Will have to come to this later.
13L-G40, UnknownSoldier (Axis) vs Last Jack (Allies+10), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 97 Sea Zone to Trans-Jordan
1 fighter moved from 97 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Tunisia to MoroccoCombat - Italians
Battle in Egypt
Italians attack with 4 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Algeria to Libya
1 bomber moved from Morocco to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Yugoslavia to GreecePlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 artillery
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour and 4 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 bomber
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer and 3 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
Iraq : 1 flag, 4 infantry
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 23 / 29
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 31
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Burma to India
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 1 fighter and 2 infantry
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 58
Russians : 23 / 29
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 57 Sea Zone to 42 Sea ZoneCombat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 23 / 29
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hey Jack…for the battle in sz42 I would have liked for you to ask for order of loss. I would have sunk the 2 subs prior to damaging the battleship just because it would give me more chances to fire back at the fighters.
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Wow. Sorry. I never considered it. I was too busy pressing buttons. :lol:
How should we proceed from here?
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A couple of options…
#1 is re-roll like I did with Japan
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#2 is change the casualties like so
@Last:
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea ZoneTwo subs sunk for Japanese and cruiser and destroyer for Anzac
@Last:
Combat - ANZAC
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zonebattleship damaged and destroyer sunk for Japanese
@Last:
Combat - ANZAC
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea ZoneRoll 1 dice for the cruiser. If it hits, then the other fighter is shot down and the damaged battleship is left with the transports.
If not then it is the fighter against the battleship.We could roll it on here and edit the ANZAC map as necessary.
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Well option 2 is more favorable to the allies, but I am fine with whatever you decide.
Just a game. It was a crazy attack anyway :-)
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Option 2 seems more fair to me, and like you said, it is only a game :)
Here is the cruiser roll
Rolls: 1@3; Total Hits: 11@3: (1)
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So the cruiser shoots down the other fighter. All that is left is a damaged battleship and transport. You can redo France if you like. Here is the edited map.
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@Last:
Just a game. It was a crazy attack anyway :-)
Sometimes crazy works :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 57 Sea Zone to 42 Sea ZoneCombat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship and 1 transport
French roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 23 / 29
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Western Germany
8 infantry moved from Germany to Poland
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Archangel to Novgorod
1 aaGun moved from Bessarabia to Eastern Poland
2 armour moved from Bessarabia to Baltic StatesPlace Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 5 tactical_bombers
Poland : 8 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun and 2 armour
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
Bessarabia : 1 flag, 2 artilleries and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 armour, 5 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 23 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 66
Russians : 20 / 29
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Archangel
1 tactical_bomber moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Smolensk
2 armour and 8 infantry moved from Russia to Smolensk
4 artilleries moved from Bryansk to Smolensk
1 fighter moved from Ukraine to Smolensk
5 infantry moved from Bryansk to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 10 infantry
Russia : 1 airfield, 1 factory_major, 7 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 4 armour, 6 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 66
Russians : 24 / 24
Japanese : 54 / 65
Americans : 52 / 77
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry didn’t realize it was my turn :-)
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@Last:
Sorry didn’t realize it was my turn :-)
No worries…I am not too uptight about games :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 9 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 artilleries and 4 infantry moved from Szechwan to Yunnan
3 armour moved from Hopei to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Celebes
Battle in French Indo China
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries and 6 infantry
British defend with 2 infantry
Japanese roll dice for 3 armour, 2 artilleries and 6 infantry in Yunnan, round 1 : 1/11 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 2 artilleries and 6 infantry in Yunnan, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking French Indo China from French, taking Yunnan from Chinese with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
3 destroyers moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Hopei to Japan
2 fighters moved from Manchuria to Japan
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Buryatia to Amur
1 aaGun moved from Yakut S.S.R. to Yenisey
3 fighters and 6 tactical_bombers moved from Kwangsi to ManchuriaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Manchuria : 3 fighters and 6 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag, 3 armour, 2 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 2 armour and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central Mongolia : 1 flag
7 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 66
Russians : 23 / 24
Japanese : 70 / 75
Americans : 50 / 77
Chinese : 1 / 6
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 24 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 6 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 16 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 16 Sea Zone to 26 Sea Zone
2 destroyers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
49 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
7 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery
86 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 armour, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry and 3 transportsProduction/PUs Summary :
Germans : 47 / 66
Russians : 23 / 24
Japanese : 70 / 75
Americans : 53 / 73
Chinese : 1 / 6
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 23 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
3 artilleries and 6 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Sikang, round 1 : 3/9 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 fighter
Sikang : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 47 / 66
Russians : 23 / 24
Japanese : 67 / 75
Americans : 53 / 73
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 23 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 4 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 1 : 2/3 hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 1/5 hits
Italians roll dice for 4 infantry in Iraq, round 1 : 1/4 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 harbour and 4 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
Italians roll dice for 5 infantry in Egypt, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits
Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 3/3 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
2 fighters moved from 106 Sea Zone to United Kingdom
2 fighters moved from 106 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,6,4,2,4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 armour, 2 artilleries and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
76 Sea Zone : 1 transport
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 2 carriers and 1 destroyerProduction/PUs Summary :
Germans : 47 / 66
Russians : 23 / 24
Japanese : 67 / 75
Americans : 53 / 73
Chinese : 4 / 4
British : 32 / 30
UK_Pacific : 6 / 6
Italians : 19 / 41
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0