94 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Albania : 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
97 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 8 / 18
Japanese : 74 / 92
Americans : 52 / 69
Chinese : 6 / 7
British : 33 / 37
UK_Pacific : 2 / 0
Italians : 10 / 6
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
I’m the cure to your bad dice. Except for that Russian attack you had, you have had cowluck on all of your defensive small rolls, and you’ve been the stealing any potential cowluck I’ve had to my defensive small rolls.
If you add up all of your small battles without casualties, and always inflicting them on me, I think you’d thank me for curing your luck.
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Alex remember that big russian german battle? :wink:





