G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • '12

    I accidentally brought my Transport with the fleet to Java, so had to edit it to fix for my NCM.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 6 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 :  1/7 hits
                        Japanese roll dice for 3 infantry in Yunnan, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 :  0/7 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 3 :  3/7 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 48 / 57
        Americans : 55 / 80
        Chinese : 9 / 16
        British : 27 / 28
        UK_Pacific : 6 / 15
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.186
            Median : 3.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 43

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.042
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

  • '12

    I need OOL for SZ41.  UK gets 3 hits to start off, which makes up for getting diced in Iraq.  I would have hoped for 1 at a minimum and been thrilled with 2.


  • Getting ‘diced’ in a smalll land battle does not equal out getting stupid lucky in a NAVAL battle. How about how I hit nothing in all my other defenses…

    2 hits on bb and cruiser

    and by all rights you will be dead on defense, right?


  • Check that

    bb hit, cruiser and tac

  • '12

    I have another mistake for the US I need to fix, the Carrier air in SZ42 was supposed to land in Java.

  • '12

    @miamiumike:

    and by all rights you will be dead on defense, right?

    Not your day…

    I need to place 1 more hit.


  • You win I guess. 4 hits for 4 - yeah - well - great to have dice in a battle that determines the outcome of a game I guess.

  • '12

    It’s hardly game-ending, it just puts the follow-up ANZAC attack at 50% + odds.  Then I have to deal with a possible wipe-out of the US fleet off Java.


  • I am not so sure about the air landing in Java. That is a big difference, is it not? Probably affects my OOL. It is a game changer. Instead of now taking out my fleet at the cost of ALL your planes + the ANZAC ones, you now get to roll over it for next to nothing.

    This is the kind of crap that makes playing A&A a no-win situation. If I lose because someone beats me because they played well - so be it - it happens all the time. Happened last game you won.

    But to lose to dice - I have lost 6 games - 5 of them due to a single stroke of stupid luck in ONE battle. This game included…

  • '12

    Well, let me know what you want to do, just so it’s clear.


  • This is notice that I will be off this game for about a week. Got some things to attend to. I will have an idea of if I can continue or not next weekend.

    Take care.

    MM

  • '12

    Okay.  The game is saved awaiting the Japanese decision on another hit in SZ41.


  • New OOL - first three hits - carrier, carrier, bb

    Last hit - cruiser


  • Just finish up the round…

  • '12

    @miamiumike:

    New OOL - first three hits - carrier, carrier, bb

    Last hit - cruiser

    I’m more than happy to leave the game as-is if that’s your preference.  Since I rolled dice before catching my mistake I can’t complain if you want to hold me to the move.


  • Just apply the 3 hits on the bb, carrier, carrier and the 4th on the cruiser. Planes will land on the island.

    MM

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 bomber moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Burma to 41 Sea Zone
                1 tactical_bomber moved from Burma to 41 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                3 mech_infantrys moved from Burma to Kwangsi
                1 infantry moved from Burma to Shan State
                1 armour moved from India to Shan State

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Belgian Congo
                    British attack with 2 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 1 :  0/5 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                        British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    retreated to Iraq
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 1 armour and 3 infantry
                Battle in Shan State
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 1 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 :  0/1 hits
                        British roll dice for 3 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Kwangsi
                        British roll dice for 2 mech_infantrys in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 :  2/5 hits
                        1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 41 Sea Zone
                        British roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 41 Sea Zone, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British lost in 41 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 cruiser and 1 tactical_bomber
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    1 fighter owned by the Japanese forced to land in Sumatra

    Non Combat Move - British
                1 bomber moved from Iraq to India
                1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to Gibraltar
                1 aaGun moved from Burma to India
                2 aaGuns and 4 infantry moved from Burma to Yunnan

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Java: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 38
        Japanese : 44 / 57
        Americans : 55 / 80
        Chinese : 10 / 16
        British : 31 / 32
        UK_Pacific : 9 / 10
        Italians : 15 / 22
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Eggman,

    I apologize for my childish reaction to last round. Not very becoming for a man with 4 kids. I sincerely am sorry to you - no need for you to put up with that sort of thing.

    Peace
    MM

  • '12

    No worries, I know it’s frustrating when the dice are holding your strategy hostage.

    I assume if you’re here online, that these children are all too young to play the analog version of the game.  It sounds like you have just the right amount for a full set of players!

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