Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Syria, round 1 : 0/3 hits
British roll dice for 1 armour in Syria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits
British roll dice for 1 armour in Syria, round 2 : 0/1 hits
1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Italians lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Bessarabia to Romania
1 aaGun moved from Albania to Greece
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Syria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 1 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 1 infantry
Romania : 1 fighter
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Greece : 1 flag, 1 aaGun, 1 armour and 1 infantry
99 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 42 / 50
Russians : 32 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 42 / 50
Russians : 32 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Western Germany to Karelia
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Karelia
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 cruiser in Karelia, round 1 : 0/1 hits
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Karelia, round 1 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Karelia, round 1 : 0/3 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Karelia to Baltic States
2 aaGuns, 8 artilleries and 11 infantry moved from Poland to Baltic States
4 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
3 artilleries and 11 infantry moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 5 armour
EDIT: Adding units owned by Germans to Karelia: 5 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 4 infantry
Poland : 3 artilleries, 11 infantry and 1 mech_infantry
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Karelia : 1 flag, 5 armour, 2 artilleries and 3 infantry
Baltic States : 1 flag, 5 aaGuns, 4 armour, 11 artilleries, 1 bomber, 24 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 28 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 artillery and 7 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Caucasus
1 fighter moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Ukraine
4 aaGuns, 1 armour, 2 artilleries and 23 infantry moved from Belarus to Bryansk
Place Units - Russians
8 infantry placed in Russia
1 fighter placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 17 infantry
Bryansk : 4 aaGuns, 1 armour, 11 artilleries and 44 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 fighter
Caucasus : 1 fighter and 3 mech_infantrys
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 28 / 33
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 bombers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in French Indo China
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 1 : 7/10 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to 39 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 3 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Kiangsi
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsi
5 infantry moved from Korea to Manchuria
1 armour moved from Soviet Far East to Amur
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Territory Summary for Japanese :
Kwangsi : 6 artilleries, 1 bomber, 4 fighters, 17 infantry and 5 tactical_bombers
Kiangsi : 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Manchuria : 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Siberia : 1 flag
French Indo China : 1 flag, 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
35 Sea Zone : 1 submarine
39 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 28 / 33
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 4 / 11
British : 32 / 32
UK_Pacific : 7 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
z35 - does japan want to send any kamikazis at my destroyer?
My sub will win that fight! No Kamikazee!
UK4
can only post the map on here from my mobile, it won’t allow me to post through tripleA.
well, your sub lost but you did take out my bomber which is a pretty big boon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Greece to Bulgaria
1 fighter moved from Romania to Southern Italy
1 armour moved from Greece to Romania
1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Territory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Syria : 1 flag
Romania : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
Bulgaria : 1 aaGun and 1 infantry
Greece : 1 flag
Iraq : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 56
Russians : 28 / 33
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 5 / 22
British : 35 / 41
UK_Pacific : 7 / 3
Italians : 18 / 20
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
F4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 4 infantry in Holland Belgium, round 1 : 4/8 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 11 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Karelia to Novgorod
5 armour moved from Karelia to Archangel
1 mech_infantry moved from Baltic States to Archangel
3 armour moved from Baltic States to Archangel
3 armour and 3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Baltic States
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
5 armour placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Germany : 5 armour and 1 factory_major
Holland Belgium : 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 5 aaGuns, 3 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 9 armour, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 3 artilleries and 14 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 24 / 33
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 5 / 22
British : 32 / 41
UK_Pacific : 7 / 3
Italians : 18 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn. I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it. Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.
Holland corrected.
I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn. I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it. Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.
no worries i do the same thing myself from time to time. alternatively sometimes i think i’m rolling live and instead am in local. when the worst possible dice imaginable come and i realize i was just in local, it’s quite the relief.
I’ve done that too but usually I get great dice when I think I’m rolling live but am not.
Test summary from TripleA, engine version: 1.6.1.4, time: 18:33:58
oops, I failed that test… that’s for a different game
R5