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13L G40 Stalingradski vs Snake11eyes (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from Egypt to Ukraine

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                1 carrier moved from 94 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 mech_infantry moved from Iraq to Caucasus
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Iraq to Caucasus
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India
                1 fighter moved from Volgograd to Russia
                1 mech_infantry moved from Kazakhstan to Russia

    Place Units - British
                1 airfield placed in Iraq
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • That was definitely a better round for me lol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 bomber and 2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 bomber and 2 fighters
                    Russians defend with 2 armour
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 armour
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Rostov to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 artillery and 4 infantry moved from Romania to Bessarabia
                5 infantry moved from Yugoslavia to Romania
                6 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Tunisia to Libya
                1 artillery moved from Algeria to Tunisia

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,3,5,3,4
                Italians collect 9 PUs (11 lost to blockades); end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 2 artilleries and 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • Almost threw my laptop across the room after Java  :x


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from Tobruk to Libya

    Combat - French
                Battle in Libya
                    French attack with 2 infantry
                    Italians defend with 1 mech_infantry
                    1 infantry owned by the French retreated to Tobruk
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • This game is getting wacky - I don’t blame you for being upset. That is a completely absurd battle… even though it didn’t involve high value pieces, it was much worse dice-wise from the SZ42 battle…

    I guess we should expect this game to keep getting crazier?


  • Lol apparently you need to bring 500% to get the win


  • :-D

    I’m about to attack SZ92. By the odds I win with 9 - 10 units left. I’ll ask you for OOL, if there’s any question -


  • I got 11 hits. This is the opposite of SZ42… I definitely want to get your OOL.


  • Snake - I’m going to stay until the bitter end, so no OOL needed sir  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
                Germans buy 3 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Belarus to Smolensk
                3 infantry moved from Archangel to Vologda
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                5 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 tactical_bombers moved from Eastern Poland to Smolensk
                3 tactical_bombers moved from Belarus to Vologda
                1 tactical_bomber moved from Belarus to Smolensk
                1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Western Germany to 93 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 3 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 5 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry; Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 6 fighters and 3 submarines
                    British defend with 2 carriers; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 6 fighters remaining. Battle score for attacker is 120
                    Casualties for Germans: 1 destroyer and 3 submarines
                    Casualties for British: 2 carriers
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Germans
                4 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                3 tactical_bombers moved from Smolensk to Bryansk
                3 tactical_bombers moved from Vologda to Bryansk
                1 aaGun and 2 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Novgorod to Archangel
                3 aaGuns, 6 armour, 12 artilleries, 31 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 aaGun and 3 artilleries moved from Novgorod to Belarus
                3 infantry moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Karelia to Novgorod
                2 infantry moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                6 armour and 2 mech_infantrys moved from Bryansk to Rostov
                4 infantry moved from Norway to Finland

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                2 infantry placed in Western Germany
                2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
                EDIT: Removing units owned by Germans from Bryansk: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,3,5,4,1
                Germans collect 56 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 bombers moved from Russia to Vologda
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Tsinghai to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    retreated to Volgograd
                    Germans win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 bombers and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 bombers moved from Vologda to Russia
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total


  • Ya that went pretty poorly for me


  • Yes - the tank should have died at the least… Infrastructure and I play each other quite alot face to face, and we play a nice modified low luck system… still lots of dice, but the first six pips in every battle gives you a guaranteed hit.

    In other words, you can depend on 3 infantry and a fighter to get the job done, and you roll any leftover dice. Bigger battles still have lots of dice, and you still have to roll everything under six pips… we like it, because it takes a bit of the craziness out of the game and makes it more strategy based instead of playing Risk on steroids.

    Unfortunately, on this platform you can’t do it… it’s either straight dice or complete LL, which is just as bad in the other direction, IMO.

    Dollar for dollar we’re still toe to toe when it comes to luck in this game, but you’ve had waaaay more small battles go against you, and sometimes those have just as big an effect on the game… I mean Iraq? Twice??  :|


  • Lol don’t get me started on Iraq, I like the dice games even when they go against me because you have to adjust your strategy accordingly, adds an extra element to the game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Siam to Burma
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
                2 bombers moved from Sumatra to Burma
                3 mech_infantrys moved from Kweichow to Kansu
                1 armour moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                3 mech_infantrys moved from Yunnan to Burma

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 2 transports; Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 aaGun moved from Siam to 37 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                3 destroyers moved from 36 Sea Zone to 43 Sea Zone
                3 destroyers moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 infantry moved from Kwangsi to Yunnan
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kiangsu to Jehol
                1 mech_infantry moved from Kiangsu to Kweichow
                2 bombers moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 armour moved from Yunnan to Shan State
                3 fighters moved from Japan to Korea

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in Korea
                3 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,2,1,1,6,6,2,4,2,2,1,3,6,5,3
                Japanese collect 60 PUs (11 lost to blockades); end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • I appreciate what you’re saying about dice - and you’re right.

    Part of the issue for me is getting older… family and demanding job. I just can’t put the time into this like I used to (although you wouldn’t know it  :-)), and I have a hard time putting 15 hours into a great game, just to have dice kick you in the a%$ at the end of it all.

    When I was younger… I didn’t care a bit  8-), but I’m starting to get over it in this league.

    Onward!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese

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