13L G40 suprise attack vs wheatbeer

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                2 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Finland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 bomber moved from Germany to Bessarabia
                1 bomber moved from Germany to Western Ukraine
                1 artillery moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 1 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  0/2 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Battle in Gibraltar

    Non Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to Southern France
                1 infantry moved from Yugoslavia to Romania
                3 armour, 5 artilleries and 9 mech_infantrys moved from Eastern Poland to Baltic States
                1 fighter and 2 tactical_bombers moved from Belarus to Baltic States
                1 aaGun, 4 artilleries and 1 infantry moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States
                1 bomber moved from Bessarabia to Yugoslavia
                1 bomber moved from Western Ukraine to Yugoslavia
                5 artilleries and 10 infantry moved from Germany to Poland
                4 transports moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                8 infantry placed in Western Germany
                Germans undo move 3.
                2 artilleries and 6 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany
                Germans undo move 4.
                1 artillery and 2 infantry placed in Yugoslavia
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 51 / 56
        Russians : 30 / 31
        Japanese : 61 / 67
        Americans : 53 / 76
        Chinese : 8 / 10
        British : 24 / 0
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Novgorod to Baltic States
                5 artilleries moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                3 armour moved from Novgorod to Baltic States
                2 fighters moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                3 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Smolensk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                3 infantry moved from Novgorod to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Novgorod to Baltic States
                5 artilleries moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                3 armour moved from Novgorod to Baltic States
                2 fighters moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                3 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Smolensk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                3 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 1 :  3/11 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Baltic States
                    Russians attack with 3 armour, 5 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 3 armour, 9 artilleries, 2 fighters, 1 infantry, 9 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
                        AA guns fire in Baltic States :  0/3 hits
                        Russians roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 :  6/25 hits
                        Italians roll dice for 2 aaGuns, 3 armour, 10 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 3 tactical_bombers in Baltic States, round 1 :  17/30 hits
                        13 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Italians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    3 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                    Italians win with 3 armour, 10 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 artilleries, 13 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                3 infantry placed in Novgorod
                2 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 31 / 31
        Japanese : 61 / 67
        Americans : 53 / 76
        Chinese : 8 / 10
        British : 24 / 0
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                2 mech_infantrys moved from Manchuria to Siberia
                1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Buryatia to Yenisey
                1 fighter moved from Japan to Siberia
                1 bomber moved from Amur to Siberia
                1 artillery and 1 infantry moved from Hunan to Kweichow
                2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to India
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 armour moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to West India
                1 bomber moved from Yunnan to West India
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 21 Sea Zone
                2 fighters moved from Malaya to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                2 mech_infantrys moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 infantry moved from Chahar to Hopei
                4 artilleries moved from Anhwe to Hopei
                1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to West India
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 artillery, 3 bombers and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in West India, round 1 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in West India, round 1 :  0/2 hits
                        2 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in India
                    Japanese attack with 3 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                    British defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 cruiser in India, round 1 :  1/1 hits
                        Japanese roll dice for 3 armour, 1 artillery, 5 infantry and 6 mech_infantrys in India, round 1 :  6/15 hits
                        UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 6 infantry in India, round 1 :  5/10 hits
                        4 infantry owned by the British , 5 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 armour, 1 artillery and 6 mech_infantrys in India, round 2 :  2/10 hits
                        UK_Pacific roll dice for 4 artilleries and 2 infantry in India, round 2 :  3/6 hits
                        2 infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in India, round 3 :  3/7 hits
                        UK_Pacific roll dice for 4 artilleries in India, round 3 :  2/4 hits
                        3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in India, round 4 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery in India, round 4 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 5 infantry and 5 mech_infantrys
                    Casualties for British: 3 aaGuns, 4 artilleries and 6 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship in 21 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 fighters and 3 submarines
                    Americans defend with 3 destroyers
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 fighters in 33 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 destroyers in 33 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 3 destroyers in 33 Sea Zone, round 2 :  0/3 hits
                        2 destroyers owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 3 destroyers
                Battle in Siberia
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Siberia, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Siberia
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Siberia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Yenisey, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Hopei
                    Japanese attack with 4 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 artilleries and 1 infantry in Hopei, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 4 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Siberia to 6 Sea Zone
                1 bomber moved from Siberia to Japan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from Hunan to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Japan
                3 bombers moved from West India to Shan State
                1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 carrier moved from 6 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Malaya
                1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 71 / 87
        Americans : 53 / 76
        Chinese : 5 / 10
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Egypt to Algeria
                1 infantry and 1 mech_infantry moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Egypt to Algeria
                1 infantry and 1 mech_infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Western United States to Central United States
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 71 / 87
        Americans : 53 / 73
        Chinese : 5 / 10
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Combat Move - British
                1 armour moved from Egypt to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone

    Non Combat Move - British

    Turn Complete - British

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 :  2/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 aaGun moved from Eastern Poland to Romania
                1 artillery moved from Eastern Poland to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery moved from Baltic States to Poland
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 26
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 29 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Baltic States to Bessarabia
                3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Baltic States to Novgorod
                2 bombers moved from Yugoslavia to Bessarabia
                2 artilleries and 2 infantry moved from Finland to Karelia
                2 artilleries and 2 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Karelia
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Karelia, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Vyborg, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Vyborg, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Germans win, taking Vyborg from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
                        AA guns fire in Novgorod :  0/5 hits
                        Germans roll dice for 3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Novgorod, round 1 :  7/23 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/14 hits
                        5 infantry owned by the Russians , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 3 armour, 9 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 :  7/18 hits
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  6/9 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 2 artilleries owned by the Russians , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 4 artilleries, 2 fighters and 3 tactical_bombers in Novgorod, round 3 :  5/12 hits
                        Russians roll dice for 2 fighters in Novgorod, round 3 :  2/2 hits
                        2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 7 artilleries and 6 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 armour moved from Finland to Novgorod
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 aaGun and 1 infantry moved from Finland to 127 Sea Zone
                1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
                2 bombers moved from Bessarabia to Southern Italy
                1 bomber moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy
                2 artilleries moved from Western Germany to Northern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 aaGun and 3 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 aaGun and 3 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Poland to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                5 artilleries and 9 infantry moved from Poland to Eastern Poland
                2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
                1 artillery moved from Germany to Poland
                2 artilleries and 1 infantry moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 transport placed in 97 Sea Zone
                2 bombers placed in Western Germany
                4 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 26 / 31
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Novosibirsk to Urals
                2 infantry moved from Smolensk to Archangel
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                3 artilleries moved from Belarus to Bryansk
                4 armour moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Tambov to Samara

    Combat - Russians

    Non Combat Move - Russians
                1 armour moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 27 / 27
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 armour moved from 56 Sea Zone to Western Australia
                1 submarine moved from 21 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 42 Sea Zone to 62 Sea Zone
                2 mech_infantrys moved from Siberia to Soviet Far East
                1 bomber moved from Japan to Soviet Far East
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Manchuria to Chahar
                1 artillery moved from Hopei to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                2 artilleries moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Shensi
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from Shan State to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 31 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 31 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 31 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 62 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 3 fighters, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 destroyer and 2 fighters
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 1 :  2/4 hits
                        1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 fighters in 33 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 carrier in 33 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 fighter in 33 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                Battle in Shensi
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 2 artilleries in Shensi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Soviet Far East, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Soviet Far East, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Soviet Far East, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Soviet Far East, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Urals
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Urals, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Chahar, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries in Suiyuyan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Western Australia
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Western Australia from ANZAC with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Timguska
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from India to West India
                1 bomber moved from Soviet Far East to Japan
                1 battleship moved from 21 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to Japan
                1 carrier moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 carrier moved from 35 Sea Zone to 34 Sea Zone
                1 bomber moved from 45 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
                2 bombers moved from Shan State to Philippines
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines
                1 mech_infantry moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 infantry placed in India
                1 transport placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 fighter placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 23 / 27
        Japanese : 79 / 89
        Americans : 53 / 73
        Chinese : 2 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Algeria to Tunisia
                2 fighters moved from Algeria to Egypt
                1 infantry moved from Alexandria to Egypt

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Americans
                1 fighter moved from Soviet Far East to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 artilleries and 2 infantry placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 27
        Japanese : 78 / 89
        Americans : 53 / 73
        Chinese : 2 / 7
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 27
        Japanese : 78 / 89
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - British
                1 armour moved from Belgian Congo to Union of South Africa
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - British
                1 armour moved from Belgian Congo to Union of South Africa
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone

    Non Combat Move - British

    Turn Complete - British

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 27
        Japanese : 78 / 89
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 27
        Japanese : 78 / 89
        Americans : 53 / 73
        Chinese : 2 / 3
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 26
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I’m out of town right now, but I’ll be able to post turns again Monday or Tuesday.

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