Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
any luck?
@ShrimpBoatChef:
no worries. more interesting to wonder who you work for that you have no onsite internet access and are there for a month – sounds like military since most jobs you would be in a hotel at night. Or possibly oil business, as you might be on a rig. But then again, well, sort of unique situation. I’m just wondering aloud. Game when you can, NP. Hope life is good.
Actually I work at a nuclear power plant. I was renting a house from a guy who is in California. Unfortunately he has no internet at the house and it looks like there is no such thing as free wifi unless you stay at a hotel here. They have hotspots everywhere but you need an account to sign on to. My work just has firewalls blocking the dice roller. :cry:
I will be traveling home on Tuesday and back to regular play. But I can do a turn this morning.
nuclear power? hmnn, sure. sounds reasonable. I’m more down with Spook. Will see how game plays out.
@ShrimpBoatChef:
nuclear power? hmnn, sure. sounds reasonable. I’m more down with Spook. Will see how game plays out.
8-)
I figure you do not want to scramble the lone fighter from Germany to sz112 against destroyer, cruiser, 2 carriers, and 4 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 armour moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Kiangsu
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine and 4 transports
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in Manchuria
Battle in Shantung
Battle in Jehol
Battle in Kiangsu
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 1 : 3/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans winAmericans win with 4 transports remaining, taking Manchuria from Japanese, taking Shantung from Japanese, taking Jehol from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Germany
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 1 : 1/4 hits
Germans roll dice for 1 aaGun, 2 bombers, 1 fighter and 1 infantry in Western Germany, round 1 : 1/4 hits
1 bomber owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries and 1 infantry in Western Germany, round 2 : 0/3 hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Western Germany, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 artilleries in Western Germany, round 3 : 2/2 hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Western Germany, round 3 : 1/3 hits
1 artillery owned by the Americans , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Western Germany, round 5 : 1/1 hits
Germans roll dice for 1 fighter in Western Germany, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is 28
Casualties for Germans: 1 aaGun, 2 bombers, 1 fighter and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 18 Sea Zone to 7 Sea Zone
1 bomber moved from 17 Sea Zone to Buryatia
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsu to 19 Sea Zone
2 fighters moved from Queensland to 19 Sea Zone
1 tactical_bomber moved from Queensland to Guam
1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 armour and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Shantung : 1 infantry and 1 mech_infantry
Kiangsu : 1 artillery
Jehol : 1 infantry
Manchuria : 1 armour and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
19 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 4 transports
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
Morocco : 3 infantry and 3 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 46 / 55
Russians : 31 / 40
Japanese : 46 / 55
Americans : 54 / 79
Chinese : 14 / 14
British : 33 / 38
UK_Pacific : 5 / 10
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 1 : 2/2 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Shantung
Chinese undo move 2.
3 infantry placed in Manchuria
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Chinese collect 14 PUs (1 lost to blockades); end with 16 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Shensi : 1 infantry
Yunnan : 2 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 46 / 55
Russians : 31 / 40
Japanese : 45 / 55
Americans : 54 / 79
Chinese : 15 / 16
British : 33 / 38
UK_Pacific : 5 / 10
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 7 damage on 7 factory_majors; Remaining resources: 31 PUs;
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 artillery moved from India to Burma
10 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Denmark
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 3 armour, 2 artilleries and 3 infantry
British roll dice for 1 artillery, 1 fighter and 10 infantry in Burma, round 1 : 3/12 hits
Japanese roll dice for 3 armour, 2 artilleries and 3 infantry in Burma, round 1 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 2 : 4/10 hits
Japanese roll dice for 3 armour and 2 artilleries in Burma, round 2 : 2/5 hits
2 infantry owned by the British , 2 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 6 infantry in Burma, round 3 : 2/8 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 3 armour, 2 artilleries and 3 infantry
Casualties for British: 4 infantry
Battle in Western Germany
British converts factory_major into different units
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking Western Germany from Germans with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser
Battle in 92 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Battle in Denmark
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Quebec to 106 Sea Zone
1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Quebec to 91 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Burma to India
1 battleship moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 artillery and 6 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
19 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Denmark : 1 flag, 1 artillery
Ethiopia : 1 flag
112 Sea Zone : 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 39 / 55
Russians : 31 / 40
Japanese : 44 / 55
Americans : 54 / 79
Chinese : 15 / 16
British : 40 / 45
UK_Pacific : 6 / 6
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Western Germany
2 fighters moved from 95 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Western Germany
Italians attack with 5 fighters
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 5 fighters in Western Germany, round 1 : 2/5 hits
British roll dice for 1 artillery in Western Germany, round 1 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win with 5 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Western Germany to 93 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport; British loiter and taunt with ; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Battle in Okinawa
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to Manchuria
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Okinawa : 1 flag, 2 infantry
Manchuria : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
33 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 2 submarines
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 55
Russians : 31 / 40
Japanese : 43 / 55
Americans : 54 / 79
Chinese : 15 / 16
British : 40 / 45
UK_Pacific : 6 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 39 / 55
Russians : 31 / 40
Japanese : 43 / 55
Americans : 54 / 79
Chinese : 15 / 16
British : 40 / 45
UK_Pacific : 6 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Ukraine to Volgograd
2 artilleries and 1 infantry moved from Poland to Baltic States
1 infantry moved from France to Western Germany
Germans take Western Germany from British
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
3 armour moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 5/5 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 3 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Baltic States, round 1 : 5/7 hits
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Germans
1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
15 armour, 1 artillery and 6 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Novgorod
1 aaGun, 5 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 aaGun moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 aaGun moved from Germany to Slovakia Hungary
1 bomber moved from Volgograd to Romania
1 artillery moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Baltic States
Place Units - Germans
1 airfield and 1 fighter placed in Germany
9 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
4 artilleries moved from Tambov to Bryansk
13 infantry moved from Tambov to Bryansk
2 infantry moved from Kansu to Tsinghai
18 infantry moved from Buryatia to Amur
4 armour moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
4 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 4 artilleries and 13 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 6 armour, 4 artilleries and 13 infantry in Bryansk, round 1 : 9/23 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Norway, round 1 : 2/7 hits
Germans roll dice for 3 infantry in Norway, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 1 mech_infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
Russians roll dice for 18 infantry in Amur, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Amur, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 16 infantry in Amur, round 2 : 4/16 hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
1 infantry moved from Tsagaan Olom to Kansu
2 aaGuns moved from Tambov to Bryansk
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
3 artilleries moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
2 aaGuns and 1 infantry moved from Vologda to Russia
2 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Bryansk
19 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
5 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Amur : 15 infantry
Buryatia : 2 aaGuns
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 4 artilleries and 1 mech_infantry
Belarus : 2 infantry
Bryansk : 2 aaGuns, 6 armour, 7 artilleries, 32 infantry and 2 mech_infantrys
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Tambov : 2 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 31 / 37
Japanese : 41 / 55
Americans : 54 / 79
Chinese : 16 / 16
British : 35 / 45
UK_Pacific : 6 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Hopei to Shantung
1 artillery moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to Shantung
2 armour moved from Kweichow to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 bomber, 2 fighters and 7 tactical_bombers moved from Malaya to Burma
1 battleship and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Shantung
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shantung, round 1 : 3/3 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 4 transports
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 5 transports in 19 Sea Zone, round 1 : 7/16 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win with 2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 5 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Yunnan, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 7 tactical_bombers in Burma, round 1 : 6/14 hits
UK_Pacific roll dice for 1 artillery and 6 infantry in Burma, round 1 : 1/7 hits
6 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 6 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Burma to Shan State
6 tactical_bombers moved from Burma to Shan State
2 fighters moved from Burma to Malaya
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to Malaya
1 tactical_bomber moved from Burma to 38 Sea Zone
2 infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Shantung to Hunan
Place Units - Japanese
1 fighter and 7 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,6,4,6,2,1,2,2,1,5,3,3,2,5,1,4,6,4,6,6,6
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total
I am going to assume you do not want to scramble to sz6 where I have 3 sub, 3 ftr, 3 tac, bmr attacking your lone destroyer
Also, I used edit to take Korea. I forgot to move the infantry from Manchuria on the 4th attempt I had doing the US turn…just could not make up my mind and kept restarting :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Manchuria to Sakha
Russians take Sakha from Japanese
1 infantry moved from Jehol to Shantung
1 artillery moved from Kiangsu to Shantung
4 fighters moved from 19 Sea Zone to Shantung
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Guam to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Removing units owned by Americans from Manchuria: 1 infantry
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Turning off Edit Mode
Battle in Shantung
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Shantung, round 1 : 4/6 hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 artillery and 1 infantry
Korea : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 armour
Buryatia : 1 bomber
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
17 Sea Zone : 1 flag
7 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
108 Sea Zone : 3 armour, 1 destroyer, 3 infantry and 3 transports
109 Sea Zone : 2 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 43 / 55
Russians : 32 / 37
Japanese : 40 / 44
Americans : 59 / 84
Chinese : 14 / 16
British : 35 / 45
UK_Pacific : 5 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Jehol
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Kweichow : 1 infantry
Szechwan : 5 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 32 / 37
Japanese : 39 / 44
Americans : 59 / 84
Chinese : 15 / 16
British : 35 / 45
UK_Pacific : 5 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 11 damage on 11 factory_majors; Remaining resources: 34 PUs;
British buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Denmark to Western Germany
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 1 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 fighter in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 1 : 4/10 hits
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 98 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Burma to India
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Place Units - British
2 artilleries placed in Egypt
1 transport placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
6 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery and 4 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Denmark : 1 flag
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
110 Sea Zone : 1 carrier, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 35 / 55
Russians : 32 / 37
Japanese : 38 / 44
Americans : 59 / 84
Chinese : 15 / 16
British : 43 / 48
UK_Pacific : 6 / 6
Italians : 11 / 11
ANZAC : 11 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 armour and 3 fighters
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 3 fighters in Western Germany, round 1 : 1/4 hits
British roll dice for 1 artillery in Western Germany, round 1 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Greater Southern Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total