Elevenjerk (axis) vs atease (allies +9)


  • I also forgot to move my transport from malaya.  I would like that moved to Java with the rest of the navy.


  • Made the edits.  The transport by Malaya to Java and the german tac in S Italy to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 4 destroyers, 7 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 bomber moved from Western United States to Gibraltar
                2 fighters moved from Central United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Guam to 44 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
                Americans undo move 3.
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                11 infantry moved from Szechwan to Kweichow
                5 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Kansu, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Kweichow, round 1 :  0/11 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 11 infantry in Kweichow, round 2 :  1/11 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.342
            Standard Deviation : 0.585
            Total rolls : 39

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
                1 fighter moved from India to Kansu
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                6 infantry moved from Burma to India
                1 infantry moved from Scotland to United Kingdom
                2 infantry moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 :  3/3 hits
                        Italians roll dice for 1 armour in Egypt, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry in Trans-Jordan, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kansu: 1 fighter
                EDIT: Cleaning up after movement phases
                1 aaGun moved from Burma to India

    Place Units - British
                EDIT: Adding units owned by British to India: 1 fighter
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 5 infantry

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.380
            Median : 3.500
            Variance : 0.898
            Standard Deviation : 0.948
            Total rolls : 50

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • About that edit - changed my mind, instead of moving fighter to China I killed that transport and returned to India.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 armour moved from Yugoslavia to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • Thats fine.  I knew all those transports were gone anyway.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Northern Territory to 43 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Kazakhstan to Russia

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 bomber moved from Northern Territory to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 18 / 19
        Japanese : 62 / 71
        Americans : 48 / 63
        Chinese : 6 / 12
        British : 30 / 33
        UK_Pacific : 7 / 7
        Italians : 20 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Combat - French
                Battle in Alexandria
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 18 / 19
        Japanese : 62 / 71
        Americans : 48 / 63
        Chinese : 6 / 12
        British : 30 / 33
        UK_Pacific : 7 / 7
        Italians : 20 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 bomber moved from Ukraine to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 81 Sea Zone to Iraq
                1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
                1 bomber moved from Ukraine to Western Germany
                2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 battleship, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                1 armour moved from Archangel to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                5 artilleries and 5 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Germany to France
                2 armour moved from Poland to Western Germany
                1 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Novgorod to Bryansk

    Place Units - Germans
                2 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • Sorry man, went camping this weekend.  Meant to leave you a note but was just too rushed on the way out :-D


  • also meant to put the 2 subs from 113 into 110


  • Hi, i won’t be able to play as much for the next 2-4 days. Just letting you know.


  • No prob!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 1 damage on 1 airfield; Remaining resources: 18 PUs;
                Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Vologda
                4 infantry moved from Novosibirsk to Urals
                8 infantry moved from Timguska to Urals
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Vologda
                1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 submarine moved from 92 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 fighter in Vologda, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Vologda to Russia
                2 aaGuns moved from Yenisey to Timguska

    Place Units - Russians
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 15 / 15
        Japanese : 62 / 71
        Americans : 48 / 63
        Chinese : 6 / 12
        British : 30 / 33
        UK_Pacific : 7 / 7
        Italians : 20 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • Scramble fighter?


  • Probably order of loss as well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from French Indo China to Shan State
                2 bombers and 4 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British

    Combat - Japanese
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Shan State
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Shan State, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers and 4 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 2 bombers and 4 tactical_bombers in Szechwan, round 1 :  4/6 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 1 :  3/5 hits
                        3 tactical_bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for Chinese: 1 fighter and 4 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 :  8/13 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 :  4/11 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  10/13 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 3 fighters owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 101
                    Casualties for Japanese: 1 carrier, 3 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                Battle in Queensland
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 airfield, 1 bomber and 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 1 :  1/4 hits
                        ANZAC roll dice for 1 bomber in Queensland, round 1 :  0/1 hits
                        1 bomber owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                2 bombers and 1 tactical_bomber moved from Szechwan to Hunan
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 artilleries and 5 infantry moved from Kwangsi to Hunan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 aaGun and 1 artillery moved from Suiyuyan to Chahar

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • I just scrambled the fighter cause that is what I would have done.  I just figured he would get more hits that way and you still have no problem getting queensland back.  order of loss didn’t matter since I hit on almost every dice :|  only two rounds with that much navy… ouch?

Suggested Topics

  • 12
  • 1
  • 1
  • 47
  • 141
  • 180
  • 348
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.0k

Users

39.3k

Topics

1.7m

Posts