TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 84 / 109
Russians : 2 / 0
Japanese : 30 / 29
Americans : 66 / 95
Chinese : 3 / 11
British : 39 / 43
UK_Pacific : 18 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
As a head’s-up, I’m about to head out for an evening with my wife, so I won’t be posting any more turns for several hours.
I’m a little bummed, I have 7 games going and you’re the only one posting all day. It would have been a nice pick-me-up to have a turn in a game where my position is better.
I still say you are ahead in this one - but, I have not played a game like this but once, so - I am not sure the best way to go forward…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
3 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters moved from Kiangsu to Japan
2 bombers moved from Japan to Jehol
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,3,2,4
Japanese collect 16 PUs (20 lost to blockades); end with 17 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 4 tactical_bombers
Kiangsi : 1 armour, 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 2 bombers and 3 infantry
Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
Kweichow : 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 84 / 109
Russians : 1 / 0
Japanese : 36 / 17
Americans : 66 / 95
Chinese : 1 / 11
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 15 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
I still say you are ahead in this one - but, I have not played a game like this but once, so - I am not sure the best way to go forward…
Wow, really? I would have called this game for you around round 5 - 7. I would say I could win if I had managed to get Japan totally off the mainland but you kept just enough of their planes alive to prevent that- that’s why i was thinking maybe I started spending on Europe 1 turn too soon. Now that German troops have access to Asia I don’t think I can crack Paris or Rome before Japan makes a comeback.
Does that mean you are submitting to the Axis powers? :)
Does that mean you are submitting to the Axis powers? :)
Nope. Your punishment for complaining about the dice is a full VC win… insert maniacal laughter here
I was justified - I really was. OK - still, it was in bad form, I admit. Oh - just give up - you know you want to live under the Axis boot….
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 7 armour, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
5 armour moved from Spain to Northern Italy
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Northern Italy
4 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Spain to France
1 bomber moved from Spain to France
1 armour moved from Argentina to Chile
Americans take Chile from Neutral_True
1 armour moved from Chile to Peru
1 armour moved from Argentina to Brazil
Scramble in SZ6/SBR Intercept in Paris?
Scramble 3 ftr in sz6 - do not intercept in Paris - I am due for an AA hit
miami! glad to see you back on active duty!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 7 armour, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
5 armour moved from Spain to Northern Italy
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Northern Italy
4 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Spain to France
1 bomber moved from Spain to France
1 armour moved from Argentina to Chile
Americans take Chile from Neutral_True
1 armour moved from Chile to Peru
1 armour moved from Argentina to Brazil
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in France
Americans attacks with 3 units heading to France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Northern Italy
Americans attack with 5 armour and 1 bomber
Italians defend with 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Americans roll dice for 5 armour and 1 bomber in Northern Italy, round 1 : 5/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 1 : 2/4 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 2 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Libya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to Spain
2 fighters moved from France to Spain
1 bomber moved from France to Spain
1 bomber moved from Northern Italy to Spain
1 bomber moved from Central United States to Spain
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 92 Sea Zone
1 aaGun and 2 armour placed in Southern France
5 armour and 5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Americans collect 75 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Production/PUs Summary :
Germans : 82 / 109
Russians : 1 / 0
Japanese : 36 / 17
Americans : 75 / 105
Chinese : 1 / 11
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.545
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33
Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 1 : 0/3 hits
Germans roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 80 / 109
Russians : 1 / 0
Japanese : 34 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 39 / 43
UK_Pacific : 15 / 25
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.367
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from India to West India
10 mech_infantrys moved from Yunnan to Kwangtung
Combat - British
Battle in West India
British attack with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in West India, round 1 : 5/12 hits
Germans roll dice for 2 infantry and 1 mech_infantry in West India, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Kwangtung
British attack with 10 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 10 mech_infantrys in Kwangtung, round 1 : 1/10 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Turkey, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Turkey
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Turkey, round 2 : 2/4 hits
Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
3 armour, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from West India to Iraq
1 fighter moved from Brazil to French Central Africa
1 bomber moved from Turkey to Trans-Jordan
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 48 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrys
Production/PUs Summary :
Germans : 76 / 109
Russians : 1 / 0
Japanese : 31 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 41 / 48
UK_Pacific : 20 / 26
Italians : 10 / 17
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.641
Median : 4.000
Variance : 0.703
Standard Deviation : 0.839
Total rolls : 92
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
2 artilleries moved from Tobruk to Libya
1 bomber moved from Western Germany to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 5 infantry
Americans defend with 3 armour and 1 factory_minor
Americans win with 1 armour remaining. Battle score for attacker is -15
Casualties for Italians: 1 bomber and 5 infantry
Casualties for Americans: 2 armour
Battle in Libya
Italians attack with 2 artilleries
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries
Non Combat Move - Italians
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 76 / 109
Russians : 1 / 0
Japanese : 31 / 17
Americans : 75 / 105
Chinese : 5 / 13
British : 39 / 48
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Well - it looks like you will win. Your luck has been out of this world the last couple of turns - 8 of 8 hits on Italy. I am toast now in Europe….
I went back and checked. Your luck has been other-wordly the last several turns. I hit 0-3 in W. India. 0-fer in China battles. 0-fer in Turkey. Missed 4 AA shots - you have hit maximum damage every time. It is going very much against the Axis right now…
BTW - Not a complaint - I’m just sayin - LOL
I went back and checked. Your luck has been other-wordly the last several turns. I hit 0-3 in W. India. 0-fer in China battles. 0-fer in Turkey. Missed 4 AA shots - you have hit maximum damage every time. It is going very much against the Axis right now…
I still beg to disagree (regarding the Axis position). The fact that I have to defend a strip along the whole stretch of Asia and don’t have access to a major IC is allowing you to pick off my minor ICs one by one. There is no place I can make a choke-point that will delay you for any length of time. I think this highlights rather well that the economics of the game are highly overrated. For one thing, if you viewed the game only in economic terms, you would never attack since the IPC boost from taking a territory usually provides a poor return on investment compared to the IPC value of the units you will lose capturing it. The Allies are also forced to spend their money inefficiently by having to buy more navy than the Axis does. Even now I have to spend too much on ships or risk even more of an Italian/Japanese revival. You’re about 3 turns away from Cairo, but once I lose Iraq the UK will be out of the game since I will then be forced to waste UK income once again on more ships.
I agree that my SBR campaign has gone better than I might have expected, but the chance of missing 4 successive AA rolls is 48%, so that isn’t very remarkable. Since I’m bombing minor ICs and have a +2 to the damage roll, I have a 50% chance of maxing out the damage on every run, which is also not so remarkable. It feels like in about half my games I get nailed by AA the very first time, so I seldom do it unless I’m A) desperate, or B) so overconfident that I don’t deem the potential loss of the bomber important.
I haven’t seen the Italy result yet you’re referring to, but if it means I held Southern France when I didn’t expect it, I’ll take it!