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13L G40 GAME3 "THE RECKONING" Infrastructure vs Stalingradski (+12 Allies)+Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 cruiser, 3 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland

    Combat - French
                Battle in Scotland
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 airfield and 1 armour
                    French win, taking Scotland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - French
                1 fighter moved from Scotland to United Kingdom
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • inter?


  • yes, and lose french fighter first.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 12 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                2 bombers moved from Normandy Bordeaux to United Kingdom
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Eire
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from 109 Sea Zone to Eire
                1 tactical_bomber moved from Western Germany to Scotland
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Scotland
                    Germans attack with 2 infantry and 1 tactical_bomber
                    French defend with 1 infantry; British defend with 1 airfield
                        Germans roll dice for 1 battleship in Scotland, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Scotland, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Scotland
                    Germans win, taking Scotland from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Eire
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 cruiser in Eire, round 1 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Eire, round 1 :  3/5 hits
                        British roll dice for 1 artillery and 1 infantry in Eire, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Eire
                    Germans win, taking Eire from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    British launches 5 interceptors out of United Kingdom
                        Defenders Fire,  :  1/5 hits
                        Attackers Fire,  :  1/5 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        1 fighter owned by the French lost in United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 119 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 119 Sea Zone
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Scotland to 109 Sea Zone
                1 tactical_bomber moved from Eire to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Greece to Western Germany
                1 fighter moved from Greece to Western Germany
                1 tactical_bomber moved from Greece to Eastern Poland
                1 aaGun, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                1 aaGun, 1 artillery and 7 infantry moved from Slovakia Hungary to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Germany to Poland
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Romania
                3 artilleries moved from Germany to Poland
                1 artillery and 6 infantry moved from Poland to Eastern Poland
                4 armour moved from Slovakia Hungary to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 aaGun moved from Poland to Eastern Poland
                1 armour moved from Yugoslavia to Romania
                2 armour moved from Yugoslavia to Poland

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 bomber placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                4 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Vologda
                1 infantry moved from Russia to Vologda
                6 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                2 armour and 4 mech_infantrys moved from Belarus to Karelia
                2 infantry moved from Rostov to Bryansk
                6 infantry moved from Belarus to Novgorod
                3 artilleries moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 aaGun and 11 infantry moved from Belarus to Bryansk
                2 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Rostov to Bryansk
                1 fighter moved from Russia to Karelia

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 fighter moved from Manchuria to 16 Sea Zone
                2 fighters moved from 19 Sea Zone to 16 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Yunnan to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 bomber moved from Kwangsi to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 armour moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                2 infantry moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to 36 Sea Zone
                1 fighter moved from Kwangsi to Shan State
                1 bomber moved from Manchuria to Suiyuyan

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in French Indo China, round 1 :  0/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 3 :  1/3 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Celebes
                    Japanese win, taking Java from ANZAC, taking Celebes from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  0/3 hits
                        2 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Japan
                1 fighter moved from Korea to Japan
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Hopei to Suiyuyan
                1 bomber moved from Suiyuyan to Manchuria
                1 aaGun moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 infantry moved from Kiangsi to Kwangsi
                1 bomber moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Manchuria
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • I continue to get pinged and now convoy raided for max with japan.  It doesn’t look good.  Japan cant sustain these kind of casualties every turn…


  • I know - I’ve noticed the extra hit here and the extra hit there - it hurts, and perhaps will turn at some point. Remember how many times we’ve seen things shift either suddenly, or slowly over time.

  • 12

    @Stalingradski:

    I know - I’ve noticed the extra hit here and the extra hit there - it hurts, and perhaps will turn at some point. Remember how many times we’ve seen things shift either suddenly, or slowly over time.

    stali, you seem to be riding a wave of good luck against tier 1 opponents!  sure wish i could get a break like that…  :wink:  when will your dice cool off???  :-)


  • The secret is in the specially fattened woodchuck sacrificed before every tier 1 game. I use my trusted rusty hatchet. Works every time!  :evil:

    In some seriousness, I’ll just count my blessings. I’ve had some seriious dicings against me as well. Right now, things are going my way. To be honest, I wish every game would have all the twists and turns end up equal in the end, and let skill win the day.

    Although - check out my game against Mryogen. I lost 5 extra German aircraft early, then the next turn lost 5 extra Japanese air. Then, in the battle for Leningrad, he hit 10 (yes 10!) extra land units - mostly all mech and artillery. Maybe I saved up all the bad luck for him?

  • 12

    @Stalingradski:

    The secret is in the specially fattened woodchuck sacrificed before every tier 1 game. I use my trusted rusty hatchet. Works every time!  :evil:

    In some seriousness, I’ll just count my blessings. I’ve had some seriious dicings against me as well. Right now, things are going my way. To be honest, I wish every game would have all the twists and turns end up equal in the end, and let skill win the day.

    Although - check out my game against Mryogen. I lost 5 extra German aircraft early, then the next turn lost 5 extra Japanese air. Then, in the battle for Leningrad, he hit 10 (yes 10!) extra land units - mostly all mech and artillery. Maybe I saved up all the bad luck for him?

    wow, hot or cold eh?  you just hope that when the terrible luck comes it’s not against a tier 1 opponent.

  • 12

    @Stalingradski:

    The secret is in the specially fattened woodchuck sacrificed before every tier 1 game. I use my trusted rusty hatchet. Works every time!  :evil:

    In some seriousness, I’ll just count my blessings. I’ve had some seriious dicings against me as well. Right now, things are going my way. To be honest, I wish every game would have all the twists and turns end up equal in the end, and let skill win the day.

    Although - check out my game against Mryogen. I lost 5 extra German aircraft early, then the next turn lost 5 extra Japanese air. Then, in the battle for Leningrad, he hit 10 (yes 10!) extra land units - mostly all mech and artillery. Maybe I saved up all the bad luck for him?

    that’s opposite of my game against zhukov… he attacked moscow and lost 25 LESS land units than he should have.  :-P


  • Ouch - that isn’t bad luck, it’s pure silliness.

    I wish we had some way (other than straight LL) in league play to mitigate crap like that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
                2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Battle in Philippines
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 2 artilleries and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Hawaiian Islands to 10 Sea Zone
                2 bombers moved from 10 Sea Zone to Eastern United States
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to 108 Sea Zone
                1 bomber moved from 108 Sea Zone to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                4 bombers placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British repair 10 damage on 4 airfields and 6 factory_majors; Remaining resources: 15 PUs;
                British buy 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                4 fighters moved from United Kingdom to Scotland
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                1 bomber and 1 fighter moved from Egypt to 98 Sea Zone
                2 infantry moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Burma
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -22
                    Casualties for British: 1 bomber and 1 fighter
                Battle in Alexandria
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Scotland
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                4 fighters moved from Scotland to United Kingdom
                2 mech_infantrys moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,5,4,4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 29 PUs (4 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • Next time you’re feeling glum, check out SZ98.

  • 12

    @Stalingradski:

    Next time you’re feeling glum, check out SZ98.

    ugh.  all too familiar.


  • did you notice that you were up about 3inf between us and uk and that I only raided you 3ipcs off england with a fleet the size of a deathstar?

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