@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
G40 Stalingradski (Axis) vs Elevenjerk (Allies)
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you can do it over if you want. I figured the phillipines would be high on the priority list.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 8 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Sumatra from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
4 submarines moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
1 bomber and 4 fighters moved from Malta to Trans-Jordan
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to TunisiaPlace Units - Americans
1 artillery, 8 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
scramble orders in egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
2 infantry placed in Hopei
Chinese undo move 2.
1 infantry placed in Manchuria
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
Forgot I had to do China. Scramble orders for Egypt and probably order of loss.
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Can you do the combat move, and before you click ‘done’ save the map and send it to me first? I can’t visualize exactly what’s coming -
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Sorry man. Long day.
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Yes! Scramble 2 German fighters and 1 Italian fighter, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Iraq to 81 Sea Zone
2 fighters moved from Malta to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 92 Sea Zone to 99 Sea ZoneCombat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 81 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Battle in French Equatorial Africa
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Greece
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Greece from Germans, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 81 Sea Zone back to originating territory: EgyptNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 fighters moved from Algeria to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 75 Sea Zone to 71 Sea Zone
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,1,5,3,1,6,5,6,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour -
It came to the last turn. You had a battleship left and an Italian fighter. I assumed you wanted to keep the fighter. If not, go ahead and edit the Battleship back in. I will just need to reposition my transports.
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Also, I meant to take the guy in Malta to Greece. Not the guy in algeria. Guy in algeria is supposed to be in tunisia. I will leave that up to you though since it was a combat move. All my other edits have been on NCM. Is everybody cool with the edits in your league as long as its NCM stuff? I know that I don’t care at all as long as the next move hasn’t been done yet. Would like to hear from the pro (you) though:)
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No, I never have a problem with NCMs etc. after the fact, when they were clearly something a person would do - everyone in the league pretty much plays that way.
And I’m a semi-pro :-)
Hmmm… battleship vs fighter. Normally you’re right, I would keep the fighter, but I think I have to take a look at the map.
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change at your discretion. I just request being able to move my transports accordingly. I thought I was hosed on that naval battle when I only got 2 hits on the first roll. Then you proceeded to only get two hits. Saved my ass. I figured if I got wiped out on that battle the chances were going to be slim. Had to do it though. Only 38% chance of winning the battle so I did a little better than I should have.
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Sometimes a risk is necessary!
I’ll keep the battleship, now that I’ve thought about it - let me know where you want transports, and I’ll edit for you before Italy’s turn.
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Alright. the TT from 75 will go to 39 (India). The TT from 71 will go to 80.
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I lied, 71 goes to 70
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Consider it done - I’ll edit right now -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial AfricaCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in Union of South Africa
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Union of South Africa from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians win, taking French Equatorial Africa from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from French Equatorial Africa to Egypt
1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern France
1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,4,6,2,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to Hunan
1 fighter moved from Burma to HunanCombat - ANZAC
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Yunnan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Burma to PersiaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Tricky with the gibraltar bombing. I knew I should have flown that french fighter in there:)





