@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 League Stalingradski vs Cow - 2 games - flip sides allies 9
-
The end is nigh!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Germans buy 6 armour, 3 destroyers and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
6 transports moved from 110 Sea Zone to 112 Sea Zone
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 armour and 2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to CaucasusCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 119 Sea Zone
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 119 Sea Zone
Germans attack with 4 submarines
British defend with 1 carrier, 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 5 transports
Germans roll dice for 4 submarines in 119 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 4 submarines in 119 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Americans lost in 119 Sea Zone
Americans roll dice for 1 carrier and 5 transports in 119 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 5 : 1/3 hits
1 carrier owned by the British lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 6 : 0/3 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 7 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 8 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 9 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 10 : 2/3 hits
2 transports owned by the Americans lost in 119 Sea Zone
3 submarines owned by the Germans Submerged
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier
Casualties for Americans: 1 carrier and 5 transports
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in United Kingdom
Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in United Kingdom, round 1 : 4/10 hits
British roll dice for 1 armour and 1 artillery in United Kingdom, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in ScotlandNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
3 destroyers placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,3
Germans collect 60 PUs (3 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 1 armour and 2 mech_infantrys
Germany : 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 4 aaGuns, 4 artilleries and 17 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 30 armour, 1 factory_minor and 16 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 artillery and 2 infantry
112 Sea Zone : 3 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
119 Sea Zone : 3 submarines
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 63 / 113
Russians : 21 / 22
Japanese : 63 / 97
Americans : 57 / 82
Chinese : 3 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 9 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Take novgorod and you don’t have to liberate london just to lose it again :)
-
I think you are screwed in Europe. Pacific you can stop me from taking the win there. My fleet is a complicated issue lol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 mech_infantrys moved from Archangel to Novgorod
2 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
3 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Archangel to Russia
5 aaGuns, 7 artilleries, 53 infantry and 5 mech_infantrys moved from Russia to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
Oh there’s no doubt this game is yours. I’m just stubborn! :-P
In a game with straight dice, I don’t like to surrender until it’s over and done.
If you remember, in the first XDAP game Infrastructure and I (Headless Neds) gave up after some very early bad dice, and you wondered why… well, he and I have been playing modified LL for years, so we were used to bad dice dictating a loss, since the version we played wouldn’t really allow for comegacms… so we gave up too early.
I learned my lesson, and I ain’t giving up for s&^%! :-)
You deserve this win, so enjoy the big paydays, and lots of equipment, and bombing runs, and all that…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 carriers, 3 destroyers and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from South Australia to New South Wales
1 fighter and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 battleships and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
4 carriers moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 artillery moved from West India to IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 62 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in New South Wales, round 1 : 4/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 3 tactical_bombers moved from New South Wales to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea Zone
2 submarines moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Shantung to Japan
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Shan State to India
1 bomber moved from Yunnan to India
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
4 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Japanese collect 64 PUs (4 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 5 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Manchuria : 1 infantry and 3 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 3 submarines
39 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
56 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 1 infantry, 2 submarines, 6 tactical_bombers and 3 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
West India : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 113
Russians : 27 / 27
Japanese : 68 / 92
Americans : 57 / 82
Chinese : 0 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 7 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah, the word I was using back there was ‘comebacks’ and I mangled it horribly.
-
Well that game you conceded within the first two rounds, which I thought was too soon. You still had all your countries! This game you got USA and Russia… a couple of rounds and I think I can pull of a win. The full might of Japan is coming to get you!
-
You don’t have to tell me… I can see it coming!! :-D
-
There is no win here for me. My pride was the only thing keeping me going.
Congratulations! You played a great Axis, and deserved the win. This is the worst loss I’ve had in years - I can tell you that - if this was football it was a 42 - 10 laugher. And I’m a fairly experienced player. Well done.
I’ll report it to Gamerman -
-
Axis are strong in global, add luck and there is nothing anyone can do. So no worries.
good game. Flip sides?
-
Yes - where would you like your bid of 9?
-
inf new guinea. sub 98.
-
yeah egypt sub thing
-
Got it - I’ll start it later tonight, after some food -





