13L G40 Andul vs. Hobo (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 armour and 1 artillery moved from Northern Italy to Southern France
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  3/5 hits
                        2 destroyers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    2 transports owned by the Italians and 1 cruiser owned by the Italians retreated to 96 Sea Zone
                    British win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -22
                    Casualties for Italians: 2 destroyers and 1 submarine
                Battle in Greece
                    Italians attack with 1 armour and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour and 2 infantry in Greece, round 1 :  1/3 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  3/4 hits
                        1 infantry owned by the Neutral_Allies , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Greece
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    2 fighters owned by the British could not land and were killed

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Tobruk : 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Ethiopia : 1 artillery and 2 infantry
        96 Sea Zone : 1 artillery, 1 cruiser, 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 36 / 37
        Japanese : 30 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Uhh I would not have taken the carrier hit first when fighters have no place to land.  With only 1 hit I would have taken the destroyer first.  If you want to keep going then we can roll on the forum.


  • Yes sorry I just went with the defaults, thinking I would easily win the battle.  You can edit it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 36 / 37
        Japanese : 30 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        French Central Africa : 1 infantry
        97 Sea Zone : 1 cruiser and 1 destroyer
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 36 / 37
        Japanese : 30 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • If you attack z97 again, french go first, then uk cruiser, then 1 fighter… I know it’s a pain but for the last fighter/carrier hits I please ask for ool.  I generally take the carrier hits last when no place to land fighters but may take the first hit on carrier before last fighter depending on how close it is at that stage.


  • Would it not be easier to just to edit, I will take away the destroyer and add back the carrier and your planes?


  • I did edit, just saying if you attacked it again in the future.


  • ok, sorry again. I have been used to playing this with my opponent in the same room.


  • no worries, just a friendly game

    I’m new at this tripleA thing too


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 11 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                      Germans take Eastern Poland from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 artilleries and 14 infantry moved from Poland to Eastern Poland
                1 armour, 2 artilleries, 1 fighter and 8 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 1 infantry moved from Romania to Eastern Poland
                4 artilleries moved from Germany to Poland
                1 fighter moved from Eastern Poland to Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany
                2 artilleries moved from France to Western Germany
                6 armour moved from France to Germany
                5 infantry moved from Bulgaria to Romania
                1 tactical_bomber moved from Western Germany to Poland
                1 fighter moved from Western Germany to Poland
                3 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Germany to Poland
                1 aaGun, 2 bombers and 2 tactical_bombers moved from Germany to Poland
                1 infantry moved from Norway to Finland

    Place Units - Germans
                2 armour placed in Western Germany
                9 armour and 1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 1 harbour
        Romania : 5 infantry
        Poland : 2 aaGuns, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 4 tactical_bombers
        Germany : 15 armour, 1 artillery, 1 factory_major and 1 infantry
        Denmark : 1 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 5 artilleries and 23 infantry
        124 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 transport
        Bulgaria : 1 flag
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 41 / 46
        Russians : 34 / 37
        Japanese : 30 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Novgorod

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                    Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Bryansk
                1 artillery and 7 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                6 infantry moved from Russia to Bryansk
                13 infantry moved from Belarus to Bryansk
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                2 infantry moved from Olgiy to Kansu
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
                6 infantry moved from Yakut S.S.R. to Ulaanbaatar
                1 infantry moved from Dzavhan to Tsagaan Olom

    Place Units - Russians
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 2 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 aaGuns and 21 infantry
        Tsagaan Olom : 1 flag, 1 infantry
        Bryansk : 4 aaGuns, 3 artilleries and 30 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        113 Sea Zone : 1 cruiser and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 30 / 42
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • hold up, going to edit ncm a little.


  • ncm?


  • none combat move… here’s the final.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour and 1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Manchuria to Amur
                1 aaGun moved from Manchuria to Amur
                1 fighter moved from Jehol to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 3 armour and 1 factory_minor
        Kwangsi : 1 artillery, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 infantry
        Siam : 2 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries and 3 infantry
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
        19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        5 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 34 / 50
        Americans : 52 / 54
        Chinese : 5 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 harbour and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 31 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from 31 Sea Zone to Wake Island
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 10 Sea Zone to 31 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 armour moved from 31 Sea Zone to Wake Island
                1 submarine moved from 17 Sea Zone to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 tactical_bomber moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 31 Sea Zone
                2 fighters moved from Wake Island to 31 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                1 harbour placed in Wake Island

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        31 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
        26 Sea Zone : 1 cruiser and 1 transport
        10 Sea Zone : 1 carrier and 2 tactical_bombers
        Central United States : 2 aaGuns and 1 factory_minor
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 34 / 50
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Szechwan to Hopei
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Hopei : 1 infantry
        Szechwan : 2 artilleries, 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 33 / 50
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                2 fighters moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 armour moved from Egypt to Ethiopia
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 cruiser moved from 79 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 2 fighters
                    Italians defend with 1 artillery, 1 cruiser, 3 infantry and 2 transports
                        British roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 1 :  1/4 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                        1 artillery owned by the Italians , 2 transports owned by the Italians and 3 infantry owned by the Italians lost in 96 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 artillery, 1 cruiser, 3 infantry and 2 transports
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 1 :  0/2 hits
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  0/2 hits
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 4 :  2/3 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 infantry moved from Shan State to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                2 fighters moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from 96 Sea Zone to Malta
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
        India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 2 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        39 Sea Zone : 1 destroyer
        West India : 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Ethiopia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        76 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        109 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
        Eastern Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 33 / 50
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 30 / 31
        UK_Pacific : 24 / 25
        Italians : 14 / 7
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 bomber moved from Southern Italy to Tobruk
                3 fighters moved from Southern Italy to Tobruk

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,3,4,1,6
                Italians collect 9 PUs (6 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 35 / 40
        Japanese : 33 / 50
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 29 / 31
        UK_Pacific : 24 / 25
        Italians : 15 / 10
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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