13L G40 Stalingradski (Axis) vs Boldfresh (Allies+8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 mech_infantrys moved from Kweichow to Suiyuyan
                3 mech_infantrys moved from Kweichow to Shensi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
                1 fighter and 2 tactical_bombers moved from Yunnan to Suiyuyan
                6 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India
                3 bombers moved from French Indo China to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 battleship, 3 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship, 3 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                4 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
                4 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 7 artilleries, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 7 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 1 bomber remaining. Battle score for attacker is -35
                    Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Anhwe to Hopei
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
                2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Korea
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • I don’t expect any sympathy here, but I just lost 8 (yes, 8) extra units in SZ6. Every single unit was a 10 + IPC unit… fighters, tacs, bombers, and a battleship.

    Considering that in theory I would have just established Pacific dominance (tons of aircraft, plenty of capital ships to rebuild, control of DEI and India) - that was a mortal wound.

  • 12

    Did I leave you a juicy target?


  • Yes, and I would attack it again 100 out of 100 times. Destroying the three US carriers will limit the ability to leapfrog and bring your air power to as many positions, and will limit versatility. Because of your aircraft, I planned on taking all of my naval units as casualties, and having 8 aircraft leftover on Japan, to be the foundation for a new navy - very realistic considering a roaring 85 IPC economy + the foundational units moving to Phillipines to consolidate.

    My first round of rolls I got two total hits  :cry:  I was lucky to have mutual annhilation at that point.

    Based on our first game, it’s hard for me to complain… but here I am  :-)

    Anyhow, have fun at game 2 tonight! You’re a lucky man. I see every game in this series as a 50-50 coin flip.

  • 12

    I will be very impressed if the Bruins are able to make a series of it after that backbreaking lost in Game one. But if anyone can do it it’s the bruins.

    Yeah it seems like when a battle starts bad for me it stays bad or worse.  But when a battle starts bad for my opponent he often recovers.  :|

  • 12

    Did u look at the dispute with Me1945?  :roll:


  • Yes sir, and answered like the true diplomat I am  :-D

  • 12

    @Stalingradski:

    Yes sir, and answered like the true diplomat I am  :-D

    well said  :wink:

  • 12

    i totally agree - i really don’t like things going to the moderators, but he immediately stated that’s what needed to happen if i didn’t agree to what he wanted (and I am still not exactly sure what that is that he wants, except apparently to win the game at all costs).  :-)

    not going to the game now, too risky with the baby coming any moment - gave my seat to my mom - she’s extremely excited  :-)


  • Congratulations! Is this your first?

    My daughter was just joking with me this morning (she’s 7) that it would have been interesting if her birthday was on father’s day… it looks like you’ll be very close!  :-)

    Congratulations again, Bold - best thing that ever happened to me was having a family, so I’m happy for you.

    Hmmm… now I’m thinking that the extra seven Japanese aircraft last turn was a fantastic present to you!  :roll:

  • 12

    geez i just realized, i totally forgot to destroyer block in z19  :roll:

    well, that pretty much makes up for my bad luck in game 1 i’d say.

  • 12

    actually, my plan was to put the anzac cruiser in z19 and for whatever reason, when i did anzac i forgot about it.

  • 12

    always a big risk when you plan to use anzac to block a big attack because (especially if a lot of time happens between the USA and anzac move) it can be totally forgotten by the time you move anzac.  sheesh.

  • 12

    @Stalingradski:

    Congratulations! Is this your first?

    My daughter was just joking with me this morning (she’s 7) that it would have been interesting if her birthday was on father’s day… it looks like you’ll be very close!  :-)

    Congratulations again, Bold - best thing that ever happened to me was having a family, so I’m happy for you.

    Hmmm… now I’m thinking that the extra seven Japanese aircraft last turn was a fantastic present to you!  :roll:

    my second.  i have a little girl that turns 2 on July 8th.

  • 12

    Still, you getting to kill off that fleet is a net positive to you probably.  really sets back the US pacific push.  just totally forgot to move the anzac cruiser (the one that hurt you early  :lol:).

  • 12

    @Boldfresh:

    Oh geez fotgot u had a bomber.  Let the sloppiness begin.

    ironic huh - that i stated it right before posting the anzac move.  this has always been my achilles heel - i often get ahead and start getting sloppy.


  • @Boldfresh:

    @Stalingradski:

    Congratulations! Is this your first?

    My daughter was just joking with me this morning (she’s 7) that it would have been interesting if her birthday was on father’s day… it looks like you’ll be very close!  :-)

    Congratulations again, Bold - best thing that ever happened to me was having a family, so I’m happy for you.

    Hmmm… now I’m thinking that the extra seven Japanese aircraft last turn was a fantastic present to you!  :roll:

    so ypu’re in a constant state of exhaustion, which is about to double?  :-)  My condolences… but the best exhaustion I ever felt.

    As to Anzac and blockers - yes your momentum has been taken for the time, but it still came at a terrible cost for me, so in the end it turned out to be a valuable mistake  :wink:  Happens sometimes, as you know ~

    my second.  i have a little girl that turns 2 on July 8th.


  • Messed up that quote…

  • 12

    yes in a constant state of exhaustion but yes kids are so worth it.

  • 12

    taking this to the top - trying to get back to it!

Suggested Topics

  • 23
  • 35
  • 18
  • 48
  • 110
  • 86
  • 154
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts