@cwglee51 I was using an older version. Installed it now and it works. Will post a bit later today
L13 G40 PGMatt (axis) vs Atease (Allies +6)
-
Wow how did I not see the “or”. 2nd grade reading skills. sigh. I’ll redo my moves then, ignore previous post.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour and 2 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to Kwangtung
2 submarines moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Trans-Jordan to Shan StateCombat - British
-
Need kamikaze decisions in SZ35. weird that you get kamikazes when you don’t control Philippines and all you have is a sub eh? Good luck
-
Need kamikaze decisions in SZ35. weird that you get kamikazes when you don’t control Philippines and all you have is a sub eh? Good luck
yeah, I have never fully understood that either. I’ll take 4 attacks, one each on the DDs and CA.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour and 2 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to Kwangtung
2 submarines moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Trans-Jordan to Shan StateCombat - British
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 1 transport
Japanese defend with 1 submarine
British roll dice for 3 submarines in 35 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
British attack with 2 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 75
Russians : 26 / 36
Japanese : 28 / 32
Americans : 61 / 87
Chinese : 12 / 19
British : 31 / 43
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.923
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 3 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 bomber and 2 infantry
Caucasus : 1 flag, 2 armour
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 36
Japanese : 28 / 32
Americans : 61 / 87
Chinese : 12 / 19
British : 31 / 43
UK_Pacific : 23 / 28
Italians : 14 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from New South Wales to Philippines
5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tsinghai to UkraineCombat - ANZAC
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Kweichow to YunnanPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 36
Japanese : 28 / 32
Americans : 61 / 87
Chinese : 12 / 19
British : 31 / 43
UK_Pacific : 23 / 28
Italians : 14 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 75
Russians : 24 / 36
Japanese : 28 / 32
Americans : 61 / 87
Chinese : 12 / 19
British : 31 / 43
UK_Pacific : 23 / 28
Italians : 14 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m afraid I see no Axis road to victory at this point and will surrender. Really enjoyed the game, well played.
-
Well played to you too sir. I would love a rematch but given my health and the fact that I have 8 other games going-on will you take a rain check? You were one of my favourite player to play against, so I will PM you in the future when I have other spots open.
I’ll post the results.
-
Well played to you too sir. I would love a rematch but given my health and the fact that I have 8 other games going-on will you take a rain check? You were one of my favourite player to play against, so I will PM you in the future when I have other spots open.
I’ll post the results.
Yep, no problem we can have another game later in the season. Good luck in your other games. I already posted the result





